// Start is called before the first frame update
    void Start()
    {
        m_DrawableLine    = GetComponent <RealtimeDrawableLine>();
        m_DrawableArea    = GetComponent <RealtimeDrawableArea>();
        m_DrawableVolume  = GetComponent <RealtimeDrawableVolume>();
        m_DrawableSphere  = GetComponent <RealtimeDrawableSphere>();
        m_DrawablePolygon = GetComponent <DrawablePolygon>();

        // For introduction
        m_DrawableVolume.AddListener(() => { mIntroductionScript.CheckVolume(m_DrawableVolume.m_LastCreatedShape.transform, RealtimeDrawableVolume.m_SubdivisionScale); },
                                     RealtimeDrawableVolume.ListenerType.PostFinish);


        m_CurrentTool = Tool.None;
        //        m_ToolText = GameObject.Find("ActiveToolText").GetComponent<Text>();

        mIntroductionScript = FindObjectOfType <IntroductionScript>();

        UpdateGridScale();
        GlobalGridScale.AddScaleListener(UpdateGridScale);

        m_Line   = m_Shape.transform.Find("Line").gameObject;
        m_Area   = m_Shape.transform.Find("Area").gameObject;
        m_Volume = m_Shape.transform.Find("Volume").gameObject;
        m_Mesh   = m_Shape.transform.Find("Mesh").gameObject;

        m_PointerController = m_Pointer.GetComponent <PointerController>();

        penInput           = FindObjectOfType <NetworkPenInputController>();
        initialPenPosition = penInput.transform.position;

        deleteTool = FindObjectOfType <DeleteToolOld>();
        initialDeleteToolPosition = deleteTool.transform.position;
    }
Пример #2
0
        private void DebugRiver(int index, WaterConfiguration river, List <PointD> riverCoordinates)
        {
            string debugFilename = string.Format("{0}\\debug\\rivers\\{1}_{2}_{3}.jpg", System.Windows.Forms.Application.StartupPath, zoneConfiguration.ZoneId, index, river.Name);

            if (index == 0)
            {
                DirectoryInfo di = new DirectoryInfo(Path.GetDirectoryName(debugFilename));
                if (di.Exists)
                {
                    di.EnumerateFiles().ToList().ForEach(f => f.Delete());
                }
                else
                {
                    di.Create();
                }
            }

            using (MagickImage debugRiver = new MagickImage(MagickColors.Transparent, zoneConfiguration.TargetMapSize, zoneConfiguration.TargetMapSize))
            {
                debugRiver.BackgroundColor    = Color.White;
                debugRiver.Settings.FillColor = new MagickColor(0, 0, ushort.MaxValue, 256 * 128);

                double resizeFactor = zoneConfiguration.TargetMapSize / zoneConfiguration.Heightmap.Heightmap.Width;

                DrawablePolygon poly = new DrawablePolygon(riverCoordinates);
                debugRiver.Draw(poly);

                List <PointD> orginalCoords = river.GetCoordinates();
                for (int i = 0; i < riverCoordinates.Count(); i++)
                {
                    double x, y;

                    if (riverCoordinates[i].X > zoneConfiguration.TargetMapSize / 2)
                    {
                        x = riverCoordinates[i].X - 15;
                    }
                    else
                    {
                        x = riverCoordinates[i].X + 1;
                    }

                    if (riverCoordinates[i].Y < zoneConfiguration.TargetMapSize / 2)
                    {
                        y = riverCoordinates[i].Y + 15;
                    }
                    else
                    {
                        y = riverCoordinates[i].Y - 1;
                    }

                    debugRiver.Settings.FontPointsize = 14.0;
                    debugRiver.Settings.FillColor     = Color.Black;
                    DrawableText text = new DrawableText(x, y, string.Format("{0} ({1}/{2})", i, orginalCoords[i].X, orginalCoords[i].Y));
                    debugRiver.Draw(text);
                }

                debugRiver.Quality = 100;
                debugRiver.Write(debugFilename);
            }
        }
Пример #3
0
        private void DrawShaded(MagickImage overlay, DrawableFixture fixture)
        {
            //MainForm.Log(string.Format("Shaded: {0} ({1}) ...", fixture.Name, fixture.NifName), MainForm.LogLevel.notice);

