private void addFlyingHit(HitType hitType) { var tick = new DrumRollTick { HitWindows = HitWindows.Empty, StartTime = DrawableRuleset.Playfield.Time.Current }; DrawableDrumRollTick h; DrawableRuleset.Playfield.Add(h = new DrawableDrumRollTick(tick) { JudgementType = hitType }); ((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(tick, new TaikoDrumRollTickJudgement()) { Type = HitResult.Great }); }
private void addDrumRollHit(DrawableDrumRollTick drawableTick) => drumRollHitContainer.Add(new DrawableFlyingHit(drawableTick));