//*********은기 소스 추가구문 6.29*********// // Use this for initialization void Start() { PlayerPotion = GameObject.Find("Potion").GetComponent <Potion>(); controller = GetComponent <PlayerController>(); viewCamera = Camera.main; //*********은기 소스 추가구문 6.29*********// DrawSkillSet = ComboSkillSet.DrawSkill; // ProcessWalk(); }
public void Start() { //*******은기 추가구문 06_29***********// //TempDrawObject = Instantiate(Resources.Load("Prefabs/Combo/SS")) as GameObject; DrawSkill = this.transform.Find("DrawTimeSkill").GetComponent <DrawTimeSkill>(); //TempDrawObject.transform.parent = this.transform; //*******은기 추가구문 06_23***********// //DrawSkill = GameObject.FindGameObjectWithTag("Skill").GetComponent<DrawTimeSkill>(); //DrawSkill.gameObject.SetActive(false); //SkillTimeCheck = 0.0f; //IsStartSkill = false; //*******은기 추가구문 06_28***********// ComboGage = 0.0f; PowerOn = false; PowerDownState = false; //************************************// }