Пример #1
0
        private void DrawShaded(MagickImage overlay, DrawableFixture fixture)
        {
            //MainForm.Log(string.Format("Shaded: {0} ({1}) ...", fixture.Name, fixture.NifName), MainForm.LogLevel.notice);

            using (MagickImage modelCanvas = new MagickImage(MagickColors.Transparent, fixture.CanvasWidth, fixture.CanvasHeight))
            {
                foreach (DrawableElement drawableElement in fixture.DrawableElements)
                {
                    // A Shaded model without lightning is not shaded... but just we add this just be flexible
                    if (fixture.RendererConf.HasLight)
                    {
                        modelCanvas.Settings.FillColor = new MagickColor(
                            Convert.ToUInt16(drawableElement.lightning * fixture.RendererConf.Color.R),
                            Convert.ToUInt16(drawableElement.lightning * fixture.RendererConf.Color.G),
                            Convert.ToUInt16(drawableElement.lightning * fixture.RendererConf.Color.B)
                            );
                    }
                    else
                    {
                        modelCanvas.Settings.FillColor = fixture.RendererConf.Color;
                    }

                    DrawablePolygon polyDraw = new DrawablePolygon(drawableElement.coordinates);
                    modelCanvas.Draw(polyDraw);
                }

                if (fixture.RendererConf.HasShadow)
                {
                    CastShadow(
                        modelCanvas,
                        fixture.RendererConf.ShadowOffsetX,
                        fixture.RendererConf.ShadowOffsetY,
                        fixture.RendererConf.ShadowSize,
                        new Percentage(100 - fixture.RendererConf.ShadowTransparency),
                        fixture.RendererConf.ShadowColor
                        );

                    // Update the canvas position to match the new border
                    fixture.CanvasX -= fixture.RendererConf.ShadowSize;
                    fixture.CanvasY -= fixture.RendererConf.ShadowSize;
                }

                if (fixture.RendererConf.Transparency != 0)
                {
                    modelCanvas.Alpha(AlphaOption.Set);

                    double divideValue = 100.0 / (100.0 - fixture.RendererConf.Transparency);
                    modelCanvas.Evaluate(Channels.Alpha, EvaluateOperator.Divide, divideValue);
                }

                overlay.Composite(modelCanvas, Convert.ToInt32(fixture.CanvasX), Convert.ToInt32(fixture.CanvasY), CompositeOperator.SrcOver);
            }
        }
Пример #2
0
        private void DrawTreeCluster(MagickImage overlay, DrawableFixture fixture)
        {
            //MainForm.Log(string.Format("Image: {0} ({1}) ...", fixture.Name, fixture.TreeCluster.Tree), MainForm.LogLevel.notice);
            string fileName    = System.IO.Path.GetFileNameWithoutExtension(fixture.TreeCluster.Tree);
            string defaultTree = "elm1";

            // Load model image
            if (!m_modelImages.ContainsKey(fileName))
            {
                string treeImageFile = string.Format("{0}\\data\\prerendered\\trees\\{1}.png", System.Windows.Forms.Application.StartupPath, fileName);
                if (System.IO.File.Exists(treeImageFile))
                {
                    MagickImage modelImage = new MagickImage(treeImageFile);
                    modelImage.Blur();
                    m_modelImages.Add(fileName, modelImage);
                }
                else
                {
                    MainForm.Log(string.Format("Can not find image for tree {0} ({1}), using default tree", fixture.TreeCluster.Tree, fixture.NifName), MainForm.LogLevel.warning);
                    m_modelImages.Add(fileName, m_modelImages[defaultTree]);
                }
            }

            if (m_modelImages.ContainsKey(fileName) && m_modelImages[fileName] != null)
            {
                // Get the width of the orginal tree shape
                NifRow tree = FixturesLoader.NifRows.Where(n => n.Filename.ToLower() == fixture.TreeCluster.Tree.ToLower()).FirstOrDefault();
                if (tree == null)
                {
                    return;
                }

