Пример #1
0
	public void mainHandler(){

		/*Basic Info*/
		//make kuni list
		string seiryoku = PlayerPrefs.GetString ("seiryoku");
		List<string> seiryokuList = new List<string> ();
		char[] delimiterChars = {','};
		seiryokuList = new List<string> (seiryoku.Split (delimiterChars));
		int myDaimyo = PlayerPrefs.GetInt ("myDaimyo");


		/*Kassen*/
		//1. Randome choice Kassen Qty between 0,1,2,3
		//2. Ratio 50% check
		//3. Random choice Kassen Souce Kuni 1-65
		//4. Destination Check by Mapping
		//		if Same Daimyo between Kassen Souce & Destination Kuni => Skip
		//      else => Make guntai Instance
		//        	 4-1. Destination == myDaimyo
		//			 4-2. Destination == has own relation or master relation  
		//

		//Message
		List<string> messageList = new List<string> ();

		//Count Kassen Qty
		int kassenQty = CountEnemyAction ();

		for (int i=1; i<kassenQty+1; i++) {
			//Check Kassen or Not

			bool kassenFlg = CheckByProbability (kassenRatio);
			if (kassenFlg == true) {
				//target kuni extraction

				while (true) {
					int randomKuni = UnityEngine.Random.Range (1, 65);
					string eDaimyo = seiryokuList [randomKuni - 1];
					string tDaimyo = "";
					bool doumeiFlg = false;

					if (eDaimyo != myDaimyo.ToString ()) {
						//Check Kuni Mapping
						List<int> targetKuniList = new List<int> ();
						KuniInfo kuni = new KuniInfo ();
						targetKuniList = kuni.getMappingKuni (randomKuni);

						//Yukoudo Check
						int worstGaikouDaimyo = 0;
						int worstGaikouValue = 100;
						int worstGaikouKuni = 0;

						for (int k=0; k<targetKuniList.Count; k++) {
							tDaimyo = seiryokuList [targetKuniList [k] - 1];
							int gaikouValue = 0;

							if (eDaimyo != tDaimyo) {
								if (tDaimyo == myDaimyo.ToString ()) {
									//Get Gaikou Value

									string eGaikouM = "gaikou" + eDaimyo;
									gaikouValue = PlayerPrefs.GetInt (eGaikouM);

								} else {
									//Gaikou Data Check
									string gaikouTemp = "";
									if (int.Parse (eDaimyo) < int.Parse (tDaimyo)) {
										gaikouTemp = eDaimyo + "gaikou" + tDaimyo;
									} else {
										gaikouTemp = tDaimyo + "gaikou" + eDaimyo;
									}

									if (PlayerPrefs.HasKey (gaikouTemp)) {
										//exsit
										gaikouValue = PlayerPrefs.GetInt (gaikouTemp);

									} else {
										//non exist
										//gaikou check
										gaikouValue = gaikou.getGaikouValue (int.Parse (eDaimyo), int.Parse (tDaimyo));

									}
								}

								//Compare with Previous one
								if (worstGaikouValue > gaikouValue) {
									worstGaikouValue = gaikouValue;
									worstGaikouDaimyo = int.Parse (tDaimyo);
									worstGaikouKuni = targetKuniList [k];
								}
							}

						}//Loop End

						//Create Guntai Instance
						if (worstGaikouValue != 100) {
							int kassenRatio2 = 100 - worstGaikouValue;

							//doumei check
							string doumeiCheck = "doumei" + eDaimyo;
							if(PlayerPrefs.HasKey(doumeiCheck)){
								string cDoumei = PlayerPrefs.GetString(doumeiCheck);
								List<string> cDoumeiList = new List<string>();
								if(cDoumei.Contains(",")){
									cDoumeiList = new List<string> (cDoumei.Split (delimiterChars));

								}else{
									cDoumeiList.Add(cDoumei);
								}

								//If Doumei Daimyo -> Half Ratio
								if(cDoumeiList.Contains(worstGaikouDaimyo.ToString())){
									doumeiFlg = true;
									kassenRatio2 = kassenRatio2/2;
								}else{
									doumeiFlg = false;
								}
							}
							Debug.Log ("doumeiFlg:"+doumeiFlg +",src:"+eDaimyo +",dst:"+worstGaikouDaimyo + ",kassen Ratio:" + kassenRatio2);

							bool GaikouValueFlg = CheckByProbability (kassenRatio2);
							if (GaikouValueFlg) {
								//Make Guntai Instance
								string key = randomKuni.ToString () + "-" + worstGaikouKuni.ToString ();
								bool ExistFlg = false;

								//Exist Check Same Daimyo
								foreach (GameObject obs in  GameObject.FindGameObjectsWithTag("Gunzei")){
									int gunzeiSrcDaimyoId = obs.GetComponent<Gunzei>().srcDaimyoId;

									if(int.Parse(eDaimyo) == gunzeiSrcDaimyoId){
										ExistFlg = true;
									}
								}

								if(!ExistFlg){
									string path = "Prefabs/Map/Gunzei";
									GameObject Gunzei = Instantiate (Resources.Load (path)) as GameObject;			
									Gunzei.transform.SetParent (GameObject.Find ("Panel").transform);
									Gunzei.transform.localScale = new Vector2 (1, 1);

									//Location
									int srcX = kuni.getKuniLocationX(randomKuni);
									int srcY = kuni.getKuniLocationY(randomKuni);
									int dstX = kuni.getKuniLocationX(worstGaikouKuni);
									int dstY = kuni.getKuniLocationY(worstGaikouKuni);
									string direction = "";
									Gunzei gunzei = new Gunzei ();

									if(srcX < dstX){
										Gunzei.transform.localScale = new Vector2 (1, 1);
										direction = "right";
									}else{
										Gunzei.transform.localScale = new Vector2 (-1, 1);
										direction = "left";
										Gunzei.GetComponent<Gunzei> ().leftFlg = true;

									}

									int aveX = (srcX + dstX)/2;
									int aveY = (srcY + dstY)/2;
									RectTransform GunzeiTransform = Gunzei.GetComponent<RectTransform> ();
									GunzeiTransform.anchoredPosition = new Vector3 (aveX, aveY, 0);

									Gunzei.GetComponent<Gunzei> ().key = key;
									Gunzei.GetComponent<Gunzei> ().srcKuni = randomKuni;
									Gunzei.GetComponent<Gunzei> ().srcDaimyoId = int.Parse (eDaimyo);
									string srcDaimyoName = daimyo.getName (int.Parse (eDaimyo));
									Gunzei.GetComponent<Gunzei> ().srcDaimyoName = srcDaimyoName;
									Gunzei.GetComponent<Gunzei> ().dstKuni = worstGaikouKuni;
									Gunzei.GetComponent<Gunzei> ().dstDaimyoId = worstGaikouDaimyo;
									string dstDaimyoName = daimyo.getName (worstGaikouDaimyo);
									Gunzei.GetComponent<Gunzei> ().dstDaimyoName = dstDaimyoName;
									int myHei = gunzei.heiryokuCalc (randomKuni);
									Gunzei.GetComponent<Gunzei> ().myHei = myHei;
									Gunzei.name = key;

