Пример #1
0
    public void OnDrag(SongRouletteItem songRouletteItem, Vector2 dragDeltaInPixels)
    {
        dragDuration += Time.deltaTime;
        SlotListControl.OnDrag(songRouletteItem, dragDeltaInPixels);
        songRouletteItems.ForEach(it => SlotListControl.InterpolateSize(it));

        if (DragSongRouletteItem != null)
        {
            DragDistance = DragSongRouletteItem.GetPosition() - dragStartPosition;
        }
    }
Пример #2
0
 private void CheckStartFlickGesture(Vector2 dragDeltaInPixels)
 {
     if (dragDeltaInPixels.magnitude > FlickGestureThresholdInPixels)
     {
         IsFlickGesture = true;
         flickGestureWasNoTouchscreenPressed = false;
         // Calculate final velocity of dragged element. The flick-gesture will continue with this velocity.
         dragDuration += Time.deltaTime;
         Vector2 finalRouletteItemPosition = DragSongRouletteItem.GetPosition() + dragDeltaInPixels;
         Vector2 finalDragDistance         = finalRouletteItemPosition - dragStartPosition;
         dragVelocity = finalDragDistance / dragDuration;
     }
 }