// MONOBEHAVIOUR METHODS void Awake() { da = GetComponent <DraggingActions>(); /*if (da != null && da.CanDrag && HowToStart == StartDragBehavior.InAwake) * { * StartDragging(); * }*/ }
// MONOBEHAVIOUR METHODS void Awake() { da = GetComponent <DraggingActions>(); }
void Awake() { da = GetComponent <DraggingActions>(); dt = GetComponent <DragOnTarget>(); card = GetComponent <CardManager>(); }
// MONOBEHAVIOUR METHODS void Awake() { da = gameObject.GetComponent <DraggingActions>(); }
// MONOBEHAVIOUR METHODS void Awake() { da = GetComponent <DraggingActions>(); dragging = false; }