									//Engun from Doumei
									Doumei doumei = new Doumei();
									List<string> doumeiDaimyoList = new List<string> ();
									bool dstEngunFlg = false;
									string dstEngunDaimyoId = ""; //2:3:5 
									string dstEngunHei = "";
									string dstEngunSts = ""; //BusyoId-BusyoLv-ButaiQty-ButaiLv:
									int totalEngunHei = 0;

									doumeiDaimyoList = doumei.doumeiExistCheck(worstGaikouDaimyo,eDaimyo);

									if(doumeiDaimyoList.Count != 0){
										//Doumei Exist

										//Trace Check
										List<string> okDaimyoList = new List<string> ();
										List<string> checkList = new List<string> ();
										okDaimyoList = doumei.traceNeighborDaimyo(worstGaikouKuni, worstGaikouDaimyo, doumeiDaimyoList, seiryokuList, checkList,okDaimyoList);

										if(okDaimyoList.Count !=0){
											//Doumei & Neghbor Daimyo Exist

											for(int k=0; k<okDaimyoList.Count; k++){
												string engunDaimyo = okDaimyoList[k];
												int yukoudo = gaikou.getExistGaikouValue(int.Parse(engunDaimyo), worstGaikouDaimyo);

												//engun check

												dstEngunFlg = CheckByProbability (yukoudo);
												if(dstEngunFlg){
													//Engun OK
													dstEngunFlg = true;
													if(dstEngunDaimyoId !=null && dstEngunDaimyoId !=""){
														dstEngunDaimyoId = dstEngunDaimyoId + ":" + engunDaimyo;
														string tempEngunSts = getEngunSts(engunDaimyo);
														int tempEngunHei = getEngunHei(tempEngunSts);
														dstEngunHei = dstEngunHei + ":" + tempEngunHei.ToString();
														totalEngunHei = totalEngunHei + tempEngunHei;
														dstEngunSts = dstEngunSts + ":" + tempEngunSts;

													}else{
														dstEngunDaimyoId = engunDaimyo;
														string tempEngunSts = getEngunSts(engunDaimyo);
														int tempEngunHei = getEngunHei(tempEngunSts);
														dstEngunHei = tempEngunHei.ToString();
														totalEngunHei = tempEngunHei;
														dstEngunSts = tempEngunSts;

													}
												}
											}
											Gunzei.GetComponent<Gunzei> ().dstEngunFlg = dstEngunFlg;
											Gunzei.GetComponent<Gunzei> ().dstEngunDaimyoId = dstEngunDaimyoId;
											Gunzei.GetComponent<Gunzei> ().dstEngunHei = dstEngunHei;
											Gunzei.GetComponent<Gunzei> ().dstEngunSts = dstEngunSts;
										}
									}

									//Set Value
									//CreateTime,srcDaimyoId,dstDaimyoId,srcDaimyoName,dstDaimyoName, srcHei,locationX,locationY,left or right, engunFlg, engunDaimyoId(A:B:C), dstEngunHei(1000:2000:3000), dstEngunSts
									string keyValue = "";
									string createTime = System.DateTime.Now.ToString ();
									keyValue = createTime + "," + eDaimyo + "," + worstGaikouDaimyo + "," + srcDaimyoName + "," + dstDaimyoName + "," + myHei + "," + aveX + "," + aveY + "," + direction + "," + dstEngunFlg + "," + dstEngunDaimyoId + "," + dstEngunHei + ","+ dstEngunSts;
									PlayerPrefs.SetString (key, keyValue);
									string keyHistory = PlayerPrefs.GetString ("keyHistory");
									if(keyHistory == null || keyHistory == ""){
										keyHistory = key;
									}else{
										keyHistory = keyHistory + "," + key;
									}
									PlayerPrefs.SetString ("keyHistory", keyHistory);
									flush ();

									string kassenText = "";
									if(!dstEngunFlg){
										kassenText = srcDaimyoName + "が" + dstDaimyoName + "討伐の兵" + myHei + "人を起こしましたぞ。";
									}else{
										kassenText = srcDaimyoName + "が" + dstDaimyoName + "討伐の兵" + myHei + "人を起こしましたぞ。\t同盟国が援軍" + totalEngunHei + "人を派兵しました。";
									}
									messageList.Add (kassenText);


									if(doumeiFlg){
										//Delete doumei
										Debug.Log (eDaimyo +":"+ worstGaikouDaimyo);
										doumei.deleteDoumei(eDaimyo, worstGaikouDaimyo.ToString());

										//Zero Gaikou
										string tempYukou = "";
										if(tDaimyo == myDaimyo.ToString()){
											tempYukou = "gaikou" + eDaimyo;
										}else{
											if(worstGaikouDaimyo < int.Parse(eDaimyo)){
												tempYukou = worstGaikouDaimyo.ToString() + "gaikou" + eDaimyo;
											}else{
												tempYukou = eDaimyo + "gaikou" + worstGaikouDaimyo.ToString();
											}
										}
										PlayerPrefs.SetInt(tempYukou,0);


										PlayerPrefs.Flush ();

									}
								}
							}
						}
						break;
					}
				}
			}
		}
	

		/*Gaikou*/
		int gaikouQty = CountEnemyAction ();
		
		for (int i=1; i<gaikouQty+1; i++) {

			bool gaikouFlg = CheckByProbability (gaikouRatio);
			if (gaikouFlg == true) {
				//Do gaikou

				int randomKuni = UnityEngine.Random.Range (1, 66);
				int srcDaimyoId = int.Parse (seiryokuList [randomKuni - 1]);
				string srcDaimyoName = daimyo.getName (srcDaimyoId);

				if (srcDaimyoId != myDaimyo) {
					int gaikouAction = UnityEngine.Random.Range (1, 3);

					if (gaikouAction == 1) {
						//1. yukoudo up(Mitsugimono) 

						bool yukoudoUpFlg = CheckByProbability (yukoudoUpMissRatio);

						if (yukoudoUpFlg == true) {
							//Choose Target Daimyo
							int randomDstKuni = UnityEngine.Random.Range (1, 66);
							int dstDaimyoId = int.Parse (seiryokuList [randomDstKuni - 1]);
							string dstDaimyoName = daimyo.getName (dstDaimyoId);

							if (srcDaimyoId != dstDaimyoId) {
								if (dstDaimyoId == myDaimyo) {
									//In the case that MyDaimyo receive Mitsugimono
									int addYukoudo = UpYukouValueWithMyDaimyo (myDaimyo, dstDaimyoId);
									int addMoney = addYukoudo * 1000;
									string yukouUpText = srcDaimyoName + "殿が御屋形様に、金" + addMoney.ToString() + "の貢物を送って参りました。\t友好度が" + addYukoudo + "上がります。";
									int myMoney = PlayerPrefs.GetInt("money");
									myMoney = myMoney + addMoney;
									PlayerPrefs.SetInt("money",myMoney);
									flush ();
									GameObject.Find ("MoneyValue").GetComponent<Text>().text = myMoney.ToString();

									messageList.Add (yukouUpText);

								} else {
									//In the case between other daimyos
									int addYukoudo = UpYukouValueWithMyDaimyo (myDaimyo, dstDaimyoId);
									string yukouUpText = srcDaimyoName + "が" + dstDaimyoName + "に貢物をしました。友好度が" + addYukoudo + "上がります。";
									messageList.Add (yukouUpText);
								}
							}
						}

					} else if (gaikouAction == 2) {
						//2. yukoudo down(Ryugen)

						bool yukoudoDownFlg = CheckByProbability (yukoudoDownMissRatio);

						if (yukoudoDownFlg == true) {
							//Choose Target Daimyo
							int randomDst1stKuni = UnityEngine.Random.Range (1, 66);
							int dst1stDaimyoId = int.Parse (seiryokuList [randomDst1stKuni - 1]);

							int randomDst2ndKuni = UnityEngine.Random.Range (1, 66);
							int dst2ndDaimyoId = int.Parse (seiryokuList [randomDst2ndKuni - 1]);
						
							if (dst1stDaimyoId != dst2ndDaimyoId) {
								int reduceYukoudo = 0;

