Пример #1
0
 /// <summary>
 /// 对事件OnLeftBeginDrag的响应
 /// 在物品被拖动时执行
 /// </summary>
 /// <param name="gridTransfrom"></param>
 public void GridUI_OnLeftBeginDrag(Transform gridTransfrom)
 {
     //判断起始格子
     if (gridTransfrom.gameObject.GetComponent <GridUI>().Type.Equals(GridUI.GridType.Bag))//如果是背包格,从背包中读取物品
     {
         if (InventoryManager.GetItem(gridTransfrom.gameObject.GetComponent <GridUI>().Index) == null)
         {
             return;
         }
         else
         {
             Item item = InventoryManager.GetItem(gridTransfrom.gameObject.GetComponent <GridUI>().Index);
             dragItemUI.UpdateItemImage(item.Icon);
             isDrag = true;
             gridTransfrom.gameObject.GetComponent <GridUI>().ItemUIGo.SetActive(false); //隐藏原有物品
             dragItemUI.Show();
         }
     }
     else if (gridTransfrom.gameObject.GetComponent <GridUI>().Type.Equals(GridUI.GridType.Shop)) //如果是商店格,从商店中读取物品
     {
         if (ShopManager.instance.GetItem(gridTransfrom.gameObject.GetComponent <GridUI>().Index) == null)
         {
             return;
         }
         else
         {
             Item item = ShopManager.instance.GetItem(gridTransfrom.gameObject.GetComponent <GridUI>().Index);
             dragItemUI.UpdateItemImage(item.Icon);
             isDrag = true;
             //商店的东西不隐藏(临时设定)
             //gridTransfrom.gameObject.GetComponent<GridUI>().ItemUIGo.SetActive(false);
             dragItemUI.Show();
         }
     }
 }
Пример #2
0
    private void Update()
    {
        Vector3 position;

        RectTransformUtility.ScreenPointToWorldPointInRectangle(GameObject.Find("BagUI").transform as RectTransform, Input.mousePosition, null, out position);

        if (isDrag)
        {
            DragITemUI.Show();
            DragITemUI.setLocalposition(position);
        }
    }
Пример #3
0
    private void Update()
    {
        Vector2 position;

        RectTransformUtility.ScreenPointToLocalPointInRectangle(GameObject.Find("Canvas").transform as RectTransform, Input.mousePosition, Camera.main, out position);

        if (isDrag)
        {
            DragItemUI.Show();
            DragItemUI.SetLocalPosition(position);
        }
    }
Пример #4
0
    /// <summary>
    /// 拖拽物品开始时的处理
    /// </summary>
    /// <param name="gridTransform">被拖拽物所在的格子</param>
    private void BagItemGrid_OnLeftBeginDrag(Transform gridTransform)
    {
        if (gridTransform.childCount == 1)
        {
            return;
        }
        else
        {
            dragItem.Show();
            BagItemGrid bagItemGrid = gridTransform.gameObject.GetComponent <BagItemGrid>();  //获取gridT染上form身上的gridItemGrid

            dragItem.setImage(bagItemGrid.id);
            //Destroy(gridTransform.GetChild(1).gameObject);
            gridTransform.GetChild(1).gameObject.GetComponent <Image>().enabled = false;
            isDrag = true;
        }
    }
Пример #5
0
    void Update()
    {
        Vector2 position;

        RectTransformUtility.ScreenPointToLocalPointInRectangle(GameObject.Find("KnapsackUI").transform as RectTransform, Input.mousePosition, null, out position);

        if (isDrag)
        {
            DragItemUI.Show();
            DragItemUI.SetLocalPosition(position);
        }
        else if (isShow)
        {
            TooltipUI.Show();
            TooltipUI.SetLocalPosition(position);
        }
    }
Пример #6
0
    private void Update()
    {
        Vector2 position;

        RectTransformUtility.ScreenPointToLocalPointInRectangle(GameObject.Find("Canvas").transform as RectTransform, Input.mousePosition, null, out position);

        if (isDrag)
        {
            dragItemUI.Show();
            dragItemUI.SetLocalPostion(position);
        }
        else if (isShow)
        {
            tooltipUI.Show();
            tooltipUI.SetLocalPostion(position);
        }
    }
    void Update()
    {
        Vector2 position;

        //屏幕坐标转化为Canvas相对坐标
        RectTransformUtility.ScreenPointToLocalPointInRectangle(GameObject.Find
                                                                    ("Canvas").transform as RectTransform, Input.mousePosition, null, out position);
        if (isShow)
        {
            tooltipUI.Show();
            tooltipUI.SetTooltipPosition(position);
        }
        if (isDrag)
        {
            dragItem.Show();
            dragItem.SetDragItemPosition(position);
        }
    }
Пример #8
0
    private void OnBeginDragEvent(Transform transform)
    {
        //空格子不处理
        if (transform.childCount == 0)
        {
            return;
        }

        if (packPackItemDic.ContainsKey(transform))
        {
            BaseItem item = packPackItemDic[transform];
            dragItemUI.UpdateItem(item);
            Destroy(transform.GetChild(0).gameObject);

            dragItemUI.Show();
            isDrag = true;
        }
    }
Пример #9
0
    void Update()
    {
        Vector2 position;

        //将鼠标指向的屏幕上的位置的坐标转化为物体坐标并赋值给position
        RectTransformUtility.ScreenPointToLocalPointInRectangle(GameObject.Find("KnapsackUI").transform as RectTransform, Input.mousePosition, null, out position);

        if (isDrag)
        {
            DragItemUI.Show();   //另外创建的DragItemUI显示
            DragItemUI.SetLocalPosition(position);
        }
        else if (isShow)
        {
            TooltipUI.Show();
            TooltipUI.SetLocalPosition(position);  //设置TooltipUI显示时的坐标
        }
    }
Пример #10
0
 private void Update()
 {
     if (IsDrag)
     {
         Vector2 position;
         //使用转换工具,将鼠标位置坐标转化为UI控件的相对坐标
         RectTransformUtility.ScreenPointToLocalPointInRectangle(GameObject.Find("KnapsackUI").transform as RectTransform, Input.mousePosition, null, out position);
         DragItemUI.Show();
         DragItemUI.SetLocalPosition(position);
     }
     else if (IsShow)
     {
         Vector2 position;
         //使用转换工具,将鼠标位置坐标转化为UI控件的相对坐标
         RectTransformUtility.ScreenPointToLocalPointInRectangle(GameObject.Find("KnapsackUI").transform as RectTransform, Input.mousePosition, null, out position);
         ItemInfoUI.Show();
         ItemInfoUI.SetLocalPosition(position);
         //这里需要将ItemInfo的UI组件的中心设置在左上角
     }
 }