            using (MagickImage modelCanvas = new MagickImage(MagickColors.Transparent, fixture.CanvasWidth, fixture.CanvasHeight))
            {
                foreach (DrawableElement drawableElement in fixture.DrawableElements)
                {
                    // A Shaded model without lightning is not shaded... but just we add this just be flexible
                    if (fixture.RendererConf.HasLight)
                    {
                        modelCanvas.Settings.FillColor = new MagickColor(
                            Convert.ToUInt16(drawableElement.lightning * fixture.RendererConf.Color.R),
                            Convert.ToUInt16(drawableElement.lightning * fixture.RendererConf.Color.G),
                            Convert.ToUInt16(drawableElement.lightning * fixture.RendererConf.Color.B)
                            );
                    }
                    else
                    {
                        modelCanvas.Settings.FillColor = fixture.RendererConf.Color;
                    }

                    DrawablePolygon polyDraw = new DrawablePolygon(drawableElement.coordinates);
                    modelCanvas.Draw(polyDraw);
                }

                if (fixture.RendererConf.HasShadow)
                {
                    CastShadow(
                        modelCanvas,
                        fixture.RendererConf.ShadowOffsetX,
                        fixture.RendererConf.ShadowOffsetY,
                        fixture.RendererConf.ShadowSize,
                        new Percentage(100 - fixture.RendererConf.ShadowTransparency),
                        fixture.RendererConf.ShadowColor
                        );

                    // Update the canvas position to match the new border
                    fixture.CanvasX -= fixture.RendererConf.ShadowSize;
                    fixture.CanvasY -= fixture.RendererConf.ShadowSize;
                }

                if (fixture.RendererConf.Transparency != 0)
                {
                    modelCanvas.Alpha(AlphaOption.Set);

                    double divideValue = 100.0 / (100.0 - fixture.RendererConf.Transparency);
                    modelCanvas.Evaluate(Channels.Alpha, EvaluateOperator.Divide, divideValue);
                }

                overlay.Composite(modelCanvas, Convert.ToInt32(fixture.CanvasX), Convert.ToInt32(fixture.CanvasY), CompositeOperator.SrcOver);
            }
        }
Пример #4
0
        public void SetUp()
        {
            var geometry = new Polygon(new[]
            {
                new[]
                {
                    new [] { 0.0, 0.0 },
                    new [] { 0.0, 10.0 },
                    new [] { 10.0, 10.0 },
                    new [] { 10.0, 0.0 },
                }
            });

            drawable = new DrawablePolygon(geometry, _screenAdapter, null);
        }
Пример #5
0
        public void Draw(MagickImage map)
        {
            MainForm.ProgressStart("Rendering water ...");

            using (IPixelCollection heightmapPixels = zoneConfiguration.Heightmap.HeightmapScaled.GetPixels())
            {
                using (MagickImage water = new MagickImage(MagickColors.Transparent, zoneConfiguration.TargetMapSize, zoneConfiguration.TargetMapSize))
                {
                    int progressCounter = 0;

                    foreach (WaterConfiguration river in m_waterAreas)
                    {
                        MainForm.Log(river.Name + "...", MainForm.LogLevel.notice);

                        MagickColor fillColor;
                        if (m_useClientColors)
                        {
                            fillColor = river.Color;
                        }
                        else
                        {
                            fillColor = m_waterColor;
                        }
                        //water.FillColor = fillColor;

                        // Get the river coordinates and scale them to the targets size
                        List <PointD> riverCoordinates = river.GetCoordinates().Select(c => new PointD(c.X * zoneConfiguration.MapScale, c.Y * zoneConfiguration.MapScale)).ToList();

                        // Texture
                        using (MagickImage texture = new MagickImage((river.Type.ToLower() == "lava") ? GetLavaTexture() : GetWateryTexture()))
                        {
                            using (MagickImage pattern = new MagickImage(fillColor, texture.Width, texture.Height))
                            {
                                texture.Composite(pattern, 0, 0, CompositeOperator.DstIn);
                                texture.Composite(pattern, 0, 0, CompositeOperator.ColorDodge);