								//My Daimyo
								if (dst1stDaimyoId == myDaimyo || dst2ndDaimyoId == myDaimyo) {
									string dstDaimyoName = "";
									if (dst1stDaimyoId == myDaimyo) {	
										reduceYukoudo = DownYukouValueWithMyDaimyo (myDaimyo, dst2ndDaimyoId);
										dstDaimyoName = daimyo.getName (dst1stDaimyoId);
									}
									if (dst2ndDaimyoId == myDaimyo) {	
										reduceYukoudo = DownYukouValueWithMyDaimyo (myDaimyo, dst1stDaimyoId);
										dstDaimyoName = daimyo.getName (dst2ndDaimyoId);
									}
									//string yukouDownText = srcDaimyoName + "が当家と" + dstDaimyoName + "に流言を流し、友好度が" + dstDaimyoName + "下がりました。";
									string yukouDownText = "何者かが当家と" + dstDaimyoName + "間に流言を流し、友好度が" + reduceYukoudo + "下がりました。";
									messageList.Add (yukouDownText);
								} else {
									reduceYukoudo = DownYukouValueWithOther (dst1stDaimyoId, dst2ndDaimyoId);
									string dst1stDaimyoName = daimyo.getName (dst1stDaimyoId);
									string dst2ndDaimyoName = daimyo.getName (dst2ndDaimyoId);
									string yukouDownText = "何者かが" + dst1stDaimyoName + "と" + dst2ndDaimyoName +  "間に流言を流し、友好度が" + reduceYukoudo + "下がりました。";
									messageList.Add (yukouDownText);

								}
							}
						}

					} else if (gaikouAction == 3) {
						//doumei
						bool doumeiFlg = CheckByProbability (doumeiRatio);

						if (doumeiFlg == true) {


						}
					} else if (gaikouAction == 4) {

					}
				}
			}
		}


	

		/*Nanbanjin*/


		/**/





		/*Decrease Yukou with Doumei koku*/
		string myDoumei = PlayerPrefs.GetString ("doumei");
		List<string> myDoumeiList = new List<string> ();
		if (myDoumei != null && myDoumei != "") {
			if(myDoumei.Contains(",")){
				myDoumeiList = new List<string> (myDoumei.Split (delimiterChars));
			}else{
				myDoumeiList.Add(myDoumei);
			}
		}
		for (int j=0; j<myDoumeiList.Count; j++) {
			string doumeiDaimyo = myDoumeiList[j];
			string yukouTemp = "gaikou" + doumeiDaimyo;
			int yukouWithDoumei = PlayerPrefs.GetInt (yukouTemp);
			int reduceYukou = UnityEngine.Random.Range(0,3);
			yukouWithDoumei = yukouWithDoumei - reduceYukou;

			PlayerPrefs.SetInt (yukouTemp,yukouWithDoumei);

			/*Doumei Clear Check*/
			if(yukouWithDoumei<30){
				//My Doumei Clear
				myDoumeiList.Remove(doumeiDaimyo);
				string newMyDoumei = "";
				for(int i=0; i<myDoumeiList.Count; i++){
					if(i==0){
						newMyDoumei = myDoumeiList[i];
					}else{
						newMyDoumei = newMyDoumei + "," + myDoumeiList[i];
					}
				}
				PlayerPrefs.SetString ("doumei",newMyDoumei);

				//Opposite Doumei Clear
				string otherTemp = "doumei" + doumeiDaimyo;
				string otherDoumei = PlayerPrefs.GetString (otherTemp);
				List<string> otherDoumeiList = new List<string> ();
				if (otherDoumei != null && otherDoumei != "") {
					if(otherDoumei.Contains(",")){
						otherDoumeiList = new List<string> (otherDoumei.Split (delimiterChars));
					}else{
						otherDoumeiList.Add(otherDoumei);
					}
				}
				otherDoumeiList.Remove(myDaimyo.ToString());
				string newOtherDoumei = "";
				for(int i=0; i<otherDoumeiList.Count; i++){
					if(i==0){
						newOtherDoumei = otherDoumeiList[i];
					}else{
						newOtherDoumei = newOtherDoumei + "," + otherDoumeiList[i];
					}
				}
				PlayerPrefs.SetString (otherTemp,newOtherDoumei);

				//Icon & Flg Change
				KuniInfo kuni = new KuniInfo();
				kuni.deleteDoumeiKuniIcon(int.Parse(doumeiDaimyo));


				//Message
				string dstDaimyoName = daimyo.getName (int.Parse(doumeiDaimyo));
				string doumeiClearText = "友好度悪化により、当家と" + dstDaimyoName + "間の同盟が解消しました。";
				messageList.Add (doumeiClearText);
			}

			PlayerPrefs.Flush();

		}







		
		/*Message*/
		if (messageList.Count != 0) {
			/*Common Process*/
			//make back
			string pathOfBack = "Prefabs/Common/TouchBack";
			GameObject back = Instantiate(Resources.Load (pathOfBack)) as GameObject;
			back.transform.SetParent(GameObject.Find ("Panel").transform);
			back.transform.localScale = new Vector2 (1,1);
			back.transform.localPosition = new Vector2 (0,0);

			//make board
			string pathOfBoard = "Prefabs/Event/EventBoard";
			GameObject board = Instantiate(Resources.Load (pathOfBoard)) as GameObject;
			board.transform.SetParent(GameObject.Find ("Panel").transform);
			board.transform.localScale = new Vector2 (1,1);


			string pathOfScroll = "Prefabs/Event/EventScrollView";
			GameObject scroll = Instantiate(Resources.Load (pathOfScroll)) as GameObject;
			scroll.transform.SetParent(board.transform);
			scroll.transform.localScale = new Vector2 (1,1);
			RectTransform scrollTransform = scroll.GetComponent<RectTransform> ();
			scrollTransform.anchoredPosition = new Vector3 (0, -40, 0);

			string pathOfSlot = "Prefabs/Event/EventSlot";
			foreach (string text in messageList) {
				GameObject slot = Instantiate(Resources.Load (pathOfSlot)) as GameObject;
				slot.transform.SetParent(scroll.transform.FindChild("Content").transform);
				slot.transform.FindChild("EventText").GetComponent<Text>().text = text;
				slot.transform.localScale = new Vector2 (1,1);
			}
		}


	}
Пример #2
0
    public void OnClick()
    {
        AudioSource[] audioSources = GameObject.Find("SEController").GetComponents <AudioSource> ();
        Message       msg          = new Message();

        if (!checkJinkeiAvailable())
        {
            audioSources[4].Play();
            msg.makeUpperMessageOnBoard(msg.getMessage(133));
        }
        else
        {
            //Hyourou Check
            int nowHyourou = PlayerPrefs.GetInt("hyourou");

            if (nowHyourou >= 5)
            {
                audioSources [5].Play();

                //Now on Kuni & Stage
                PlayerPrefs.SetInt("activeKuniId", activeKuniId);
                PlayerPrefs.SetInt("activeStageId", activeStageId);
                PlayerPrefs.SetString("activeStageName", activeStageName);

                //What we can get
                PlayerPrefs.SetInt("activeStageMoney", activeStageMoney);
                PlayerPrefs.SetInt("activeStageExp", activeStageExp);
                PlayerPrefs.SetString("activeItemGrp", activeItemGrp);
                PlayerPrefs.SetString("activeItemType", activeItemType);
                PlayerPrefs.SetInt("activeItemId", activeItemId);
                PlayerPrefs.SetInt("activeItemQty", activeItemQty);