                System.Drawing.SizeF treeSize = tree.GetSize(0, 0);

                int dimensions     = ((fixture.CanvasWidth > fixture.CanvasHeight) ? fixture.CanvasWidth : fixture.CanvasHeight) + 10;
                int extendedWidth  = dimensions - fixture.CanvasWidth;
                int extendedHeight = dimensions - fixture.CanvasHeight;

                using (MagickImage treeCluster = new MagickImage(MagickColors.Transparent, dimensions, dimensions))
                {
                    double centerX = treeCluster.Width / 2d;
                    double centerY = treeCluster.Height / 2d;

                    foreach (SharpDX.Vector3 treeInstance in fixture.TreeCluster.TreeInstances)
                    {
                        using (IMagickImage treeImage = m_modelImages[fileName].Clone())
                        {
                            double scaleWidthToTreeImage  = treeSize.Width / treeImage.Width;
                            double scaleHeightToTreeImage = treeSize.Height / treeImage.Height;
                            int    width  = Convert.ToInt32(treeImage.Width * scaleWidthToTreeImage * fixture.Scale);
                            int    height = Convert.ToInt32(treeImage.Height * scaleHeightToTreeImage * fixture.Scale);
                            treeImage.Resize(width, height);

                            int x = Convert.ToInt32(centerX - width / 2d - zoneConfiguration.ZoneCoordinateToMapCoordinate(treeInstance.X) * (fixture.FixtureRow.Scale / 100));
                            int y = Convert.ToInt32(centerY - height / 2d - zoneConfiguration.ZoneCoordinateToMapCoordinate(treeInstance.Y) * (fixture.FixtureRow.Scale / 100));
                            treeCluster.Composite(treeImage, x, y, CompositeOperator.SrcOver);
                        }
                    }

                    treeCluster.Rotate((360d * fixture.FixtureRow.AxisZ3D - fixture.FixtureRow.A) * -1);

                    using (MagickImage modelCanvas = new MagickImage(MagickColors.Transparent, fixture.CanvasWidth, fixture.CanvasHeight))
                    {
                        foreach (DrawableElement drawableElement in fixture.DrawableElements)
                        {
                            modelCanvas.Settings.FillColor = new MagickColor(
                                Convert.ToUInt16(128 * 256 * drawableElement.lightning),
                                Convert.ToUInt16(128 * 256 * drawableElement.lightning),
                                Convert.ToUInt16(128 * 256 * drawableElement.lightning)
                                );

                            DrawablePolygon polyDraw = new DrawablePolygon(drawableElement.coordinates);
                            modelCanvas.Draw(polyDraw);
                        }

                        modelCanvas.Composite(treeCluster, Gravity.Center, CompositeOperator.DstIn);
                        treeCluster.Composite(modelCanvas, Gravity.Center, CompositeOperator.Overlay);
                        //treeCluster.Composite(modelCanvas, Gravity.Center, CompositeOperator.SrcOver);
                    }

                    if (fixture.RendererConf.HasShadow)
                    {
                        CastShadow(
                            treeCluster,
                            fixture.RendererConf.ShadowOffsetX,
                            fixture.RendererConf.ShadowOffsetY,
                            fixture.RendererConf.ShadowSize,
                            new Percentage(100 - fixture.RendererConf.ShadowTransparency),
                            fixture.RendererConf.ShadowColor,
                            false
                            );
                    }

                    if (fixture.RendererConf.Transparency != 0)
                    {
                        treeCluster.Alpha(AlphaOption.Set);

                        double divideValue = 100.0 / (100.0 - fixture.RendererConf.Transparency);
                        treeCluster.Evaluate(Channels.Alpha, EvaluateOperator.Divide, divideValue);
                    }

                    overlay.Composite(treeCluster, Convert.ToInt32(fixture.CanvasX - extendedWidth / 2), Convert.ToInt32(fixture.CanvasY - extendedHeight / 2), CompositeOperator.SrcOver);
                }
            }
        }
Пример #3
0
        private void DrawTree(MagickImage overlay, DrawableFixture fixture)
        {
            System.Drawing.Color testColor = System.Drawing.ColorTranslator.FromHtml("#5e683a");

            using (MagickImage pattern = new MagickImage(MagickColors.Transparent, fixture.CanvasWidth, fixture.CanvasHeight))
            {
                using (MagickImage patternTexture = new MagickImage(string.Format("{0}\\data\\textures\\{1}.png", System.Windows.Forms.Application.StartupPath, "leaves_mask")))
                {
                    patternTexture.Resize(fixture.CanvasWidth / 2, fixture.CanvasHeight / 2);
                    pattern.Texture(patternTexture);

