private void InitAutoHealTimer()
        {
            healTimer = new DownTimer(1f / vigorStat.ActualValue);

            healTimer.OnTimerEnd += () => healthSysBehav.Heal(resolveStat.ActualValue, this);
            healTimer.OnTimerEnd += () => healTimer.SetNewDefaultTime(1f / vigorStat.ActualValue);
            healTimer.OnTimerEnd += () => healTimer.Reset();

            healthSysBehav.StatsBasedHealthContainer.onHealthChange += (cur, max) =>
            {
                var wasDamaged = cur < prevHealth;
                if (wasDamaged)
                {
                    healTimer.Reset();
                }

                prevHealth = cur;
            };
        }