                                water.Settings.FillPattern = texture;
                                DrawablePolygon poly = new DrawablePolygon(riverCoordinates);
                                water.Draw(poly);
                            }
                        }

                        // get the min/max and just process them
                        int minX = Convert.ToInt32(riverCoordinates.Min(m => m.X)) - 10;
                        int maxX = Convert.ToInt32(riverCoordinates.Max(m => m.X)) + 10;
                        int minY = Convert.ToInt32(riverCoordinates.Min(m => m.Y)) - 10;
                        int maxY = Convert.ToInt32(riverCoordinates.Max(m => m.Y)) + 10;

                        using (IPixelCollection riverPixelCollection = water.GetPixels())
                        {
                            for (int x = minX; x < maxX; x++)
                            {
                                if (x < 0)
                                {
                                    continue;
                                }
                                if (x >= zoneConfiguration.TargetMapSize)
                                {
                                    continue;
                                }

                                for (int y = minY; y < maxY; y++)
                                {
                                    if (y < 0)
                                    {
                                        continue;
                                    }
                                    if (y >= zoneConfiguration.TargetMapSize)
                                    {
                                        continue;
                                    }

                                    ushort pixelHeight = heightmapPixels.GetPixel(x, y).GetChannel(0);
                                    if (pixelHeight > river.Height)
                                    {
                                        Pixel newPixel = new Pixel(x, y, new ushort[] { 0, 0, 0, ushort.MinValue });
                                        riverPixelCollection.SetPixel(newPixel);
                                    }
                                }
                            }
                        }

                        if (debug)
                        {
                            DebugRiver(progressCounter, river, riverCoordinates);
                        }

                        int percent = 100 * progressCounter / m_waterAreas.Count();
                        MainForm.ProgressUpdate(percent);
                        progressCounter++;
                    }

                    MainForm.ProgressStartMarquee("Merging...");

                    if (WaterTransparency != 0)
                    {
                        water.Alpha(AlphaOption.Set);
                        double divideValue = 100.0 / (100.0 - WaterTransparency);
                        water.Evaluate(Channels.Alpha, EvaluateOperator.Divide, divideValue);
                    }

                    water.Blur();
                    map.Composite(water, 0, 0, CompositeOperator.SrcOver);
                }
            }

            MainForm.ProgressReset();
        }
Пример #6
0
        private void DrawTreeCluster(MagickImage overlay, DrawableFixture fixture)
        {
            //MainForm.Log(string.Format("Image: {0} ({1}) ...", fixture.Name, fixture.TreeCluster.Tree), MainForm.LogLevel.notice);
            string fileName    = System.IO.Path.GetFileNameWithoutExtension(fixture.TreeCluster.Tree);
            string defaultTree = "elm1";

            // Load model image
            if (!m_modelImages.ContainsKey(fileName))
            {
                string treeImageFile = string.Format("{0}\\data\\prerendered\\trees\\{1}.png", System.Windows.Forms.Application.StartupPath, fileName);
                if (System.IO.File.Exists(treeImageFile))
                {
                    MagickImage modelImage = new MagickImage(treeImageFile);
                    modelImage.Blur();
                    m_modelImages.Add(fileName, modelImage);
                }
                else
                {
                    MainForm.Log(string.Format("Can not find image for tree {0} ({1}), using default tree", fixture.TreeCluster.Tree, fixture.NifName), MainForm.LogLevel.warning);
                    m_modelImages.Add(fileName, m_modelImages[defaultTree]);
                }
            }

            if (m_modelImages.ContainsKey(fileName) && m_modelImages[fileName] != null)
            {
                // Get the width of the orginal tree shape
                NifRow tree = FixturesLoader.NifRows.Where(n => n.Filename.ToLower() == fixture.TreeCluster.Tree.ToLower()).FirstOrDefault();
                if (tree == null)
                {
                    return;
                }