                    Random rnd = new Random();
                    pattern.Rotate(rnd.Next(0, 360));

                    using (MagickImage modelCanvas = new MagickImage(MagickColors.Transparent, fixture.CanvasWidth, fixture.CanvasHeight))
                    {
                        foreach (DrawableElement drawableElement in fixture.DrawableElements)
                        {
                            DrawablePolygon polyDraw = new DrawablePolygon(drawableElement.coordinates);

                            // A Shaded model without lightning is not shaded... but just we add this just be flexible
                            if (fixture.RendererConf.HasLight)
                            {
                                float r, g, b, light;

                                light = (float)drawableElement.lightning * 2f;
                                r     = fixture.Tree.AverageColor.R * light;
                                g     = fixture.Tree.AverageColor.G * light;
                                b     = fixture.Tree.AverageColor.B * light;


                                modelCanvas.Settings.FillColor = new MagickColor(
                                    Convert.ToUInt16(r * 255),
                                    Convert.ToUInt16(g * 255),
                                    Convert.ToUInt16(b * 255)
                                    );
                            }
                            else
                            {
                                modelCanvas.Settings.FillColor = fixture.RendererConf.Color;
                            }

                            modelCanvas.Draw(polyDraw);
                        }

                        // Add leaves pattern
                        pattern.Composite(modelCanvas, Gravity.Center, CompositeOperator.DstIn);
                        modelCanvas.Composite(pattern, Gravity.Center, CompositeOperator.CopyAlpha);


                        if (fixture.RendererConf.HasShadow)
                        {
                            CastShadow(
                                modelCanvas,
                                fixture.RendererConf.ShadowOffsetX,
                                fixture.RendererConf.ShadowOffsetY,
                                fixture.RendererConf.ShadowSize,
                                new Percentage(100 - fixture.RendererConf.ShadowTransparency),
                                fixture.RendererConf.ShadowColor
                                );

                            // Update the canvas position to match the new border
                            fixture.CanvasX -= fixture.RendererConf.ShadowSize;
                            fixture.CanvasY -= fixture.RendererConf.ShadowSize;
                        }

                        if (fixture.RendererConf.Transparency != 0)
                        {
                            modelCanvas.Alpha(AlphaOption.Set);

                            double divideValue = 100.0 / (100.0 - fixture.RendererConf.Transparency);
                            modelCanvas.Evaluate(Channels.Alpha, EvaluateOperator.Divide, divideValue);
                        }

                        overlay.Composite(modelCanvas, Convert.ToInt32(fixture.CanvasX), Convert.ToInt32(fixture.CanvasY), CompositeOperator.SrcOver);
                    }
                }
            }
        }
Пример #4
0
        private void DrawImage(MagickImage overlay, DrawableFixture fixture)
        {
            //MainForm.Log(string.Format("Image: {0} ({1}) ...", fixture.Name, fixture.NifName), MainForm.LogLevel.notice);
            string fileName    = System.IO.Path.GetFileNameWithoutExtension(fixture.NifName);
            string defaultTree = "elm1";

            // Load default tree
            if (!m_modelImages.ContainsKey(defaultTree))
            {
                string defaultTreeImage = string.Format("{0}\\data\\prerendered\\trees\\{1}.png", System.Windows.Forms.Application.StartupPath, defaultTree);
                if (System.IO.File.Exists(defaultTreeImage))
                {
                    MagickImage treeImage = new MagickImage(defaultTreeImage);
                    treeImage.Blur();
                    m_modelImages.Add(defaultTree, treeImage);
                }
                else
                {
                    m_modelImages.Add(fileName, null);
                }
            }

