public void GetListRelatedDocumentTest() { var mockDrawing = new Mock<IClassDataManager<Drawing>>(); var mockTechRoute = new Mock<IClassDataManager<TechRoute>>(); var mockFabr = new Mock<IDataManagersFactory>(); mockFabr.Setup(x => x.GetDataManager<Drawing>()).Returns(mockDrawing.Object); mockFabr.Setup(x => x.GetDataManager<TechRoute>()).Returns(mockTechRoute.Object); mockTechRoute.Setup(x => x.GetListCollection()) .Returns(new List<TechRoute>() { new TechRoute() { TechOperations = new List<TechOperation>() { new TechOperation() {ShortName = "A"}, new TechOperation() {ShortName = "B"}, } } }); DrawingController controller = new DrawingController(mockFabr.Object); var list = controller.GetListRelatedDocument<TechRoute>().ConvertAll(x => (TechRoute)x); TechRoute techRoute = list[0]; Assert.NotNull(techRoute); Assert.AreEqual(techRoute.TechOperations.Count, 2); }
public void OnDeleteButtonClicked() { if (selectedDrawing == null) { return; } DataLayer.DeleteFile(selectedDrawing.DrawingFile.Index); var index = drawings.IndexOf(selectedDrawing); drawings.Remove(selectedDrawing); Destroy(selectedDrawing.gameObject); selectedDrawing = null; if (drawings.Count > 0) { if (index < drawings.Count) { selectedDrawing = drawings[index]; foreach (var d in drawings) { d.Selected = d == selectedDrawing; } } else if (index - 1 >= 0) { selectedDrawing = drawings[index - 1]; foreach (var d in drawings) { d.Selected = d == selectedDrawing; } } } }
public DrawingScene(Viewport viewport) : base(viewport) { Camera.SetViewDirection(ViewDirection.Standard); _controller = new DrawingController(this); EnableViewInteractor = true; }
public void OnDrawingPanelClicked() { selectedDrawing = null; foreach (var d in drawings) { d.Selected = false; } CopyButton.Hide(); DeleteButton.Hide(); }
// Use this for initialization private void Start( ) { instance = this; draws = new List <Draw> ( ); // Create the list of draws and parent them to the right hand. for (int i = 0; i < constraint; i++) { CreateDraw((float)i); } countShown = constraint; transform.SetParent(PlayerCurriculum.instance.GetRightHand( )); }
/// <summary> /// Event occurs when the pixel grid needs to be re-painted. /// </summary> private void pixelGrid_Paint(object sender, PaintEventArgs e) { // Initialize required objects SyntheticCamera c = new SyntheticCamera(_e, _g, _p, 15, 150, 45.0, 1.0, pixelGrid.Grid.Width, pixelGrid.Grid.Height); DrawingController drawer = new DrawingController(e.Graphics); RayTracer ray = new RayTracer(c, 1); int superWidth = pixelGrid.Grid.Width * ray.ResolutionMultiplier; int superHeight = pixelGrid.Grid.Height * ray.ResolutionMultiplier; // Buffer holds the super width and super height colors to eventually avg and render. Color[,] buffer = new Color[superHeight, superWidth]; // Loop through each pixel and trace a ray through it to find an intersection with the object Parallel.For(0, superHeight, (y) => { Parallel.For(0, superWidth, (x) => { PointLight pointLight = new PointLight(Color.FromScRgb(1, 1, 1, 1), new Point3D(1000, 1000, 1000)); DirectionalLight sun = new DirectionalLight(Color.FromScRgb(1, 1, 1, 1), new Vector3D(0, 0, -1)); buffer[y, x] = ray.RayTrace(_objects, x, y, pointLight, sun); }); }); // Calculates the avg's of the super resolution buffer and displys to screen. for (int i = 0; i < buffer.GetLength(0); i += ray.ResolutionMultiplier) { for (int j = 0; j < buffer.GetLength(1); j += ray.ResolutionMultiplier) { // Add all the rbg values for each super resolution block of points. float r = 0, g = 0, b = 0; for (int m = 0; m < ray.ResolutionMultiplier; ++m) { for (int n = 0; n < ray.ResolutionMultiplier; ++n) { r += buffer[i + m, j + n].ScR; g += buffer[i + m, j + n].ScG; b += buffer[i + m, j + n].ScB; } } // Avg the block of points to 1 pixel float avgR = (float)(r / Math.Pow(ray.ResolutionMultiplier, 2)); float avgG = (float)(g / Math.Pow(ray.ResolutionMultiplier, 2)); float avgB = (float)(b / Math.Pow(ray.ResolutionMultiplier, 2)); drawer.Color = Color.FromScRgb(1, avgR, avgG, avgB).ToDColor(); drawer.DrawPoint(new System.Drawing.Point(j / ray.ResolutionMultiplier, i / ray.ResolutionMultiplier)); } } }
public void OnCopyButtonClicked() { if (selectedDrawing == null) { return; } var file = DataLayer.DuplicateFile(selectedDrawing.DrawingFile.Index); selectedDrawing = AddDrawing(file); foreach (var d in drawings) { d.Selected = d == selectedDrawing; } }
public void OnDrawingClicked(DrawingController drawing) { CopyButton.Show(); DeleteButton.Show(); if (drawing == selectedDrawing) { App.CurrentDrawingFile = drawing.DrawingFile; App.LoadScene(App.DrawingSceneIndex); } else { selectedDrawing = drawing; foreach (var d in drawings) { d.Selected = d == selectedDrawing; } } }
public void NewRecipe() { CommonOpenFileDialog dialog = new CommonOpenFileDialog { IsFolderPicker = true, }; if (dialog.ShowDialog() == CommonFileDialogResult.Ok) { Recipe newRecipe = _container.Resolve <Recipe>(); newRecipe.Name = "Test"; newRecipe.Path = dialog.FileName; foreach (string name in Properties.Settings.Default.DrawingNames) { DrawingController newController = _container.Resolve <DrawingController>( name, new ResolverOverride[] { new ParameterOverride("drawing", _container.Resolve <IDrawing>(name)), }); newRecipe.DrawingControllerMap.Add(name, newController); } foreach (string name in Properties.Settings.Default.AlgorithmNames) { SpecController newController = _container.Resolve <SpecController>( new ResolverOverride[] { new ParameterOverride("spec", _container.Resolve <ISpec>(name)) }); newRecipe.SpecControllerMap.Add(name, newController); } CurrentRecipe = newRecipe; } }
//private DrawingTest dt; public MainWindow() { DataContext = this; InitializeComponent(); this.Show(); this.Topmost = true; drawingController = new DrawingController(); drawingStatus = new DrawingStatus(); drawingStatus.eye.x = 0.0f; drawingStatus.eye.y = 5.0f; drawingStatus.eye.z = 25.0f; drawingStatus.kinect.x = 0.0f; drawingStatus.kinect.y = 0.34f; drawingStatus.kinect.z = 0.0f; drawingController.ChangeStatus(drawingStatus); // initialize kinect InitKinect(); }
private static void Drawings(EventArgs args) { DrawingController.Draw(); }