                System.Drawing.SizeF treeSize = tree.GetSize(0, 0);

                int dimensions     = ((fixture.CanvasWidth > fixture.CanvasHeight) ? fixture.CanvasWidth : fixture.CanvasHeight) + 10;
                int extendedWidth  = dimensions - fixture.CanvasWidth;
                int extendedHeight = dimensions - fixture.CanvasHeight;

                using (MagickImage treeCluster = new MagickImage(MagickColors.Transparent, dimensions, dimensions))
                {
                    double centerX = treeCluster.Width / 2d;
                    double centerY = treeCluster.Height / 2d;

                    foreach (SharpDX.Vector3 treeInstance in fixture.TreeCluster.TreeInstances)
                    {
                        using (IMagickImage treeImage = m_modelImages[fileName].Clone())
                        {
                            double scaleWidthToTreeImage  = treeSize.Width / treeImage.Width;
                            double scaleHeightToTreeImage = treeSize.Height / treeImage.Height;
                            int    width  = Convert.ToInt32(treeImage.Width * scaleWidthToTreeImage * fixture.Scale);
                            int    height = Convert.ToInt32(treeImage.Height * scaleHeightToTreeImage * fixture.Scale);
                            treeImage.Resize(width, height);

                            int x = Convert.ToInt32(centerX - width / 2d - zoneConfiguration.ZoneCoordinateToMapCoordinate(treeInstance.X) * (fixture.FixtureRow.Scale / 100));
                            int y = Convert.ToInt32(centerY - height / 2d - zoneConfiguration.ZoneCoordinateToMapCoordinate(treeInstance.Y) * (fixture.FixtureRow.Scale / 100));
                            treeCluster.Composite(treeImage, x, y, CompositeOperator.SrcOver);
                        }
                    }

                    treeCluster.Rotate((360d * fixture.FixtureRow.AxisZ3D - fixture.FixtureRow.A) * -1);

                    using (MagickImage modelCanvas = new MagickImage(MagickColors.Transparent, fixture.CanvasWidth, fixture.CanvasHeight))
                    {
                        foreach (DrawableElement drawableElement in fixture.DrawableElements)
                        {
                            modelCanvas.Settings.FillColor = new MagickColor(
                                Convert.ToUInt16(128 * 256 * drawableElement.lightning),
                                Convert.ToUInt16(128 * 256 * drawableElement.lightning),
                                Convert.ToUInt16(128 * 256 * drawableElement.lightning)
                                );

                            DrawablePolygon polyDraw = new DrawablePolygon(drawableElement.coordinates);
                            modelCanvas.Draw(polyDraw);
                        }

                        modelCanvas.Composite(treeCluster, Gravity.Center, CompositeOperator.DstIn);
                        treeCluster.Composite(modelCanvas, Gravity.Center, CompositeOperator.Overlay);
                        //treeCluster.Composite(modelCanvas, Gravity.Center, CompositeOperator.SrcOver);
                    }

                    if (fixture.RendererConf.HasShadow)
                    {
                        CastShadow(
                            treeCluster,
                            fixture.RendererConf.ShadowOffsetX,
                            fixture.RendererConf.ShadowOffsetY,
                            fixture.RendererConf.ShadowSize,
                            new Percentage(100 - fixture.RendererConf.ShadowTransparency),
                            fixture.RendererConf.ShadowColor,
                            false
                            );
                    }

                    if (fixture.RendererConf.Transparency != 0)
                    {
                        treeCluster.Alpha(AlphaOption.Set);

                        double divideValue = 100.0 / (100.0 - fixture.RendererConf.Transparency);
                        treeCluster.Evaluate(Channels.Alpha, EvaluateOperator.Divide, divideValue);
                    }

                    overlay.Composite(treeCluster, Convert.ToInt32(fixture.CanvasX - extendedWidth / 2), Convert.ToInt32(fixture.CanvasY - extendedHeight / 2), CompositeOperator.SrcOver);
                }
            }
        }
Пример #7
0
        private void DrawTree(MagickImage overlay, DrawableFixture fixture)
        {
            System.Drawing.Color testColor = System.Drawing.ColorTranslator.FromHtml("#5e683a");

            using (MagickImage pattern = new MagickImage(MagickColors.Transparent, fixture.CanvasWidth, fixture.CanvasHeight))
            {
                using (MagickImage patternTexture = new MagickImage(string.Format("{0}\\data\\textures\\{1}.png", System.Windows.Forms.Application.StartupPath, "leaves_mask")))
                {
                    patternTexture.Resize(fixture.CanvasWidth / 2, fixture.CanvasHeight / 2);
                    pattern.Texture(patternTexture);