            // TreeClusters are sets of trees in a specified arrangement
            // They need to be drawe separately
            if (fixture.IsTreeCluster)
            {
                DrawTreeCluster(overlay, fixture);
                return;
            }

            // Load model image
            if (!m_modelImages.ContainsKey(fileName))
            {
                string objectImageFile = string.Format("{0}\\data\\prerendered\\objects\\{1}.png", System.Windows.Forms.Application.StartupPath, fileName);
                if (fixture.IsTree)
                {
                    objectImageFile = string.Format("{0}\\data\\prerendered\\trees\\{1}.png", System.Windows.Forms.Application.StartupPath, fileName);
                }

                if (System.IO.File.Exists(objectImageFile))
                {
                    MagickImage objectImage = new MagickImage(objectImageFile);
                    if (fixture.IsTree)
                    {
                        objectImage.Blur();
                    }
                    m_modelImages.Add(fileName, objectImage);
                }
                else
                {
                    if (fixture.IsTree)
                    {
                        MainForm.Log(string.Format("Can not find image for tree {0} ({1}), using default tree", fixture.Name, fixture.NifName), MainForm.LogLevel.warning);
                        m_modelImages.Add(fileName, m_modelImages[defaultTree]);
                    }
                    else
                    {
                        m_modelImages.Add(fileName, null);
                    }
                }
            }

            // Draw the image
            if (m_modelImages.ContainsKey(fileName) && m_modelImages[fileName] != null)
            {
                NifRow orginalNif = FixturesLoader.NifRows.Where(n => n.NifId == fixture.FixtureRow.NifId).FirstOrDefault();
                if (orginalNif == null)
                {
                    MainForm.Log(string.Format("Error with imaged nif ({0})!", fixture.FixtureRow.TextualName), MainForm.LogLevel.warning);
                }

                System.Drawing.SizeF objectSize = orginalNif.GetSize(0, 0);

                // The final image
                using (MagickImage modelImage = new MagickImage(MagickColors.Transparent, fixture.CanvasWidth, fixture.CanvasHeight))
                {
                    // Place the replacing image
                    using (IMagickImage newModelImage = m_modelImages[fileName].Clone())
                    {
                        newModelImage.BackgroundColor = MagickColors.Transparent;

                        double scaleWidthToTreeImage  = objectSize.Width / newModelImage.Width;
                        double scaleHeightToTreeImage = objectSize.Height / newModelImage.Height;
                        int    width  = Convert.ToInt32(newModelImage.Width * scaleWidthToTreeImage * fixture.Scale);
                        int    height = Convert.ToInt32(newModelImage.Height * scaleHeightToTreeImage * fixture.Scale);

                        // Resize to new size
                        newModelImage.FilterType         = FilterType.Gaussian;
                        newModelImage.VirtualPixelMethod = VirtualPixelMethod.Transparent;
                        newModelImage.Resize(width, height);

                        // Rotate the image
                        //newModelImage.Rotate(fixture.FixtureRow.A * -1 * fixture.FixtureRow.AxisZ3D);
                        newModelImage.Rotate((360d * fixture.FixtureRow.AxisZ3D - fixture.FixtureRow.A) * -1);

                        // Place in center of modelImage
                        modelImage.Composite(newModelImage, Gravity.Center, CompositeOperator.SrcOver);
                    }

                    // Draw the shaped model if wanted
                    if (fixture.RendererConf.HasLight)
                    {
                        using (MagickImage modelShaped = new MagickImage(MagickColors.Transparent, fixture.CanvasWidth, fixture.CanvasHeight))
                        {
                            foreach (DrawableElement drawableElement in fixture.DrawableElements)
                            {
                                var light = 1 - drawableElement.lightning;
                                modelShaped.Settings.FillColor = new MagickColor(
                                    Convert.ToUInt16(ushort.MaxValue * light),
                                    Convert.ToUInt16(ushort.MaxValue * light),
                                    Convert.ToUInt16(ushort.MaxValue * light)
                                    );

