Пример #1
0
    public void OnAdd(DragableObject objectToAdd)
    {
        OnRemove();

        GameObject draggedObj = Instantiate(objectToAdd.gameObject, transform.position, transform.rotation, transform.parent);

        draggedObj.GetComponent <RectTransform>().sizeDelta = new Vector2(100, 100);
        contained         = draggedObj.GetComponent <DragableObject>();
        contained.dragged = false;

        contained.transform.SetSiblingIndex(0);

        //Unlock
        for (int i = 0; i < followingSquares.Count; i++)
        {
            if (followingSquares[i].locked)
            {
                followingSquares[i].Unlock();
            }
            else
            {
                break;
            }
        }


        //Lock
        for (int i = 0; i < Mathf.Min(followingSquares.Count, contained.size - 1); i++)
        {
            followingSquares[i].Lock();
            if (followingSquares[i].contained != null)
            {
                Destroy(followingSquares[i].contained.gameObject);
            }
        }

        Image[] imagesDragged = contained.GetComponentsInChildren <Image>();
        for (int i = 0; i < imagesDragged.Length; i++)
        {
            imagesDragged[i].raycastTarget = false;
        }

        OnPointerExit(null);

        CharacterBehaviourManager.instance.AddBehaviour(contained.action);
    }
Пример #2
0
    public void OnBeginDrag(PointerEventData eventData)
    {
        if (Input.GetMouseButton(2))
        {
            return;
        }
        GameObject     draggedObj = Instantiate(gameObject, transform.position, transform.rotation, transform.parent);
        DragableObject dra        = draggedObj.GetComponent <DragableObject>();

        dra.dragged = true;

        Image[] imagesDragged = dra.GetComponentsInChildren <Image>();
        for (int i = 0; i < imagesDragged.Length; i++)
        {
            imagesDragged[i].raycastTarget = false;
        }

        MemoryBarManager.instance.dragedObject = dra;
    }