                    Random rnd = new Random();
                    pattern.Rotate(rnd.Next(0, 360));

                    using (MagickImage modelCanvas = new MagickImage(MagickColors.Transparent, fixture.CanvasWidth, fixture.CanvasHeight))
                    {
                        foreach (DrawableElement drawableElement in fixture.DrawableElements)
                        {
                            DrawablePolygon polyDraw = new DrawablePolygon(drawableElement.coordinates);

                            // A Shaded model without lightning is not shaded... but just we add this just be flexible
                            if (fixture.RendererConf.HasLight)
                            {
                                float r, g, b, light;

                                light = (float)drawableElement.lightning * 2f;
                                r     = fixture.Tree.AverageColor.R * light;
                                g     = fixture.Tree.AverageColor.G * light;
                                b     = fixture.Tree.AverageColor.B * light;


                                modelCanvas.Settings.FillColor = new MagickColor(
                                    Convert.ToUInt16(r * 255),
                                    Convert.ToUInt16(g * 255),
                                    Convert.ToUInt16(b * 255)
                                    );
                            }
                            else
                            {
                                modelCanvas.Settings.FillColor = fixture.RendererConf.Color;
                            }

                            modelCanvas.Draw(polyDraw);
                        }

                        // Add leaves pattern
                        pattern.Composite(modelCanvas, Gravity.Center, CompositeOperator.DstIn);
                        modelCanvas.Composite(pattern, Gravity.Center, CompositeOperator.CopyAlpha);


                        if (fixture.RendererConf.HasShadow)
                        {
                            CastShadow(
                                modelCanvas,
                                fixture.RendererConf.ShadowOffsetX,
                                fixture.RendererConf.ShadowOffsetY,
                                fixture.RendererConf.ShadowSize,
                                new Percentage(100 - fixture.RendererConf.ShadowTransparency),
                                fixture.RendererConf.ShadowColor
                                );

                            // Update the canvas position to match the new border
                            fixture.CanvasX -= fixture.RendererConf.ShadowSize;
                            fixture.CanvasY -= fixture.RendererConf.ShadowSize;
                        }

                        if (fixture.RendererConf.Transparency != 0)
                        {
                            modelCanvas.Alpha(AlphaOption.Set);

                            double divideValue = 100.0 / (100.0 - fixture.RendererConf.Transparency);
                            modelCanvas.Evaluate(Channels.Alpha, EvaluateOperator.Divide, divideValue);
                        }

                        overlay.Composite(modelCanvas, Convert.ToInt32(fixture.CanvasX), Convert.ToInt32(fixture.CanvasY), CompositeOperator.SrcOver);
                    }
                }
            }
        }
Пример #8
0
        private void DrawImage(MagickImage overlay, DrawableFixture fixture)
        {
            //MainForm.Log(string.Format("Image: {0} ({1}) ...", fixture.Name, fixture.NifName), MainForm.LogLevel.notice);
            string fileName    = System.IO.Path.GetFileNameWithoutExtension(fixture.NifName);
            string defaultTree = "elm1";

            // Load default tree
            if (!m_modelImages.ContainsKey(defaultTree))
            {
                string defaultTreeImage = string.Format("{0}\\data\\prerendered\\trees\\{1}.png", System.Windows.Forms.Application.StartupPath, defaultTree);
                if (System.IO.File.Exists(defaultTreeImage))
                {
                    MagickImage treeImage = new MagickImage(defaultTreeImage);
                    treeImage.Blur();
                    m_modelImages.Add(defaultTree, treeImage);
                }
                else
                {
                    m_modelImages.Add(fileName, null);
                }
            }

            // TreeClusters are sets of trees in a specified arrangement
            // They need to be drawe separately
            if (fixture.IsTreeCluster)
            {
                DrawTreeCluster(overlay, fixture);
                return;
            }

