Пример #1
0
        /// <summary>
        /// If and only if <see cref="ManualTouchOrder"/> is set to <c>false</c> (by default it is)
        /// the touch order is calculated based on both <see pref="Transform2D.DrawOrder"/> and
        /// the <see cref="RenderLayer"/> used.
        /// </summary>
        public void UpdateTouchOrder()
        {
            if (!this.ManualTouchOrder && this.Owner != null)
            {
                int order          = 0;
                int numberOfLevels = 100;

                Drawable2D drawable2D = this.Owner.FindComponent <Drawable2D>(false);
                if (drawable2D != null)
                {
                    int layer = drawable2D.LayerId;
                    int index = this.RenderManager.GetLayerIndex(layer);

                    if (index != -1)
                    {
                        order = index * numberOfLevels;
                    }
                }

                if (this.Transform2D != null)
                {
                    order += (int)((1 - this.Transform2D.DrawOrder) * numberOfLevels);
                }

                this.TouchOrder = order;
            }
        }
Пример #2
0
 public void Add(Drawable2D d)
 {
     drawables2D.Add(d);
 }
Пример #3
0
 public void Add(Drawable2D d)
 {
     drawables2D.Add(d);
 }