Пример #1
0
    private void Update()
    {
        MoveView();
        if (cTile != GetTile())
        {
            SetTileColor(cTile, deselectedCell, 0);

            cTile = GetTile();
            SetTileColor(cTile, selectedCell, 2);
        }
        if (!isMoving && Input.GetMouseButtonDown(0))
        {
            if (CheckForTile(cTile))
            {
                CalcMoveVars();
            }
        }
        if (isMoving)
        {
            float coveredDist = (Time.time - startTime) * movementSpeed;

            float fractionOfDist = coveredDist / distance;

            transform.position = Vector3.Lerp(currentPos, nextPos, fractionOfDist);
            if (transform.position == nextPos)
            {
                isMoving   = false;
                currentPos = nextPos;
                dGrid.DrawCells();
            }
        }
    }
Пример #2
0
 //TODO: only check me after teleporting
 void Update()
 {
     if (lastPosition != playerTransform.position)
     {
         drawGrid.DrawCells();
     }
 }