public void UpdateDragonState(DragonStateUpdate update) { if (update.NewDragonEquip != null) { Dragon newDragon = DragonCache.GetDragonByID(update.NewDragonEquip); if (newDragon == null) { Debug.LogError("Couldn't find dragon " + update.NewDragonEquip + " in cache"); } else { SetDragon(newDragon); } } if (update.DragonHpChange != null) { DragonState.HP += (byte)update.DragonHpChange; } if (update.DragonEnergyChange != null) { DragonState.Energy += (byte)update.DragonEnergyChange; } if (update.DragonAttackChange != null) { DragonState.Attack += (byte)update.DragonAttackChange; } RefreshTextComponents(); }
public void ProcessDragonUpdate(DragonStateUpdate update, bool isEnemyTurn) { Turn turn = (isEnemyTurn) ? CurrEnemyTurn : CurrPlayerTurn; if (turn.HasBeenConsumed) { ResetTurn(ref turn); } turn.DragonUpdate = update; turn.HasBeenConsumed = false; TryRaiseTurnEvent(isEnemyTurn); }