                //For Dramatic Enemy Creation
                PlayerPrefs.SetInt("activeDaimyoId", activeDaimyoId);
                PlayerPrefs.SetInt("activeBusyoQty", activeBusyoQty);
                PlayerPrefs.SetInt("activeBusyoLv", activeBusyoLv);
                PlayerPrefs.SetInt("activeButaiQty", activeButaiQty);
                PlayerPrefs.SetInt("activeButaiLv", activeButaiLv);

                //Gaikou
                int    myDaimyo = PlayerPrefs.GetInt("myDaimyo");
                Gaikou gaikou   = new Gaikou();
                gaikou.downGaikouByAttack(myDaimyo, activeDaimyoId);

                //Reverse Flag
                PlayerPrefs.DeleteKey("isAttackedFlg");
                PlayerPrefs.DeleteKey("isKessenFlg");

                //Player Doumei Flg
                PlayerPrefs.DeleteKey("playerEngunList");

                //Enemy Doumei Handling
                PlayerPrefs.DeleteKey("enemyEngunList");
                string        doumeiTemp        = "doumei" + activeDaimyoId;
                string        enemyDoumeiString = PlayerPrefs.GetString(doumeiTemp);
                char[]        delimiterChars    = { ',' };
                List <string> doumeiList        = new List <string>();
                if (enemyDoumeiString != null && enemyDoumeiString != "")
                {
                    if (enemyDoumeiString.Contains(","))
                    {
                        doumeiList = new List <string> (enemyDoumeiString.Split(delimiterChars));
                    }
                    else
                    {
                        doumeiList.Add(enemyDoumeiString);
                    }
                }
                string        seiryoku     = PlayerPrefs.GetString("seiryoku");
                List <string> seiryokuList = new List <string> ();
                seiryokuList = new List <string> (seiryoku.Split(delimiterChars));

                Doumei        doumei           = new Doumei();
                List <string> okDaimyoList     = new List <string> ();
                List <string> checkedList      = new List <string> ();
                string        dstEngunDaimyoId = "";
                string        dstEngunSts      = ""; //BusyoId-BusyoLv-ButaiQty-ButaiLv:

                okDaimyoList = doumei.traceNeighborDaimyo(activeKuniId, activeDaimyoId, doumeiList, seiryokuList, checkedList, okDaimyoList);

                if (okDaimyoList.Count != 0)
                {
                    for (int k = 0; k < okDaimyoList.Count; k++)
                    {
                        string engunDaimyo = okDaimyoList[k];
                        int    yukoudo     = gaikou.getExistGaikouValue(int.Parse(engunDaimyo), activeDaimyoId);

                        //mydaimyo doumei check
                        bool myDoumeiFlg = false;
                        myDoumeiFlg = doumei.myDoumeiExistCheck(int.Parse(engunDaimyo));
                        if (myDoumeiFlg)
                        {
                            yukoudo = yukoudo / 2;
                        }

                        //engun check
                        MainEventHandler main        = new MainEventHandler();
                        bool             dstEngunFlg = main.CheckByProbability(yukoudo);
                        if (dstEngunFlg)
                        {
                            //Engun OK
                            dstEngunFlg = true;
                            if (dstEngunDaimyoId != null && dstEngunDaimyoId != "")
                            {
                                dstEngunDaimyoId = dstEngunDaimyoId + ":" + engunDaimyo;
                                string tempEngunSts = main.getEngunSts(engunDaimyo);
                                dstEngunSts = dstEngunSts + ":" + engunDaimyo + "-" + tempEngunSts;
                            }
                            else
                            {
                                dstEngunDaimyoId = engunDaimyo;
                                string tempEngunSts = main.getEngunSts(engunDaimyo);
                                dstEngunSts = engunDaimyo + "-" + tempEngunSts;
                            }
                        }
                    }
                    PlayerPrefs.SetString("enemyEngunList", dstEngunSts);
                }


                //Kyoutou Handling

                PlayerPrefs.DeleteKey("tempKyoutouList");
                string tempKyoutouList = "";

                char[]        delimiterChars2   = { ':' };
                char[]        delimiterChars3   = { '-' };
                List <string> unitList          = new List <string> ();
                string        nextKyoutouList   = "";
                string        playerKyoutouList = PlayerPrefs.GetString("playerKyoutouList", "");
                if (playerKyoutouList != null && playerKyoutouList != "")
                {
                    if (playerKyoutouList.Contains(":"))
                    {
                        unitList = new List <string> (playerKyoutouList.Split(delimiterChars2));
                    }
                    else
                    {
                        unitList.Add(playerKyoutouList);
                    }
                    List <string> unit2List = new List <string> ();
                    for (int i = 0; i < unitList.Count; i++)
                    {
                        string playerKyoutouList2 = unitList[i];
                        unit2List = new List <string> (playerKyoutouList2.Split(delimiterChars3));

                        string tempString = unit2List[0] + "-" + unit2List[1] + "-" + unit2List[2] + "-" + unit2List[3] + "-" + unit2List[4];
                        if (unit2List[0] == activeKuniId.ToString())
                        {
                            if (tempKyoutouList != null && tempKyoutouList != "")
                            {
                                tempKyoutouList = tempKyoutouList + ":" + tempString;
                            }
                            else
                            {
                                tempKyoutouList = tempString;
                            }
                        }
                        else
                        {
                            if (nextKyoutouList != "" && nextKyoutouList != null)
                            {
                                nextKyoutouList = nextKyoutouList + ":" + tempString;
                            }
                            else
                            {
                                nextKyoutouList = tempString;
                            }
                        }
                    }
                }

                PlayerPrefs.SetString("tempKyoutouList", tempKyoutouList);
                PlayerPrefs.SetString("playerKyoutouList", nextKyoutouList);


                //Power Keisu
                PlayerPrefs.DeleteKey("activeLink");
                PlayerPrefs.DeleteKey("activePowerType");
                PlayerPrefs.SetInt("activeLink", linkNo);

                //Power Type Config
                if (powerType == 1)
                {
                    int rdm = UnityEngine.Random.Range(0, 3); //1:happen, 0,2:not happen
                    if (rdm == 1)
                    {
                        powerType = 2;
                    }
                }
                else if (powerType == 2)
                {
                    int rdm = UnityEngine.Random.Range(0, 3); //1:happen, 0,2:not happen
                    if (rdm == 1)
                    {
                        powerType = 3;
                    }
                }



                PlayerPrefs.SetInt("activePowerType", powerType);

                PlayerPrefs.Flush();
                //Stop BGM
                GameObject.Find("BGMController").GetComponent <DontDestroySoundOnLoad> ().DestoryFlg = true;

                Stage stage      = new Stage();
                int   stageMapId = stage.getStageMap(activeKuniId, activeStageId);

                if (stageMapId != 4)
                {
                    Application.LoadLevel("preKassen");
                }
                else
                {
                    Application.LoadLevel("preKaisen");
                }
            }
            else
            {
                //Error Message
                audioSources [4].Play();

                msg.hyourouMovieMessage();
            }
        }
    }
Пример #3
0
	public void OnClick () {

		//Hyourou Check
		int nowHyourou = PlayerPrefs.GetInt ("hyourou");

		if(nowHyourou >=5 ){

			//Now on Kuni & Stage
			PlayerPrefs.SetInt("activeKuniId", activeKuniId);
			PlayerPrefs.SetInt("activeStageId", activeStageId);

