internal void SkipAction() { _actionExecutor = null; _currentPlayer.TakeDamage(Damage.One); SwitchPlayer(); }
public void DeliverDamage(Damage damage, DragonX dragon) { var waterChange = dragon.TakeDamage(damage); _waterPool.Add(waterChange); }
internal void SkipAction() { _actionExecutor = null; _currentPlayer.TakeDamage(Damage.One); SwitchPlayer(); }
public void DeliverDamage(Damage damage, DragonX dragon) { var waterChange = dragon.TakeDamage(damage); _waterPool.Add(waterChange); }