Пример #1
0
        private void DrawGizmos2()
        {
            //Draw land bounds
            DrawRectangle.ForGizmo(_target.LayoutBounds, Color.gray);

            //Get intersection points
            if (Application.isPlaying)
            {
                if (IsMapMode())
                {
                    //Draw cursor-map intersection
                    var mapInter = GetMapIntersection();
                    if (mapInter.HasValue)
                    {
                        Gizmos.color = Color.red;
                        Gizmos.DrawSphere(mapInter.Value, 0.05f);
                        DrawChunkAndBlock(Convert(mapInter.Value));

                        if (IsLayoutMode())
                        {
                            DrawSelectedZone(Convert(mapInter.Value));
                        }
                    }
                }
                else if (IsLayoutMode())
                {
                    var layoutHit = GetLayoutIntersection();
                    if (layoutHit.HasValue)
                    {
                        DrawSelectedZone(layoutHit.Value);
                        DrawChunkAndBlock(layoutHit.Value);
                    }
                }
            }
        }
Пример #2
0
        private void DrawSelectedZone(Vector2 worldPosition)
        {
            //Calc zone under cursor
            if (_main.LandLayout != null && _main.LandLayout.Zones.Any() && _main.LandLayout.Bounds.Contains((Vector2i)worldPosition))
            {
                var selectedZone = _main.LandLayout.Zones.OrderBy(z => Vector2.SqrMagnitude(z.Center - worldPosition)).First();
                var zoneColor    = _target[selectedZone.Type].LandColor;

                Gizmos.color = zoneColor;

                //Draw zone bounds
                //foreach (var chunk in selectedZone.ChunkBounds)
                //DrawRectangle.ForGizmo(Chunk.GetBounds(chunk), zoneColor);

                foreach (var chunk in _main.LandLayout.GetChunks(selectedZone))
                {
                    DrawRectangle.ForGizmo(Chunk.GetBounds(chunk), zoneColor);
                }

                foreach (var block in selectedZone.GetBlocks2())
                {
                    var blockBounds = new Bounds2i(block, 1, 1);
                    DrawRectangle.ForGizmo(blockBounds, zoneColor);
                }
            }
        }
        void OnDrawGizmos()
        {
            if (_handle1 && _handle2)
            {
                Gizmos.color = Color.white;
                Gizmos.DrawLine(_handle1.transform.position, _handle2.transform.position);

                //var p1 = new Vector2i(_handle1.transform.position.x, _handle1.transform.position.z);
                //var p2 = new Vector2i(_handle2.transform.position.x, _handle2.transform.position.z);
                var p1  = new Vector2(_handle1.transform.position.x, _handle1.transform.position.z);
                var p2  = new Vector2(_handle2.transform.position.x, _handle2.transform.position.z);
                var pi1 = (Vector2i)p1;
                var pi2 = (Vector2i)p2;

                //var points = Rasterization.DDA(p1, p2, true).ToArray();     Debug.Log("Rasterization.DDA conservative");
                var pointsDDA = Rasterization.DDA(p1, p2, false).ToArray();
                //var points = Rasterization.lineNoDiag(pi1.X, pi1.Z, pi2.X, pi2.Z).ToArray();  Debug.Log("Rasterization.lineNoDiag");
                var pointsBresInt   = Rasterization.BresenhamInt(pi1, pi2).ToArray();
                var pointsBresFloat = Rasterization.BresenhamFloat(p1.X, p1.Y, p2.X, p2.Y).ToArray();

                Assert.IsTrue(pointsDDA.Length == pointsDDA.Distinct().Count());
                Assert.IsTrue(pointsBresInt.Length == pointsBresInt.Distinct().Count());
                Assert.IsTrue(pointsBresFloat.Length == pointsBresFloat.Distinct().Count());

                if (counter % 20 < 10)
                {
                    foreach (var p in pointsDDA)
                    {
                        DrawRectangle.ForGizmo(new Bounds2i(p, 1, 1), Color.white);
                    }
                }

                /*
                 * else if (counter % 21 < 14)
                 *  foreach (var p in pointsBresInt)
                 *  DrawRectangle.ForGizmo(new Bounds2i(p, 1, 1), Color.red);
                 */

                else //if (counter % 21 >= 14)
                {
                    foreach (var p in pointsBresFloat)
                    {
                        DrawRectangle.ForGizmo(new Bounds2i(p, 1, 1), Color.green);
                    }
                }

                counter++;
            }
        }
Пример #4
0
        private void DrawChunkAndBlock(Vector2 worldPosition)
        {
            const float yOffset = 0.01f;

            if (IsMapMode())
            {
                var   chunkPos = Chunk.GetPosition(worldPosition);
                Chunk chunk;
                if (_main.Map.Map.TryGetValue(chunkPos, out chunk))
                {
                    //Draw chunk bounds
                    var chunkBounds = (Bounds)Chunk.GetBounds(chunkPos);

                    var r1 = new Vector3(chunkBounds.min.x, chunk.HeightMap[0, 0] + yOffset, chunkBounds.min.z);
                    var r2 = new Vector3(chunkBounds.max.x, chunk.HeightMap[chunk.GridSize - 1, 0] + yOffset, chunkBounds.min.z);
                    var r3 = new Vector3(chunkBounds.min.x, chunk.HeightMap[0, chunk.GridSize - 1] + yOffset, chunkBounds.max.z);
                    var r4 = new Vector3(chunkBounds.max.x, chunk.HeightMap[chunk.GridSize - 1, chunk.GridSize - 1] + yOffset,
                                         chunkBounds.max.z);