			//What we can get
			PlayerPrefs.SetInt("activeStageMoney", activeStageMoney);
			PlayerPrefs.SetInt("activeStageExp", activeStageExp);
			PlayerPrefs.SetString("activeItemType", activeItemType);
			PlayerPrefs.SetInt("activeItemId", activeItemId);
			PlayerPrefs.SetFloat("activeItemRatio", activeItemRatio);
			PlayerPrefs.SetInt("activeItemQty", activeItemQty);

			//For Dramatic Enemy Creation
			PlayerPrefs.SetInt("activeDaimyoId", activeDaimyoId);
			PlayerPrefs.SetInt ("activeBusyoQty", activeBusyoQty);
			PlayerPrefs.SetInt ("activeBusyoLv", activeBusyoLv);
			PlayerPrefs.SetInt ("activeButaiQty", activeButaiQty);
			PlayerPrefs.SetInt ("activeButaiLv", activeButaiLv);

			//Hyourou
			int newHyourou = nowHyourou - 5;
			PlayerPrefs.SetInt("hyourou", newHyourou);

			//Gaikou
			int myDaimyo = PlayerPrefs.GetInt ("myDaimyo");
			Gaikou gaikou = new Gaikou ();
			gaikou.downGaikouByAttack (myDaimyo, activeDaimyoId);

			//Reverse Flag
			PlayerPrefs.DeleteKey ("isAttackedFlg");

			//Player Doumei Flg
			PlayerPrefs.DeleteKey("playerEngunList");

			//Enemy Doumei Handling
			string doumeiTemp = "doumei" + activeDaimyoId;
			string enemyDoumeiString = PlayerPrefs.GetString (doumeiTemp);
			char[] delimiterChars = {','};
			List<string> doumeiList = new List<string>();
			if(enemyDoumeiString != null && enemyDoumeiString !=""){
				if(enemyDoumeiString.Contains(",")){
					doumeiList = new List<string> (enemyDoumeiString.Split (delimiterChars));
				}else{
					doumeiList.Add(enemyDoumeiString);
				}
			}
			string seiryoku = PlayerPrefs.GetString ("seiryoku");
			List<string> seiryokuList = new List<string> ();
			seiryokuList = new List<string> (seiryoku.Split (delimiterChars));

			Doumei doumei = new Doumei();
			List<string> okDaimyoList = new List<string> ();
			List<string> checkedList = new List<string> ();
			string dstEngunDaimyoId = "";
			string dstEngunSts = ""; //BusyoId-BusyoLv-ButaiQty-ButaiLv:

			okDaimyoList = doumei.traceNeighborDaimyo(activeKuniId, activeDaimyoId, doumeiList, seiryokuList, checkedList, okDaimyoList);
			if(okDaimyoList.Count !=0){
				for(int k=0; k<okDaimyoList.Count; k++){
					string engunDaimyo = okDaimyoList[k];
					int yukoudo = gaikou.getExistGaikouValue(int.Parse(engunDaimyo), activeDaimyoId);
					
					//engun check
					MainEventHandler main = new MainEventHandler();
					bool dstEngunFlg = main.CheckByProbability (yukoudo);
					if(dstEngunFlg){
						//Engun OK
						dstEngunFlg = true;
						if(dstEngunDaimyoId !=null && dstEngunDaimyoId !=""){
							dstEngunDaimyoId = dstEngunDaimyoId + ":" + engunDaimyo;
							string tempEngunSts = main.getEngunSts(engunDaimyo);
							dstEngunSts = dstEngunSts + ":" + tempEngunSts;
							
						}else{
							dstEngunDaimyoId = engunDaimyo;
							string tempEngunSts = main.getEngunSts(engunDaimyo);
							dstEngunSts = tempEngunSts;
							
						}
					}
				}
				PlayerPrefs.SetString("enemyEngunList", dstEngunSts);

			}


			//Kyoutou Handling

			PlayerPrefs.DeleteKey("tempKyoutouList");
			string tempKyoutouList = "";

			char[] delimiterChars2 = {':'};
			char[] delimiterChars3 = {'-'};
			List<string> unitList = new List<string> ();
			string nextKyoutouList = "";
			string playerKyoutouList = PlayerPrefs.GetString("playerKyoutouList","");
			if(playerKyoutouList !=null && playerKyoutouList != ""){
				if(playerKyoutouList.Contains(":")){
					unitList = new List<string> (playerKyoutouList.Split (delimiterChars2));
				}else{
					unitList.Add(playerKyoutouList);
				}
				List<string> unit2List = new List<string> ();
				for(int i=0; i<unitList.Count; i++){
					string playerKyoutouList2 = unitList[i];
					unit2List = new List<string> (playerKyoutouList2.Split (delimiterChars3));

					string tempString = unit2List[1] + "-" + unit2List[2]+ "-" + unit2List[3]+ "-" + unit2List[4];
					if(unit2List[0] == activeKuniId.ToString()){
						if(tempKyoutouList != null && tempKyoutouList != ""){
							tempKyoutouList = tempKyoutouList + ":" + tempString;
						}else{
							tempKyoutouList = tempString;
						}
					}else{
						if(nextKyoutouList != "" && nextKyoutouList != null){
							nextKyoutouList = nextKyoutouList + ":" + tempString;
						}else{
							nextKyoutouList = tempString;
						}
					}
				}
			}

			PlayerPrefs.SetString("tempKyoutouList",tempKyoutouList);
			PlayerPrefs.SetString("playerKyoutouList",nextKyoutouList);

			PlayerPrefs.Flush();
			Application.LoadLevel("kassen");


		}else{

			//Error Message
			Message msg = new Message();
			string Text = "兵糧が不足しておりますぞ。";
			msg.makeMessageOnBoard(Text);

		}
	}
Пример #4
0
	public void mainHandler(){

		/*Basic Info*/
		//make kuni list
		string seiryoku = PlayerPrefs.GetString ("seiryoku");
		List<string> seiryokuList = new List<string> ();
		char[] delimiterChars = {','};
		seiryokuList = new List<string> (seiryoku.Split (delimiterChars));
		int myDaimyo = PlayerPrefs.GetInt ("myDaimyo");
		GameObject targetKuni = GameObject.Find ("KuniIconView");

		/*Kassen*/
		//1. Randome choice Kassen Qty between 0,1,2,3
		//2. Ratio 50% check
		//3. Random choice Kassen Souce Kuni 1-65
		//4. Destination Check by Mapping
		//		if Same Daimyo between Kassen Souce & Destination Kuni => Skip
		//      else => Make guntai Instance
		//        	 4-1. Destination == myDaimyo
		//			 4-2. Destination == has own relation or master relation  
		//

		//Message
		List<string> messageList = new List<string> ();

		//Count Kassen Qty
		int kassenQty = CountEnemyKassenAction ();

		for (int i=1; i<kassenQty+1; i++) {
			//Check Kassen or Not

			bool kassenFlg = CheckByProbability (kassenRatio);
			if (kassenFlg == true) {
				//target kuni extraction

				while (true) {
					int randomKuni = UnityEngine.Random.Range (1, 65);
					string eDaimyo = seiryokuList [randomKuni - 1];
					string tDaimyo = "";
					bool doumeiFlg = false;

					if (eDaimyo != myDaimyo.ToString ()) {
						//Check Kuni Mapping
						List<int> targetKuniList = new List<int> ();
						KuniInfo kuni = new KuniInfo ();
						targetKuniList = kuni.getMappingKuni (randomKuni);
						
