public bool InitGame(DragableComponent cb) { if (connectedBattery != null) { return(false); } connectedBattery = cb; turnsLeft = maxTurns; turns.text = turnsLeft.ToString(); currentScenario = allScenarios[UnityEngine.Random.Range(0, allScenarios.Length)]; SetText(goalText, currentScenario.scenarioName); resultSprite.sprite = null; return(true); }
private void ReleaseBattery() { if (connectedBattery == null) { return; } foreach (SliderComponent slider in allSliders) { slider.SetPrecisionMonitor(-3); } connectedBattery.Release(); connectedBattery = null; }