void Start() { _animator = GetComponent <Animator>(); _dragon = GetComponent <DragonAI>().Dragon; _dragon.OnActionStateChanged += OnActionStateChanged; }
public DragonAI() { Dragon = new DragonModel(); }
void Start() { _animator = GetComponent <Animator>(); _dragon = GetComponent <DragonAI>().Dragon; _dragon.OnActionStateChanged += OnActionStateChanged; }
public DragonAI() { Dragon = new DragonModel(); }