						//Yukoudo Check
						int worstGaikouDaimyo = 0;
						int worstGaikouValue = 100;
						int worstGaikouKuni = 0;
						int worstHeiryokuValue = 100000000;

						SendParam srcSendParam = targetKuni.transform.FindChild (randomKuni.ToString ()).GetComponent<SendParam> ();
						bool aggressiveFlg = srcSendParam.aggressiveFlg;

						for (int k=0; k<targetKuniList.Count; k++) {						
							SendParam sendParam = targetKuni.transform.FindChild (targetKuniList [k].ToString ()).GetComponent<SendParam> ();

							if (aggressiveFlg) {
								//Find worst gaikou daimyo


								tDaimyo = seiryokuList [targetKuniList [k] - 1];
								int gaikouValue = 0;

								if (eDaimyo != tDaimyo) {
									if (tDaimyo == myDaimyo.ToString ()) {
										//Get Gaikou Value

										string eGaikouM = "gaikou" + eDaimyo;
										gaikouValue = PlayerPrefs.GetInt (eGaikouM);

									} else {
										//Gaikou Data Check
										string gaikouTemp = "";
										if (int.Parse (eDaimyo) < int.Parse (tDaimyo)) {
											gaikouTemp = eDaimyo + "gaikou" + tDaimyo;
										} else {
											gaikouTemp = tDaimyo + "gaikou" + eDaimyo;
										}

										if (PlayerPrefs.HasKey (gaikouTemp)) {
											//exsit
											gaikouValue = PlayerPrefs.GetInt (gaikouTemp);

										} else {
											//non exist
											//gaikou check
											gaikouValue = gaikou.getGaikouValue (int.Parse (eDaimyo), int.Parse (tDaimyo));

										}
									}

									//Compare with Previous one
									if (worstGaikouValue > gaikouValue) {
										worstGaikouValue = gaikouValue;
										worstGaikouDaimyo = int.Parse (tDaimyo);
										worstGaikouKuni = targetKuniList [k];
									}
								}
							
							
							} else {
								//Find worst heiryoku daimyo

								tDaimyo = seiryokuList [targetKuniList [k] - 1];

								if (eDaimyo != tDaimyo) {								
									//Heiryoku Check
									int heiryoku = sendParam.heiryoku;

									//Compare with Previous one
									if (worstHeiryokuValue > heiryoku) {
										worstHeiryokuValue = heiryoku;

										int gaikouValue = 0;
										if (tDaimyo == myDaimyo.ToString ()) {
											//Get Gaikou Value
											string eGaikouM = "gaikou" + eDaimyo;
											gaikouValue = PlayerPrefs.GetInt (eGaikouM);

										} else {
											//Gaikou Data Check
											string gaikouTemp = "";
											if (int.Parse (eDaimyo) < int.Parse (tDaimyo)) {
												gaikouTemp = eDaimyo + "gaikou" + tDaimyo;
											} else {
												gaikouTemp = tDaimyo + "gaikou" + eDaimyo;
											}
											if (PlayerPrefs.HasKey (gaikouTemp)) {
												//exsit
												gaikouValue = PlayerPrefs.GetInt (gaikouTemp);
											} else {
												//non exist
												gaikouValue = gaikou.getGaikouValue (int.Parse (eDaimyo), int.Parse (tDaimyo));
											}
										}
										worstGaikouValue = gaikouValue;
										worstGaikouDaimyo = int.Parse (tDaimyo);
										worstGaikouKuni = targetKuniList [k];

									}
								}

							}

						}//Loop End

						//Create Guntai Instance
						if (worstGaikouValue != 100) {
							int kassenRatio2 = 100 - worstGaikouValue;

							//doumei check
							string doumeiCheck = "doumei" + eDaimyo;
							if(PlayerPrefs.HasKey(doumeiCheck)){
								string cDoumei = PlayerPrefs.GetString(doumeiCheck);
								List<string> cDoumeiList = new List<string>();
								if(cDoumei.Contains(",")){
									cDoumeiList = new List<string> (cDoumei.Split (delimiterChars));

								}else{
									cDoumeiList.Add(cDoumei);
								}

								//If Doumei Daimyo -> Half Ratio
								if(cDoumeiList.Contains(worstGaikouDaimyo.ToString())){
									doumeiFlg = true;
									kassenRatio2 = kassenRatio2/2;
								}else{
									doumeiFlg = false;
								}
							}

							bool GaikouValueFlg = CheckByProbability (kassenRatio2);
							if (GaikouValueFlg) {
								//Make Guntai Instance
								string key = randomKuni.ToString () + "-" + worstGaikouKuni.ToString ();
								bool ExistFlg = false;

								//Exist Check Same Daimyo
								foreach (GameObject obs in  GameObject.FindGameObjectsWithTag("Gunzei")){
									int gunzeiSrcDaimyoId = obs.GetComponent<Gunzei>().srcDaimyoId;

									if(int.Parse(eDaimyo) == gunzeiSrcDaimyoId){
										ExistFlg = true;
									}
								}

								if(!ExistFlg){
									string path = "Prefabs/Map/Gunzei";
									GameObject Gunzei = Instantiate (Resources.Load (path)) as GameObject;			
									Gunzei.transform.SetParent (GameObject.Find ("Panel").transform);
									Gunzei.transform.localScale = new Vector2 (1, 1);

									//Location
									int srcX = kuni.getKuniLocationX(randomKuni);
									int srcY = kuni.getKuniLocationY(randomKuni);
									int dstX = kuni.getKuniLocationX(worstGaikouKuni);
									int dstY = kuni.getKuniLocationY(worstGaikouKuni);
									string direction = "";
									Gunzei gunzei = new Gunzei ();

									if(srcX < dstX){
										Gunzei.transform.localScale = new Vector2 (1, 1);
										direction = "right";
									}else{
										Gunzei.transform.localScale = new Vector2 (-1, 1);
										direction = "left";
										Gunzei.GetComponent<Gunzei> ().leftFlg = true;

									}

									int aveX = (srcX + dstX)/2;
									int aveY = (srcY + dstY)/2;
									RectTransform GunzeiTransform = Gunzei.GetComponent<RectTransform> ();
									GunzeiTransform.anchoredPosition = new Vector3 (aveX, aveY, 0);

									Gunzei.GetComponent<Gunzei> ().key = key;
									Gunzei.GetComponent<Gunzei> ().srcKuni = randomKuni;
									Gunzei.GetComponent<Gunzei> ().srcDaimyoId = int.Parse (eDaimyo);
									string srcDaimyoName = daimyo.getName (int.Parse (eDaimyo));
									Gunzei.GetComponent<Gunzei> ().srcDaimyoName = srcDaimyoName;
									Gunzei.GetComponent<Gunzei> ().dstKuni = worstGaikouKuni;
									Gunzei.GetComponent<Gunzei> ().dstDaimyoId = worstGaikouDaimyo;
									string dstDaimyoName = daimyo.getName (worstGaikouDaimyo);
									Gunzei.GetComponent<Gunzei> ().dstDaimyoName = dstDaimyoName;
									int myHei = gunzei.heiryokuCalc (randomKuni);
									Gunzei.GetComponent<Gunzei> ().myHei = myHei;
									Gunzei.name = key;

