/// <summary> /// Prevent clickthrough to ScreenSafe GUI controls /// </summary> private void Update() { var mouse = new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y); ReeperCommon.Window.DraggableWindow[] windows = new DraggableWindow[] { optionsWindow, experimentList, debugWindow }; uiCamera.enabled = !windows.Any(win => win.Visible && win.WindowRect.Contains(mouse)); }
private void openMainWindow() { // fade in if already open if (m_MainWindow != null) { m_MainWindow.MoveToBackground(config.isInBackground); if (m_MainWindow.IsFadingOut) { m_MainWindow.fadeIn(); } if (config.modulesChanged) { mainWindow.updateMainWindow(m_MainWindow); } return; } if (m_WindowPrefab == null || m_MainWindowObject != null) { return; } // create object Vector3 pos = new Vector3(config.mainWindowPos.x, config.mainWindowPos.y, MainCanvasUtil.MainCanvasRect.position.z); m_MainWindowObject = Instantiate(m_WindowPrefab, pos, Quaternion.identity) as GameObject; if (m_MainWindowObject == null) { return; } m_MainWindow = m_MainWindowObject.GetComponent <DraggableWindow> (); if (m_MainWindow != null) { m_MainWindow.SetTitle(Localizer.Format("precisemaneuver_caption")); m_MainWindow.setMainCanvasTransform(MainCanvasUtil.MainCanvasRect); mainWindow.clearMainWindow(); mainWindow.updateMainWindow(m_MainWindow); m_MainWindow.MoveToBackground(config.isInBackground); m_MainWindow.OnWindowPointerEnter = setWindow1InputLock; m_MainWindow.OnWindowPointerExit = resetWindow1InputLock; } scaleMainWindow(); config.listenToScaleChange(scaleMainWindow); GUIComponentManager.processStyle(m_MainWindowObject); GUIComponentManager.replaceLabelsWithTMPro(m_MainWindowObject); // set object as a child of the main canvas m_MainWindowObject.transform.SetParent(MainCanvasUtil.MainCanvas.transform); }
private void openKeybindingsWindow() { // fade in if already open if (m_KeybindingsWindow != null) { if (m_KeybindingsWindow.IsFadingOut) { m_KeybindingsWindow.fadeIn(); } return; } if (m_WindowPrefab == null || m_KeybindingsWindowObject != null) { return; } // create window object Vector3 pos = new Vector3(config.keymapperWindowPos.x, config.keymapperWindowPos.y, MainCanvasUtil.MainCanvasRect.position.z); m_KeybindingsWindowObject = Instantiate(m_WindowPrefab, pos, Quaternion.identity) as GameObject; if (m_KeybindingsWindowObject == null) { return; } // populate window m_KeybindingsWindow = m_KeybindingsWindowObject.GetComponent <DraggableWindow>(); if (m_KeybindingsWindow != null) { m_KeybindingsWindow.SetTitle(Localizer.Format("precisemaneuver_keybindings_caption")); m_KeybindingsWindow.setMainCanvasTransform(MainCanvasUtil.MainCanvasRect); hotkeys.fillKeymapperWindow(m_KeybindingsWindow); m_KeybindingsWindow.OnWindowPointerEnter = setWindow2InputLock; m_KeybindingsWindow.OnWindowPointerExit = resetWindow2InputLock; } GUIComponentManager.processStyle(m_KeybindingsWindowObject); GUIComponentManager.processLocalization(m_KeybindingsWindowObject); GUIComponentManager.replaceLabelsWithTMPro(m_KeybindingsWindowObject); // set object as a child of the main canvas m_KeybindingsWindowObject.transform.SetParent(MainCanvasUtil.MainCanvas.transform); }
private void Update() { var mouse = new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y); DraggableWindow[] windows = new DraggableWindow[] { optionsWindow, experimentList, debugWindow }; }
private TextBlock ZoomNumber; //Label for zoom # #endregion Fields #region Constructors public MainWindow() { InitializeComponent(); this.DataContext = this; this.VisualClearTypeHint = ClearTypeHint.Enabled; //Sample brush, to delete SampleBrush = Utilities.GetColorFromHex("#FFA3A3"); ActiveBrushColor = SampleBrush; //INITALIZATIONS PixelList = new List<Pixel>(); #region MAIN DOCK //INITIALIZATION MainDock = new DockPanel(); //ADDS TO MAIN FORM MainForm.AddChild(MainDock); //STYLING MainDock.LastChildFill = true; MainDock.Background = new SolidColorBrush(Color.FromRgb(100, 100, 100)); //EVENTS MainDock.MouseMove += MainDock_MouseMove; #endregion #region BARS //Sets up the Top Bar (-, +, x) TopBar = CreateTopBar(MainDock); //Sets up the Menu Bar (File, Edit, Window etc) MenuBar = CreateMenuBar(MainDock); //Sets up the Tool Bar (Brush, Eraser, etc) ToolBar = CreateToolBar(MainDock); #endregion #region RIGHT DOCKING //RIGHT DOCKING RightDockings = new DockPanel(); MainDock.Children.Add(RightDockings); DockPanel.SetDock(RightDockings, Dock.Right); //LEFT DOCKING LeftDockings = new DockPanel(); MainDock.Children.Add(LeftDockings); DockPanel.SetDock(LeftDockings, Dock.Left); #endregion LayerMan = new LayerManager(); LayerGrid = new Grid(); MainDock.Children.Add(LayerGrid); #region DRAWING GROUP #endregion #region PREVIEW WINDOW //INITIALIZATION PreviewWindow = new Canvas(); PreviewCanvasHolder = new DraggableWindow(PreviewWindow); //EVENTS PreviewCanvasHolder.Width = PreviewWindow.Width; PreviewCanvasHolder.Height = PreviewWindow.Height; //ADDS TO MAIN DOCK > RIGHT DOCKINGS DockPanel.SetDock(PreviewCanvasHolder, Dock.Top); RightDockings.Children.Add(PreviewCanvasHolder); #endregion //STYLING this.MinHeight = 700; this.MinWidth = 900; isLeftDown = false; this.MouseUp += MainWindow_MouseUp; this.MouseDown += MainWindow_MouseDown; this.MouseLeave += MainWindow_MouseLeave; }