protected void DrawTime() { if (timerVisual != null) { drawingCanvas.DeleteVisual(timerVisual); } int seconds = timeToPlaySeconds - currentlyElpasedTime >= 0 ? timeToPlaySeconds - currentlyElpasedTime : 0; if (seconds > 0) { timerVisual = graphics.DrawText("Time left: " + seconds, 100, 100, timerBrush); } else if (seconds <= 0) { timerVisual = graphics.DrawText("You can rest now.", 100, 100, timerBrush); } }