									//Engun from Doumei
									Doumei doumei = new Doumei();
									List<string> doumeiDaimyoList = new List<string> ();
									bool dstEngunFlg = false;
									string dstEngunDaimyoId = ""; //2:3:5 
									string dstEngunHei = "";
									string dstEngunSts = ""; //BusyoId-BusyoLv-ButaiQty-ButaiLv:
									int totalEngunHei = 0;

									doumeiDaimyoList = doumei.doumeiExistCheck(worstGaikouDaimyo,eDaimyo);

									if(doumeiDaimyoList.Count != 0){
										//Doumei Exist

										//Trace Check
										List<string> okDaimyoList = new List<string> ();
										List<string> checkList = new List<string> ();
										okDaimyoList = doumei.traceNeighborDaimyo(worstGaikouKuni, worstGaikouDaimyo, doumeiDaimyoList, seiryokuList, checkList,okDaimyoList);

										if(okDaimyoList.Count !=0){
											//Doumei & Neghbor Daimyo Exist

											for(int k=0; k<okDaimyoList.Count; k++){
												string engunDaimyo = okDaimyoList[k];
												int yukoudo = gaikou.getExistGaikouValue(int.Parse(engunDaimyo), worstGaikouDaimyo);

												//engun check

												dstEngunFlg = CheckByProbability (yukoudo);
												if(dstEngunFlg){
													//Engun OK
													dstEngunFlg = true;
													if(dstEngunDaimyoId !=null && dstEngunDaimyoId !=""){
														dstEngunDaimyoId = dstEngunDaimyoId + ":" + engunDaimyo;
														string tempEngunSts = getEngunSts(engunDaimyo);
														int tempEngunHei = getEngunHei(tempEngunSts);
														dstEngunHei = dstEngunHei + ":" + tempEngunHei.ToString();
														totalEngunHei = totalEngunHei + tempEngunHei;
														dstEngunSts = dstEngunSts + ":" + tempEngunSts;

													}else{
														dstEngunDaimyoId = engunDaimyo;
														string tempEngunSts = getEngunSts(engunDaimyo);
														int tempEngunHei = getEngunHei(tempEngunSts);
														dstEngunHei = tempEngunHei.ToString();
														totalEngunHei = tempEngunHei;
														dstEngunSts = tempEngunSts;

													}
												}
											}
											Gunzei.GetComponent<Gunzei> ().dstEngunFlg = dstEngunFlg;
											Gunzei.GetComponent<Gunzei> ().dstEngunDaimyoId = dstEngunDaimyoId;
											Gunzei.GetComponent<Gunzei> ().dstEngunHei = dstEngunHei;
											Gunzei.GetComponent<Gunzei> ().dstEngunSts = dstEngunSts;
										}
									}

									//Set Value
									//CreateTime,srcDaimyoId,dstDaimyoId,srcDaimyoName,dstDaimyoName, srcHei,locationX,locationY,left or right, engunFlg, engunDaimyoId(A:B:C), dstEngunHei(1000:2000:3000), dstEngunSts
									string keyValue = "";
									string createTime = System.DateTime.Now.ToString ();
									keyValue = createTime + "," + eDaimyo + "," + worstGaikouDaimyo + "," + srcDaimyoName + "," + dstDaimyoName + "," + myHei + "," + aveX + "," + aveY + "," + direction + "," + dstEngunFlg + "," + dstEngunDaimyoId + "," + dstEngunHei + ","+ dstEngunSts;
									PlayerPrefs.SetString (key, keyValue);
									string keyHistory = PlayerPrefs.GetString ("keyHistory");
									if(keyHistory == null || keyHistory == ""){
										keyHistory = key;
									}else{
										keyHistory = keyHistory + "," + key;
									}
									PlayerPrefs.SetString ("keyHistory", keyHistory);
									flush ();

									string kassenText = "";
									if(!dstEngunFlg){
										kassenText = srcDaimyoName + "が" + dstDaimyoName + "討伐の兵" + myHei + "人を起こしました。";
									}else{
										kassenText = srcDaimyoName + "が" + dstDaimyoName + "討伐の兵" + myHei + "人を起こしました。\n防衛側の同盟国が援軍" + totalEngunHei + "人を派兵しました。";
									}
									messageList.Add (kassenText);


									if(doumeiFlg){
										//Delete doumei
										doumei.deleteDoumei(eDaimyo, worstGaikouDaimyo.ToString());

										//Zero Gaikou
										string tempYukou = "";
										if(tDaimyo == myDaimyo.ToString()){
											tempYukou = "gaikou" + eDaimyo;
										}else{
											if(worstGaikouDaimyo < int.Parse(eDaimyo)){
												tempYukou = worstGaikouDaimyo.ToString() + "gaikou" + eDaimyo;
											}else{
												tempYukou = eDaimyo + "gaikou" + worstGaikouDaimyo.ToString();
											}
										}
										PlayerPrefs.SetInt(tempYukou,0);


										PlayerPrefs.Flush ();

									}
								}
							}
						}
						break;
					}
				}
			}
		}
	
		/************/
		/***Gaikou***/
		/************/
		int gaikouQty = CountEnemyGaikouAction ();
		
		for (int i=1; i<gaikouQty+1; i++) {

			bool gaikouFlg = CheckByProbability (gaikouRatio);

			if (gaikouFlg == true) {
				//Do gaikou

				int randomKuni = UnityEngine.Random.Range (1, 66);
				int srcDaimyoId = int.Parse (seiryokuList [randomKuni - 1]);
				string srcDaimyoName = daimyo.getName (srcDaimyoId);

				if (srcDaimyoId != myDaimyo) {	

					List<int> targetKuniList = new List<int> ();
					KuniInfo kuni = new KuniInfo ();
					targetKuniList = kuni.getMappingKuni (randomKuni);

					//Yukoudo Check
					int bestGaikouDaimyo = 0;
					int bestGaikouValue = 0;
					int bestGaikouKuni = 0;
					int bestHeiryokuValue = 0;

					SendParam sendParamSrc = targetKuni.transform.FindChild (randomKuni.ToString ()).GetComponent<SendParam> ();
					bool aggressiveFlg = sendParamSrc.aggressiveFlg;

					for (int k=0; k<targetKuniList.Count; k++) {

						SendParam sendParam = targetKuni.transform.FindChild (targetKuniList [k].ToString ()).GetComponent<SendParam> ();

						if (aggressiveFlg) {
							//Find best gaikou daimyo

							int dstDaimyoId = int.Parse (seiryokuList [targetKuniList [k] - 1]);
							int gaikouValue = 0;

							if (srcDaimyoId != dstDaimyoId) {
								if (dstDaimyoId == myDaimyo) {
									//Get Gaikou Value

									string eGaikouM = "gaikou" + srcDaimyoId;
									gaikouValue = PlayerPrefs.GetInt (eGaikouM);

								} else {
									//Gaikou Data Check
									string gaikouTemp = "";
									if (srcDaimyoId < dstDaimyoId) {
										gaikouTemp = srcDaimyoId + "gaikou" + dstDaimyoId;
									} else {
										gaikouTemp = dstDaimyoId + "gaikou" + srcDaimyoId;
									}

									if (PlayerPrefs.HasKey (gaikouTemp)) {
										//exsit
										gaikouValue = PlayerPrefs.GetInt (gaikouTemp);

									} else {
										//non exist
										//gaikou check
										gaikouValue = gaikou.getGaikouValue (srcDaimyoId, dstDaimyoId);

									}
								}


								//Compare with Previous one
								//Best one
								if (gaikouValue >= bestGaikouValue) {
									bestGaikouValue = gaikouValue;
									bestGaikouDaimyo = dstDaimyoId;
									bestGaikouKuni = targetKuniList [k];

								}
							}


						} else {
							//Find best heiryoku daimyo
							int dstDaimyoId = int.Parse (seiryokuList [targetKuniList [k] - 1]);

							if (srcDaimyoId != dstDaimyoId) {								
								//Heiryoku Check
								int heiryoku = sendParam.heiryoku;