            // Load model image
            if (!m_modelImages.ContainsKey(fileName))
            {
                string objectImageFile = string.Format("{0}\\data\\prerendered\\objects\\{1}.png", System.Windows.Forms.Application.StartupPath, fileName);
                if (fixture.IsTree)
                {
                    objectImageFile = string.Format("{0}\\data\\prerendered\\trees\\{1}.png", System.Windows.Forms.Application.StartupPath, fileName);
                }

                if (System.IO.File.Exists(objectImageFile))
                {
                    MagickImage objectImage = new MagickImage(objectImageFile);
                    if (fixture.IsTree)
                    {
                        objectImage.Blur();
                    }
                    m_modelImages.Add(fileName, objectImage);
                }
                else
                {
                    if (fixture.IsTree)
                    {
                        MainForm.Log(string.Format("Can not find image for tree {0} ({1}), using default tree", fixture.Name, fixture.NifName), MainForm.LogLevel.warning);
                        m_modelImages.Add(fileName, m_modelImages[defaultTree]);
                    }
                    else
                    {
                        m_modelImages.Add(fileName, null);
                    }
                }
            }

            // Draw the image
            if (m_modelImages.ContainsKey(fileName) && m_modelImages[fileName] != null)
            {
                NifRow orginalNif = FixturesLoader.NifRows.Where(n => n.NifId == fixture.FixtureRow.NifId).FirstOrDefault();
                if (orginalNif == null)
                {
                    MainForm.Log(string.Format("Error with imaged nif ({0})!", fixture.FixtureRow.TextualName), MainForm.LogLevel.warning);
                }

                System.Drawing.SizeF objectSize = orginalNif.GetSize(0, 0);

                // The final image
                using (MagickImage modelImage = new MagickImage(MagickColors.Transparent, fixture.CanvasWidth, fixture.CanvasHeight))
                {
                    // Place the replacing image
                    using (IMagickImage newModelImage = m_modelImages[fileName].Clone())
                    {
                        newModelImage.BackgroundColor = MagickColors.Transparent;

                        double scaleWidthToTreeImage  = objectSize.Width / newModelImage.Width;
                        double scaleHeightToTreeImage = objectSize.Height / newModelImage.Height;
                        int    width  = Convert.ToInt32(newModelImage.Width * scaleWidthToTreeImage * fixture.Scale);
                        int    height = Convert.ToInt32(newModelImage.Height * scaleHeightToTreeImage * fixture.Scale);

                        // Resize to new size
                        newModelImage.FilterType         = FilterType.Gaussian;
                        newModelImage.VirtualPixelMethod = VirtualPixelMethod.Transparent;
                        newModelImage.Resize(width, height);

                        // Rotate the image
                        //newModelImage.Rotate(fixture.FixtureRow.A * -1 * fixture.FixtureRow.AxisZ3D);
                        newModelImage.Rotate((360d * fixture.FixtureRow.AxisZ3D - fixture.FixtureRow.A) * -1);

                        // Place in center of modelImage
                        modelImage.Composite(newModelImage, Gravity.Center, CompositeOperator.SrcOver);
                    }

                    // Draw the shaped model if wanted
                    if (fixture.RendererConf.HasLight)
                    {
                        using (MagickImage modelShaped = new MagickImage(MagickColors.Transparent, fixture.CanvasWidth, fixture.CanvasHeight))
                        {
                            foreach (DrawableElement drawableElement in fixture.DrawableElements)
                            {
                                var light = 1 - drawableElement.lightning;
                                modelShaped.Settings.FillColor = new MagickColor(
                                    Convert.ToUInt16(ushort.MaxValue * light),
                                    Convert.ToUInt16(ushort.MaxValue * light),
                                    Convert.ToUInt16(ushort.MaxValue * light)
                                    );

                                DrawablePolygon polyDraw = new DrawablePolygon(drawableElement.coordinates);
                                modelShaped.Draw(polyDraw);
                            }