                    DrawPolyline.ForGizmo(GetChunkPolyBound(chunk, yOffset), Color.red);

                    //Draw block bounds
                    var blockPos = (Vector2i)worldPosition;
                    var localPos = Chunk.GetLocalPosition(worldPosition);
                    r1 = new Vector3(blockPos.X, chunk.HeightMap[localPos.X, localPos.Z] + yOffset, blockPos.Z);
                    r2 = new Vector3(blockPos.X + 1, chunk.HeightMap[localPos.X + 1, localPos.Z] + yOffset, blockPos.Z);
                    r3 = new Vector3(blockPos.X, chunk.HeightMap[localPos.X, localPos.Z + 1] + yOffset, blockPos.Z + 1);
                    r4 = new Vector3(blockPos.X + 1, chunk.HeightMap[localPos.X + 1, localPos.Z + 1] + yOffset, blockPos.Z + 1);

                    DrawRectangle.ForDebug(r1, r2, r4, r3, Color.red);

                    //Draw block normal
                    var n1          = chunk.NormalMap[localPos.X, localPos.Z];
                    var blockCenter = (r1 + r2 + r3 + r4) / 4;
                    DrawArrow.ForDebug(blockCenter, n1, Color.red);
                }
            }
            else                //Layout mode
            {
                //Draw chunk bounds
                var chunkPos    = Chunk.GetPosition(worldPosition);
                var chunkBounds = Chunk.GetBounds(chunkPos);
                DrawRectangle.ForGizmo(chunkBounds, Color.red);

                //Draw block bounds
                DrawRectangle.ForGizmo(new Bounds2i((Vector2i)worldPosition, 1, 1), Color.red);
            }
        }
        void OnDrawGizmos()
        {
            if (ShowChunksValue)
            {
                foreach (var valuableChunk in ValuableChunkPos(Range))
                {
                    DrawRectangle.ForGizmo(
                        Chunk.GetBounds(valuableChunk.Position),
                        Color.Lerp(Color.black, Color.red, valuableChunk.Value), true);
                }
            }

            if (DebugDraw)
            {
                DrawArrow.ForGizmo(transform.position, transform.forward * 10, Color.magenta, 3);
            }
        }
        void OnDrawGizmos()
        {
            if (_h1 && _h2 && _h3 && _h4)
            {
                var center = (_h1.position + _h2.position + _h3.position + _h4.position) / 4;

                var h1 = new HalfPlane((Vector2)_h1.position, (Vector2)_h2.position, (Vector2)center);
                var h2 = new HalfPlane((Vector2)_h2.position, (Vector2)_h3.position, (Vector2)center);
                var h3 = new HalfPlane((Vector2)_h3.position, (Vector2)_h4.position, (Vector2)center);
                var h4 = new HalfPlane((Vector2)_h4.position, (Vector2)_h1.position, (Vector2)center);

                var containsCallCounter = 0;

                var isContains = new Predicate <Vector2>(delegate(Vector2 p)
                {
                    containsCallCounter++;
                    return(HalfPlane.ContainsInConvex(p, new [] { h1, h2, h3, h4 }));
                });
                var bounds = new Box2(
                    Mathf.Min(_h1.position.x, _h2.position.x, _h3.position.x, _h4.position.x),
                    Mathf.Max(_h1.position.z, _h2.position.z, _h3.position.z, _h4.position.z),
                    Mathf.Max(_h1.position.x, _h2.position.x, _h3.position.x, _h4.position.x),
                    Mathf.Min(_h1.position.z, _h2.position.z, _h3.position.z, _h4.position.z));

                //Draw test polygon
                Gizmos.color = Color.white;
                Gizmos.DrawLine(_h1.position, _h2.position);
                Gizmos.DrawLine(_h2.position, _h3.position);
                Gizmos.DrawLine(_h3.position, _h4.position);
                Gizmos.DrawLine(_h4.position, _h1.position);

                //Draw "world" bounds
                DrawRectangle.ForGizmo(bounds, Color.gray);

                if (Workmode == Mode.Blocks)
                {
                    //Draw block bounds
                    var blockBounds = (Bounds2i)bounds;

                    //Draw block centers inside bounds
                    foreach (var blockBound in blockBounds)
                    {
                        var blockCenter = BlockInfo.GetWorldCenter(blockBound);
                        DebugExtension.DrawPoint((Vector3)blockCenter, Color.white / 2, 0.1f);
                    }

                    var blocks = Rasterization.ConvexToBlocks(isContains, bounds);
                    Assert.IsTrue(blocks.Length == blocks.Distinct().Count());

                    //Draw rasterized blocks
                    foreach (var p in blocks)
                    {
                        DrawRectangle.ForGizmo(new Bounds2i(p, 1, 1), Color.green);
                    }
                }
                else
                {
                    var vertices = Rasterization.ConvexToVertices(isContains, bounds);
                    Assert.IsTrue(vertices.Length == vertices.Distinct().Count());

                    //Draw rasterized vertices
                    foreach (var p in vertices)
                    {
                        DebugExtension.DrawPoint(p, Color.green, 0.1f);
                    }
                }

                Debug.LogFormat("Contains calls count {0}", containsCallCounter);
            }
        }