public Card getCardType(Dragable Obj) { List <string> types = new List <string> { "AdventureCard", "AllyCard", "FoeCard", "EquipmentCard", "QuestCard", "TournamentCard" }; foreach (string s in types) { //this checks if the obj has a component attached. if it doesn't it will be null //example: an event card wont have an ally script if (Obj.GetComponent(s) != null) { return((Card)Obj.GetComponent(s)); } } return(null); }
public void AcceptDrag(Dragable target, bool notify = true) { target.transform.SetParent(transform); target.GetComponent <RectTransform>().localPosition = Vector3.zero; if (notify) { OnDropEvent.Invoke(target.gameObject, index); } }
public override void DragEffectEndIn() { CookingStep addStep = drag.GetComponent <CookingStep>(); // 被拖的步骤 /* foreach(var step in addStep.Control) // 依赖addStep且在时间条上的自动弹回菜单栏 * { * if(!step.DependNotSatisfied.Exists(t => t.name == addStep.name)) * { * step.DependNotSatisfied.Add(addStep); * step.transform.SetParent(transform); * step.GetComponent<Dragable>().SetDragSize(unitSize); * step.canDrag = false; * step.Belong = null; * step.GetComponent<Dragable>().ImageChange(); * } * } */ drag.transform.SetParent(transform); drag.GetComponent <CookingStep>().Belong = null; drag.SetDragSize(unitSize); drag = null; }
//Cuando suelto la carta y si esta sobre un slot valido la emparento a el public void OnDrop(PointerEventData eventData) { if (eventData.pointerDrag.GetComponent <Dragable>() != null) { d = eventData.pointerDrag.GetComponent <Dragable>(); int i = transform.childCount; if (typeOfHand == d.typeOfHand && i == 0) { d.previousParent = this.transform; d.GetComponent <CardUImanagement>().cardUse = true; } } //cuando sueltas la carta automaticamente el componente que determina la carta desaparece d = null; }
public void Switch(DropHandler other, bool notify = true) { Dragable ownDragable = GetComponentInChildren <Dragable>(); ownDragable.transform.SetParent(other.transform); ownDragable.GetComponent <RectTransform>().localPosition = Vector3.zero; Dragable otherDragable = other.GetComponentInChildren <Dragable>(); otherDragable.transform.SetParent(transform); otherDragable.GetComponent <RectTransform>().localPosition = Vector3.zero; if (notify) { OnDropEvent.Invoke(other.transform.gameObject, index); other.OnDropEvent.Invoke(ownDragable.gameObject, other.index); OnSwapEvent.Invoke(other.index, index); } }
public void Recieve() { Transform[] childList = GetComponentsInChildren <Transform>(true); if (childList.Length > 1) { for (int i = 0; i < childList.Length; i++) { if (childList[i] != transform) { Destroy(childList[i].gameObject); } } draw.Withdraw(int.Parse(Block_name)); } Dropable Card = GameObject.Find("Deck").GetComponent <Dropable>(); Dropable Block = GameObject.Find("Deck").GetComponent <Dropable>(); card_received = Card.card_to_block;//넘겨 줄때 카드 자체를 넘겨줌!! //Block_name = card_received.GetComponentInChildren<Transform>().Find("Image").GetComponent<Image>().sprite.name; //int인 체력 저항력 받아오는 부분 CardStatus Card_int_info = card_received.GetComponent <CardStatus>(); hp = Card_int_info.GetHP(); resist = Card_int_info.GetResistance(); speed = Card_int_info.GetSpeed(); iType = int.Parse(Card_int_info.GetName()); //string인 카드 이름 받아오는 부분 Block_name = Card_int_info.GetName(); Debug.Log(hp); Debug.Log(resist); Debug.Log(Block_name); //Debug.Log(card_received.GetComponentInChildren<Transform>().Find("CardStrength").GetComponent<Text>().text);//카드를 보냈으니 체력을 받는지 확인!! //Block_name = Block.picture.name; //Debug.Log(Block_name); // MyBlockImg = GetComponent<SpriteRenderer>(); // bMar = GameObject.Find("Blockmanager").GetComponent<Blockmanager>(); Blockmanager temp = GameObject.Find("BlockManager").GetComponent <Blockmanager>(); temp.CreateAdBlock(Block_name); /* * if (Block_name == "A") * { * print("A"); * //Blockmanager.CreateAdBlock(Block_name); * } * if (Block_name == "B") * { * //Blockmanager.CreateAdBlock(a); * } * if (Block_name == "C") * { * print("e"); * } * if (Block_name == "D") * { * print("e"); * } * if (Block_name == "E") * { * print("e"); * }*/ }
public override void DragEffectBegin(Dragable d) { dragRect = d.GetComponent<RectTransform>(); dragStep = d.GetComponent<CookingStep>(); ShadowRect.sizeDelta = new Vector2(minScale * dragStep.Time - minScale * 7 / 60, SelfRect.sizeDelta.y); }
void PickupArtefact() { draggedObject = hitInfo.collider.gameObject.GetComponent<Dragable>(); if(draggedObject.IsDragging) return; isDraggingArtefact = true; draggedObject.hitPoint = hitInfo.point; draggedObject.playerTransform = this.transform; draggedObject.StartDragging(); CmdChangeAuthority(draggedObject.GetComponent<NetworkIdentity>().netId, GetComponent<NetworkIdentity>().netId, true); rotateArtefactIcon.PopUp(); dropArtefactIcon.PopUp(); }