Пример #1
0
        /// <summary>
        /// get actual position by object
        /// </summary>
        /// <param name="field"></param>
        /// <param name="drawableRpHitObject"></param>
        /// <returns></returns>
        public static Vector2 FindObjectPosition(this IHasGameField field, DrawableBaseRpObject drawableRpHitObject)
        {
            if (drawableRpHitObject is DrawableRpContainerLineGroup group)
            {
                return(group.GameFieldContainer.Position);
            }
            else if (drawableRpHitObject is DrawableRpContainerLine line)
            {
                var grpupContainer = GeDrawableByRpObject <DrawableRpContainerLineGroup>(field, line.HitObject.ParentObject).GameFieldContainer;
                return(grpupContainer.Position + line.Position.Rotate(grpupContainer.Rotation));
            }
            else if (drawableRpHitObject is DrawableRpContainerLineHoldObject lineHold)
            {
                //TODO : implement
                return(new Vector2(0, 0));
            }
            else if (drawableRpHitObject is DrawableRpHitObject hit)
            {
                var grpupContainer = GeDrawableByRpObject <DrawableRpContainerLineGroup>(field, hit.HitObject.ParentObject.ParentObject).GameFieldContainer;
                return(grpupContainer.Position + hit.Position.Rotate(grpupContainer.Rotation));
            }
            else if (drawableRpHitObject is DrawableRpHoldObject hold)
            {
                var grpupContainer = GeDrawableByRpObject <DrawableRpContainerLineGroup>(field, hold.HitObject.ParentObject.ParentObject).GameFieldContainer;
                return(grpupContainer.Position + hold.Position.Rotate(grpupContainer.Rotation));
            }

            return(new Vector2(0, 0));
        }
Пример #2
0
        /// <summary>
        ///     曾加速度
        /// </summary>
        /// <param name="drawObject"></param>
        public void AddDrawObject(DrawableBaseRpObject drawObject)
        {
            var drawableHitObject = drawObject as DrawableBaseRpHitableObject;

            AddDrawableBaseHitObject(drawableHitObject);
        }