                                DrawablePolygon polyDraw = new DrawablePolygon(drawableElement.coordinates);
                                modelShaped.Draw(polyDraw);
                            }

                            using (MagickImage modelMask = new MagickImage(MagickColors.Transparent, fixture.CanvasWidth, fixture.CanvasHeight))
                            {
                                modelShaped.Blur();
                                modelMask.Composite(modelShaped, 0, 0, CompositeOperator.DstAtop);
                                modelMask.Composite(modelImage, 0, 0, CompositeOperator.DstIn);
                                modelMask.Level(new Percentage(20), new Percentage(100), Channels.All);
                                modelImage.Composite(modelMask, 0, 0, CompositeOperator.ColorDodge);
                            }
                        }
                    }

                    // Add the shadow if not a tree (tree shadow are substituted by a treeoverlay)
                    if (fixture.RendererConf.HasShadow && !fixture.IsTree)
                    {
                        CastShadow(
                            modelImage,
                            fixture.RendererConf.ShadowOffsetX,
                            fixture.RendererConf.ShadowOffsetY,
                            fixture.RendererConf.ShadowSize,
                            new Percentage(100 - fixture.RendererConf.ShadowTransparency),
                            fixture.RendererConf.ShadowColor
                            );

                        // Update the canvas position to match the new border
                        fixture.CanvasX -= fixture.RendererConf.ShadowSize;
                        fixture.CanvasY -= fixture.RendererConf.ShadowSize;
                    }

                    // Set transprency if not a tree (see shadow)
                    if (fixture.RendererConf.Transparency != 0 && !fixture.IsTree)
                    {
                        double divideValue = 100.0 / (100.0 - fixture.RendererConf.Transparency);
                        modelImage.Evaluate(Channels.Alpha, EvaluateOperator.Divide, divideValue);
                    }

                    // Place the image on the right position
                    overlay.Composite(modelImage, Convert.ToInt32(fixture.CanvasX), Convert.ToInt32(fixture.CanvasY), CompositeOperator.SrcOver);
                }
            }
        }
Пример #5
0
        public static List <DrawableFixture> GetDrawableFixtures()
        {
            List <DrawableFixture> drawables = new List <DrawableFixture>();

            // MainForm progress
            MainForm.Log("Preparing fixtures ...", MainForm.LogLevel.notice);
            MainForm.ProgressStart("Preparing fixtures ...");

            int progressCounter = 0;

            foreach (FixtureRow fixtureRow in fixtureRows)
            {
                try
                {
                    NifRow nifRow = nifRows.Where(n => n.NifId == fixtureRow.NifId).FirstOrDefault();
                    if (nifRow == null)
                    {
                        continue;
                    }

                    DrawableFixture fixture = new DrawableFixture();

                    // Set default values
                    fixture.Name       = fixtureRow.TextualName;
                    fixture.NifName    = nifRow.Filename;
                    fixture.FixtureRow = fixtureRow;
                    fixture.ZoneConf   = zoneConf;

                    // Get renderer configuration
                    FixtureRendererConfiguration2?rConf = FixtureRendererConfigurations.GetFixtureRendererConfiguration(nifRow.Filename);

                    fixture.IsTree        = treeRows.Any(t => t.Name.ToLower() == nifRow.Filename.ToLower());
                    fixture.IsTreeCluster = treeClusterRows.Any(tc => tc.Name.ToLower() == nifRow.Filename.ToLower());

                    if (rConf != null && (rConf.Value.Name == "TreeShaded" || rConf.Value.Name == "TreeImage"))
                    {
                        fixture.IsTree = true;
                    }

                    if (fixture.IsTree)
                    {
                        fixture.Tree        = treeRows.Where(tc => tc.Name.ToLower() == nifRow.Filename.ToLower()).FirstOrDefault();
                        fixture.RawPolygons = nifRow.Polygons;

