void Start() { levelManager = LevelManager.Instance; levelManager.items.Add(this); startcolor = GetComponent <SpriteRenderer>().color; rb.constraints = RigidbodyConstraints2D.FreezePosition | RigidbodyConstraints2D.FreezeRotation; dragIndicatorScript = DragIndicatorScript.Instance; }
// Start is called before the first frame update void Awake() { if (Instance == null) { Instance = this; camera = Camera.main; } else { Destroy(gameObject); } }
private void Awake() { _dragIndicatorScript = DragIndcator.GetComponent <DragIndicatorScript>(); }
void Start() { gameManagerScript = GameObject.Find("GameManager").GetComponent <GameManager>(); dragIndicator = gameObject.GetComponent <DragIndicatorScript>(); shotRing = GameObject.Find("ShotRing"); }