                            using (MagickImage modelMask = new MagickImage(MagickColors.Transparent, fixture.CanvasWidth, fixture.CanvasHeight))
                            {
                                modelShaped.Blur();
                                modelMask.Composite(modelShaped, 0, 0, CompositeOperator.DstAtop);
                                modelMask.Composite(modelImage, 0, 0, CompositeOperator.DstIn);
                                modelMask.Level(new Percentage(20), new Percentage(100), Channels.All);
                                modelImage.Composite(modelMask, 0, 0, CompositeOperator.ColorDodge);
                            }
                        }
                    }

                    // Add the shadow if not a tree (tree shadow are substituted by a treeoverlay)
                    if (fixture.RendererConf.HasShadow && !fixture.IsTree)
                    {
                        CastShadow(
                            modelImage,
                            fixture.RendererConf.ShadowOffsetX,
                            fixture.RendererConf.ShadowOffsetY,
                            fixture.RendererConf.ShadowSize,
                            new Percentage(100 - fixture.RendererConf.ShadowTransparency),
                            fixture.RendererConf.ShadowColor
                            );

                        // Update the canvas position to match the new border
                        fixture.CanvasX -= fixture.RendererConf.ShadowSize;
                        fixture.CanvasY -= fixture.RendererConf.ShadowSize;
                    }

                    // Set transprency if not a tree (see shadow)
                    if (fixture.RendererConf.Transparency != 0 && !fixture.IsTree)
                    {
                        double divideValue = 100.0 / (100.0 - fixture.RendererConf.Transparency);
                        modelImage.Evaluate(Channels.Alpha, EvaluateOperator.Divide, divideValue);
                    }

                    // Place the image on the right position
                    overlay.Composite(modelImage, Convert.ToInt32(fixture.CanvasX), Convert.ToInt32(fixture.CanvasY), CompositeOperator.SrcOver);
                }
            }
        }
Пример #9
0
        private void DebugMaps()
        {
            MainForm.Log("Drawing debug bound images ...", MainForm.LogLevel.warning);
            MainForm.ProgressStartMarquee("Debug bound images ...");

            DirectoryInfo debugDir = new DirectoryInfo(string.Format("{0}\\debug\\bound\\{1}", System.Windows.Forms.Application.StartupPath, zoneConfiguration.ZoneId));

            if (!debugDir.Exists)
            {
                debugDir.Create();
            }
            debugDir.GetFiles().ToList().ForEach(f => f.Delete());

            int boundIndex = 0;

            foreach (List <PointF> allCoords in m_bounds)
            {
                using (MagickImage bound = new MagickImage(MagickColors.Transparent, zoneConfiguration.TargetMapSize, zoneConfiguration.TargetMapSize))
                {
                    List <PointD> coords = allCoords.Select(c => new PointD(zoneConfiguration.ZoneCoordinateToMapCoordinate(c.X), zoneConfiguration.ZoneCoordinateToMapCoordinate(c.Y))).ToList();

                    DrawablePolygon poly = new DrawablePolygon(coords);
                    bound.Settings.FillColor = new MagickColor(0, 0, 0, 256 * 128);
                    bound.Draw(poly);

                    // Print Text
                    for (int i = 0; i < coords.Count; i++)
                    {
                        double x, y;

                        if (coords[i].X > zoneConfiguration.TargetMapSize / 2)
                        {
                            x = coords[i].X - 15;
                        }
                        else
                        {
                            x = coords[i].X + 1;
                        }

                        if (coords[i].Y < zoneConfiguration.TargetMapSize / 2)
                        {
                            y = coords[i].Y + 15;
                        }
                        else
                        {
                            y = coords[i].Y - 1;
                        }

                        bound.Settings.FontPointsize = 10.0;
                        bound.Settings.FillColor     = Color.Black;
                        DrawableText text = new DrawableText(x, y, string.Format("{0} ({1}/{2})", i, zoneConfiguration.MapCoordinateToZoneCoordinate(coords[i].X), zoneConfiguration.MapCoordinateToZoneCoordinate(coords[i].Y)));
                        bound.Draw(text);