                        if (rConf == null)
                        {
                            fixture.RendererConf = FixtureRendererConfigurations.GetRendererById("TreeImage");
                        }
                        else
                        {
                            fixture.RendererConf = rConf.GetValueOrDefault();
                        }
                    }
                    else if (fixture.IsTreeCluster)
                    {
                        fixture.TreeCluster = treeClusterRows.Where(tc => tc.Name.ToLower() == nifRow.Filename.ToLower()).FirstOrDefault();

                        // Get the polygons of the base nif
                        var treeNif = nifRows.Where(n => n.Filename.ToLower() == fixture.TreeCluster.Tree.ToLower()).FirstOrDefault();
                        if (treeNif == null)
                        {
                            continue;
                        }
                        Polygon[] baseTreePolygons = treeNif.Polygons;

                        // Loop the instances and transform the polygons
                        List <Polygon> treeClusterPolygons = new List <Polygon>();
                        foreach (SharpDX.Vector3 tree in fixture.TreeCluster.TreeInstances)
                        {
                            foreach (Polygon treePolygon in baseTreePolygons)
                            {
                                Polygon newPolygon = new Polygon(treePolygon.P1, treePolygon.P2, treePolygon.P3);
                                for (int i = 0; i < newPolygon.Vectors.Length; i++)
                                {
                                    newPolygon.Vectors[i].X -= tree.X;
                                    newPolygon.Vectors[i].Y += tree.Y;
                                    newPolygon.Vectors[i].Z += tree.Z;
                                }
                                treeClusterPolygons.Add(newPolygon);
                            }
                        }
                        fixture.RawPolygons = treeClusterPolygons;

                        if (rConf == null)
                        {
                            fixture.RendererConf = FixtureRendererConfigurations.GetRendererById("TreeImage");
                        }
                        else
                        {
                            fixture.RendererConf = rConf.GetValueOrDefault();
                        }
                    }
                    else
                    {
                        fixture.RawPolygons = nifRow.Polygons;

                        if (rConf == null)
                        {
                            string nifFilenamWithoutExtension = Path.GetFileNameWithoutExtension(fixture.NifName);
                            if (nifObjectImages.Contains(nifFilenamWithoutExtension.ToLower()))
                            {
                                fixture.RendererConf = FixtureRendererConfigurations.GetRendererById("Prerendered");
                            }
                            else
                            {
                                fixture.RendererConf = FixtureRendererConfigurations.DefaultConfiguration;
                            }
                        }
                        else
                        {
                            fixture.RendererConf = rConf.GetValueOrDefault();
                        }
                    }

                    // Calculate the final look of the model
                    fixture.Calc();

                    drawables.Add(fixture);

                    progressCounter++;
                    int percent = 100 * progressCounter / fixtureRows.Count;
                    MainForm.ProgressUpdate(percent);
                }
                catch
                {
                    // TODO: Send meesage to client
                    MainForm.Log(string.Format("Error in fixture row of {0} (x: {1}, y: {2}, z: {3})", fixtureRow.TextualName, fixtureRow.X, fixtureRow.Y, fixtureRow.Z));
                    continue;
                }
            }

            MainForm.Log("Fixtures prepared!", MainForm.LogLevel.success);
            MainForm.ProgressReset();

            return(drawables);
        }
Пример #6
0
        public static List<DrawableFixture> GetDrawableFixtures()
        {
            List<DrawableFixture> drawables = new List<DrawableFixture>();

            // MainForm progress
            MainForm.Log("Preparing fixtures ...", MainForm.LogLevel.notice);
            MainForm.ProgressStart("Preparing fixtures ...");

            int progressCounter = 0;
            foreach (FixtureRow fixtureRow in fixtureRows)
            {
                try
                {
                    NifRow nifRow = nifRows.Where(n => n.NifId == fixtureRow.NifId).FirstOrDefault();
                    if (nifRow == null) continue;

                    DrawableFixture fixture = new DrawableFixture();

                    // Set default values
                    fixture.Name = fixtureRow.TextualName;
                    fixture.NifName = nifRow.Filename;
                    fixture.FixtureRow = fixtureRow;
                    fixture.ZoneConf = zoneConf;

