Пример #1
0
 public virtual void StopDrag(Point point)
 {
     if (IsBeingDragged)
     {
         DragAction?.Invoke(false, point, this);
         DragElement   = null;
         DragPosition  = null;
         TempDragPoint = null;
     }
 }
Пример #2
0
        public virtual void PerformClick(Point point, bool right, bool release, bool hold)
        {
            if (OutOfBounds || Disabled)
            {
                return;
            }

            if ((ClickAction != null || IsSelectable) && Bounds.Contains(point))
            {
                if (IsSelectable && !right && release)
                {
                    if (IsSelected)
                    {
                        Deselect();
                    }
                    else
                    {
                        Select();
                    }
                }

                if (IsDraggable && !right && hold && DragElement == null && DragAction != null && DragAction.Invoke(true, point, this) && !IsBeingDragged)
                {
                    DragElement   = this;
                    DragPosition  = null;
                    TempDragPoint = null;
                    if (DragPoint == Vector2.Zero)
                    {
                        var b = Bounds;
                        TempDragPoint = new Point(point.X - b.X, point.Y - b.Y);
                    }
                    PerformMouseMove(point);
                }

                if (IsBeingDragged && release && DragAction != null && DragAction.Invoke(false, point, this))
                {
                    DragPosition  = null;
                    DragElement   = null;
                    TempDragPoint = null;
                }

                ClickAction?.Invoke(point, right, release, hold, this);
            }

            foreach (UIElement child in Children.Where(c => c.Visible))
            {
                try
                {
                    child.PerformClick(point, right, release, hold);
                }
                catch { }
            }
        }
Пример #3
0
    /// <summary>
    /// Handle dragging the mouse within the game world.
    /// </summary>
    /// <param name="onStart">The method to be executed when mouse button is clicked first. Gets the mouse position as argument.</param>
    /// <param name="onDrag">The method to be executed when the mouse button remains clicked. Gets the mouse position as argument.</param>
    /// <param name="onStop">The method to be executed when the mouse button is released. Gets the mouse position as argument.</param>
    private void HandleWorldDrag(DragAction onStart, DragAction onDrag, DragAction onStop)
    {
        bool dragStart     = Input.GetMouseButtonDown(0);
        bool dragContinued = Input.GetMouseButton(0);
        bool dragStopped   = Input.GetMouseButtonUp(0);

        if (dragStart)
        {
            onStart.Invoke(Input.mousePosition);
        }
        if (dragContinued)
        {
            onDrag.Invoke(Input.mousePosition);
        }
        if (dragStopped)
        {
            onStop.Invoke(Input.mousePosition);
        }
    }
 /// <summary>
 /// Handle dragging the mouse within the game world.
 /// </summary>
 /// <param name="onStart">The method to be executed when mouse button is clicked first. Gets the mouse position as argument.</param>
 /// <param name="onDrag">The method to be executed when the mouse button remains clicked. Gets the mouse position as argument.</param>
 /// <param name="onStop">The method to be executed when the mouse button is released. Gets the mouse position as argument.</param>
 private void HandleWorldDrag(DragAction onStart, DragAction onDrag, DragAction onStop)
 {
     bool dragStart = Input.GetMouseButtonDown(0);
     bool dragContinued = Input.GetMouseButton(0);
     bool dragStopped = Input.GetMouseButtonUp(0);
     if (dragStart)
     {
         onStart.Invoke(Input.mousePosition);
     }
     if (dragContinued)
     {
         onDrag.Invoke(Input.mousePosition);
     }
     if (dragStopped)
     {
         onStop.Invoke(Input.mousePosition);
     }
 }