                        using (IPixelCollection pixels = bound.GetPixels())
                        {
                            int x2, y2;
                            if (coords[i].X == zoneConfiguration.TargetMapSize)
                            {
                                x2 = zoneConfiguration.TargetMapSize - 1;
                            }
                            else
                            {
                                x2 = (int)coords[i].X;
                            }
                            if (coords[i].Y == zoneConfiguration.TargetMapSize)
                            {
                                y2 = zoneConfiguration.TargetMapSize - 1;
                            }
                            else
                            {
                                y2 = (int)coords[i].Y;
                            }

                            pixels.SetPixel(x2, y2, new ushort[] { 0, 0, 65535, 0 });
                        }
                    }

                    //bound.Quality = 100;
                    bound.Write(string.Format("{0}\\bound_{1}.png", debugDir.FullName, boundIndex));

                    boundIndex++;
                }
            }

            MainForm.ProgressReset();
        }
Пример #10
0
        /// <summary>
        /// Draw the bounds onto map
        /// </summary>
        /// <param name="map"></param>
        public void Draw(MagickImage map)
        {
            if (m_bounds.Count == 0)
            {
                return;
            }
            MainForm.ProgressStart("Drawing zone bounds ...");

            // Sort the polygons
            List <List <PointD> > polygons        = new List <List <PointD> >();
            List <List <PointD> > negatedPolygons = new List <List <PointD> >();

            foreach (List <PointF> polygon in m_bounds)
            {
                bool isClockwise      = Tools.PolygonHasClockwiseOrder(polygon);
                var  polygonConverted = polygon.Select(c => new PointD(zoneConfiguration.ZoneCoordinateToMapCoordinate(c.X), zoneConfiguration.ZoneCoordinateToMapCoordinate(c.Y))).ToList();

                // polygons in clockwise order needs to be negated
                if (isClockwise)
                {
                    negatedPolygons.Add(polygonConverted);
                }
                else
                {
                    polygons.Add(polygonConverted);
                }
            }

            MagickColor backgroundColor = MagickColors.Transparent;

            if (polygons.Count == 0)
            {
                // There are no normal polygons, we need to fill the hole zone and substract negatedPolygons
                backgroundColor = m_boundsColor;
            }

            using (MagickImage boundMap = new MagickImage(backgroundColor, zoneConfiguration.TargetMapSize, zoneConfiguration.TargetMapSize))
            {
                int progressCounter = 0;

                boundMap.Alpha(AlphaOption.Set);
                boundMap.Settings.FillColor = m_boundsColor;
                foreach (List <PointD> coords in polygons)
                {
                    DrawablePolygon poly = new DrawablePolygon(coords);
                    boundMap.Draw(poly);

                    progressCounter++;
                    int percent = 100 * progressCounter / m_bounds.Count();
                    MainForm.ProgressUpdate(percent);
                }

                if (negatedPolygons.Count > 0)
                {
                    using (MagickImage negatedBoundMap = new MagickImage(Color.Transparent, zoneConfiguration.TargetMapSize, zoneConfiguration.TargetMapSize))
                    {
                        negatedBoundMap.Settings.FillColor = m_boundsColor;

                        foreach (List <PointD> coords in negatedPolygons)
                        {
                            DrawablePolygon poly = new DrawablePolygon(coords);
                            negatedBoundMap.Draw(poly);

                            progressCounter++;
                            int percent = 100 * progressCounter / m_bounds.Count();
                            MainForm.ProgressUpdate(percent);
                        }
                        boundMap.Composite(negatedBoundMap, 0, 0, CompositeOperator.DstOut);
                    }
                }

                MainForm.ProgressStartMarquee("Merging ...");
                if (ExcludeFromMap)
                {
                    map.Composite(boundMap, 0, 0, CompositeOperator.DstOut);
                }
                else
                {
                    if (m_transparency != 0)
                    {
                        boundMap.Alpha(AlphaOption.Set);
                        double divideValue = 100.0 / (100.0 - m_transparency);
                        boundMap.Evaluate(Channels.Alpha, EvaluateOperator.Divide, divideValue);
                    }

                    map.Composite(boundMap, 0, 0, CompositeOperator.SrcOver);
                }
            }

            if (debug)
            {
                DebugMaps();
            }

            MainForm.ProgressReset();
        }