                    // Get renderer configuration
                    FixtureRendererConfiguration2? rConf = FixtureRendererConfigurations.GetFixtureRendererConfiguration(nifRow.Filename);

                    fixture.IsTree = treeRows.Any(t => t.Name.ToLower() == nifRow.Filename.ToLower());
                    fixture.IsTreeCluster = treeClusterRows.Any(tc => tc.Name.ToLower() == nifRow.Filename.ToLower());

                    if (rConf != null && (rConf.Value.Name == "TreeShaded" || rConf.Value.Name == "TreeImage"))
                    {
                        fixture.IsTree = true;
                    }

                    if (fixture.IsTree)
                    {
                        fixture.Tree = treeRows.Where(tc => tc.Name.ToLower() == nifRow.Filename.ToLower()).FirstOrDefault();
                        fixture.RawPolygons = nifRow.Polygons;

                        if (rConf == null) fixture.RendererConf = FixtureRendererConfigurations.GetRendererById("TreeImage");
                        else fixture.RendererConf = rConf.GetValueOrDefault();
                    }
                    else if (fixture.IsTreeCluster)
                    {
                        fixture.TreeCluster = treeClusterRows.Where(tc => tc.Name.ToLower() == nifRow.Filename.ToLower()).FirstOrDefault();

                        // Get the polygons of the base nif
                        var treeNif = nifRows.Where(n => n.Filename.ToLower() == fixture.TreeCluster.Tree.ToLower()).FirstOrDefault();
                        if (treeNif == null) continue;
                        Polygon[] baseTreePolygons = treeNif.Polygons;

                        // Loop the instances and transform the polygons
                        List<Polygon> treeClusterPolygons = new List<Polygon>();
                        foreach (SharpDX.Vector3 tree in fixture.TreeCluster.TreeInstances)
                        {
                            foreach (Polygon treePolygon in baseTreePolygons)
                            {
                                Polygon newPolygon = new Polygon(treePolygon.P1, treePolygon.P2, treePolygon.P3);
                                for (int i = 0; i < newPolygon.Vectors.Length; i++)
                                {
                                    newPolygon.Vectors[i].X -= tree.X;
                                    newPolygon.Vectors[i].Y += tree.Y;
                                    newPolygon.Vectors[i].Z += tree.Z;
                                }
                                treeClusterPolygons.Add(newPolygon);
                            }
                        }
                        fixture.RawPolygons = treeClusterPolygons;

                        if (rConf == null) fixture.RendererConf = FixtureRendererConfigurations.GetRendererById("TreeImage");
                        else fixture.RendererConf = rConf.GetValueOrDefault();
                    }
                    else
                    {
                        fixture.RawPolygons = nifRow.Polygons;

                        if (rConf == null)
                        {
                            string nifFilenamWithoutExtension = Path.GetFileNameWithoutExtension(fixture.NifName);
                            if (nifObjectImages.Contains(nifFilenamWithoutExtension.ToLower()))
                            {
                                fixture.RendererConf = FixtureRendererConfigurations.GetRendererById("Prerendered");
                            }
                            else
                            {
                                fixture.RendererConf = FixtureRendererConfigurations.DefaultConfiguration;
                            }
                        }
                        else fixture.RendererConf = rConf.GetValueOrDefault();
                    }

                    // Calculate the final look of the model
                    fixture.Calc();

                    drawables.Add(fixture);

                    progressCounter++;
                    int percent = 100 * progressCounter / fixtureRows.Count;
                    MainForm.ProgressUpdate(percent);
                }
                catch
                {
                    // TODO: Send meesage to client
                    MainForm.Log(string.Format("Error in fixture row of {0} (x: {1}, y: {2}, z: {3})", fixtureRow.TextualName, fixtureRow.X, fixtureRow.Y, fixtureRow.Z));
                    continue;
                }
            }

            MainForm.Log("Fixtures prepared!", MainForm.LogLevel.success);
            MainForm.ProgressReset();

            return drawables;
        }