//public enum DrawModeEnum //{ // GL_POINT = 0x1B00, // GL_LINE = 0x1B01, // GL_FILL = 0x1B02 //} ; public OutViewSettings(float xMax, float xMin, float yMax, float yMin, float zMax, float zMin, bool showAxises, bool autoZ, DrawModeEnum mode, bool blended, Color color, float lineWidth) { XMax = xMax; XMin = xMin; YMax = yMax; YMin = yMin; ZMax = zMax; ZMin = zMin; ShowAxises = showAxises; AutoZ = autoZ; Mode = mode; Blended = blended; PaintColor = color; LineWidth = lineWidth; }
private void FireMode(DrawModeEnum val) { if (ModeHandler != null) ModeHandler(val); }
public void CreateGameLevel() { DrawMode = DrawModeEnum.GameLevel; Seed = GameController.Instance.Seed; GenerateLevel(); }