public override void OnDrop(PointerEventData eventData) { //base.OnDrop(eventData); DraggableBoat db = eventData.pointerDrag.GetComponent <DraggableBoat>(); db = eventData.pointerDrag.GetComponent <DraggableBoat>(); if (_zone != null) { _zoneDetails.UpdateDetails(_zone); } if (db != null && db.Boat.CheckAvailable()) { db.Boat.AffectNewZone(_zone); if (_list != null) { _list.AddBoat(db.Boat); } Destroy(eventData.pointerDrag); } else { DraggablePlayerBoat dpb = eventData.pointerDrag.GetComponent <DraggablePlayerBoat>(); if (dpb != null) { dpb.Player.CurrentZone = _zone; } Destroy(eventData.pointerDrag); } }
public virtual void UpdateView() { for (int i = 0; i < transform.childCount; ++i) { Destroy(transform.GetChild(i).gameObject); } DraggablePlayerBoat go = Instantiate(_playerBoatPrefab, transform); }
public override void OnDrop(PointerEventData eventData) { //base.OnDrop(eventData); DraggablePlayerBoat playerBoat = eventData.pointerDrag.GetComponent <DraggablePlayerBoat>(); if (playerBoat != null) { playerBoat.Player.CurrentZone = null; _dpbc.UpdateView(); Destroy(eventData.pointerDrag); } }