								//Compare with Previous one
								if (heiryoku >= bestHeiryokuValue) {
									bestHeiryokuValue = heiryoku;

									int gaikouValue = 0;
									if (dstDaimyoId == myDaimyo) {
										//Get Gaikou Value
										string eGaikouM = "gaikou" + srcDaimyoId;
										gaikouValue = PlayerPrefs.GetInt (eGaikouM);

									} else {
										//Gaikou Data Check
										string gaikouTemp = "";
										if (srcDaimyoId < dstDaimyoId) {
											gaikouTemp = srcDaimyoId + "gaikou" + dstDaimyoId;
										} else {
											gaikouTemp = dstDaimyoId + "gaikou" + srcDaimyoId;
										}
										if (PlayerPrefs.HasKey (gaikouTemp)) {
											//exsit
											gaikouValue = PlayerPrefs.GetInt (gaikouTemp);
										} else {
											//non exist
											gaikouValue = gaikou.getGaikouValue (srcDaimyoId, dstDaimyoId);
										}
									}
									bestGaikouValue = gaikouValue;
									bestGaikouDaimyo = dstDaimyoId;
									bestGaikouKuni = targetKuniList [k];
								}


							}

						}

					}//Loop End


					//Gaikou Action
					float percent = UnityEngine.Random.value;
					percent = percent * 100;

					int gaikouAction = 0;
					if (percent <= 60) {
						gaikouAction = 1; //Mitsugi
					} else if (60 < percent && percent <= 97) {
						gaikouAction = 2; //Ryugen
					} else if (97 < percent && percent <= 100) {
						gaikouAction = 3; //Doumei
					}


					if (gaikouAction == 1) {
						//1. yukoudo up(Mitsugimono) 

						bool yukoudoUpFlg = CheckByProbability (yukoudoUpMissRatio);

						if (yukoudoUpFlg == true) {
							//Choose Target Daimyo

							string dstDaimyoName = daimyo.getName (bestGaikouDaimyo);

							if (bestGaikouDaimyo == myDaimyo) {
								//In the case that MyDaimyo receive Mitsugimono
								int addYukoudo = UpYukouValueWithMyDaimyo (myDaimyo, bestGaikouDaimyo);
								int addMoney = addYukoudo * 1000;
								string yukouUpText = srcDaimyoName + "殿が御屋形様に、金" + addMoney.ToString() + "の貢物を送って参りました。\t友好度が" + addYukoudo + "上がります。";
								int myMoney = PlayerPrefs.GetInt("money");
								myMoney = myMoney + addMoney;
								PlayerPrefs.SetInt("money",myMoney);
								flush ();
								GameObject.Find ("MoneyValue").GetComponent<Text>().text = myMoney.ToString();

								messageList.Add (yukouUpText);

							} else {
								//In the case between other daimyos
								int addYukoudo = UpYukouValueWithOther (srcDaimyoId, bestGaikouDaimyo);
								string yukouUpText = srcDaimyoName + "が" + dstDaimyoName + "に貢物をしました。友好度が" + addYukoudo + "上がります。";
								messageList.Add (yukouUpText);
							}

						}

					} else if (gaikouAction == 2) {
						//2. yukoudo down(Ryugen)

						bool yukoudoDownFlg = CheckByProbability (yukoudoDownMissRatio);

						if (yukoudoDownFlg == true) {
							//Choose Target Daimyo
							int reduceYukoudo = 0;

							if (bestGaikouDaimyo != 0) {
								if (bestGaikouDaimyo == myDaimyo) {
									//My Daimyo
									string dstDaimyoName = "";
									reduceYukoudo = DownYukouValueWithMyDaimyo (myDaimyo, srcDaimyoId);
									dstDaimyoName = daimyo.getName (srcDaimyoId);

									string yukouDownText = "何者かが当家と" + dstDaimyoName + "間に流言を流し、友好度が" + reduceYukoudo + "下がりました。";
									messageList.Add (yukouDownText);
								} else {
									reduceYukoudo = DownYukouValueWithOther (srcDaimyoId, bestGaikouDaimyo);
									string dst1stDaimyoName = daimyo.getName (srcDaimyoId);
									string dst2ndDaimyoName = daimyo.getName (bestGaikouDaimyo);
									string yukouDownText = "何者かが" + dst1stDaimyoName + "と" + dst2ndDaimyoName + "間に流言を流し、友好度が" + reduceYukoudo + "下がりました。";
									messageList.Add (yukouDownText);

								}
							}
						}

					} else if (gaikouAction == 3) {
						//3. doumei
						Gaikou gaiko = new Gaikou();
						int yukoudo = gaikou.getExistGaikouValue(srcDaimyoId, bestGaikouDaimyo);
						bool doumeiFlg = CheckByProbability (yukoudo);

						if (doumeiFlg == true) {

							if (bestGaikouDaimyo == myDaimyo) {
								//
								//
								//
								//
								//
								//
								//
								//



							} else {
								//Exist Check
								string doumeiTmp = "doumei" + srcDaimyoId;
								string doumeiString = PlayerPrefs.GetString (doumeiTmp);
								List<string> doumeiList = new List<string> ();
								if (doumeiString != null && doumeiString != "") {
									if (doumeiString.Contains (",")) {
										doumeiList = new List<string> (doumeiString.Split (delimiterChars));
									} else {
										doumeiList.Add (doumeiString);
									}
								}

								if (!doumeiList.Contains (bestGaikouDaimyo.ToString())) {
									//Not Exist Case
									//Doumei Data Register

									string newDoumei1 = "";
									if (doumeiString != null && doumeiString != "") {
										newDoumei1 = doumeiString + "," + bestGaikouDaimyo;
									} else {
										newDoumei1 = bestGaikouDaimyo.ToString();
									}
									PlayerPrefs.SetString (doumeiTmp, newDoumei1);

									string doumeiTmp2 = "doumei" + bestGaikouDaimyo;
									string doumeiString2 = PlayerPrefs.GetString (doumeiTmp2);
									string newDoumei2 = "";
									if (doumeiString2 != null && doumeiString2 != "") {
										newDoumei2 = doumeiString2 + "," + srcDaimyoId;
									} else {
										newDoumei2 = srcDaimyoId.ToString();
									}
									PlayerPrefs.SetString (doumeiTmp2, newDoumei2);

									flush ();

									string dst1stDaimyoName = daimyo.getName (srcDaimyoId);
									string dst2ndDaimyoName = daimyo.getName (bestGaikouDaimyo);
									string doumeiText = dst1stDaimyoName + "と" + dst2ndDaimyoName + "間に同盟が成立しました。";
									messageList.Add (doumeiText);
								}

							}
						}


					} //else if (gaikouAction == 4) {
						//add here
					//}
				}
			}
		}


		//Check Shinobi Cyouhou
		string cyouhou = PlayerPrefs.GetString("cyouhou");
		List<string> cyouhouList = new List<string> ();
		if (cyouhou != null && cyouhou != "") {
			if(cyouhou.Contains(",")){
				cyouhouList = new List<string> (cyouhou.Split (delimiterChars));
			}else{
				cyouhouList.Add(cyouhou);
			}
		}
		for(int i=0; i<cyouhouList.Count; i++){
			int kuniId = int.Parse(cyouhouList [i]);
			string snbTmp = "cyouhou" + kuniId.ToString ();
			int rank = PlayerPrefs.GetInt(snbTmp);

			float missPercent = 0;
			if(rank == 1){
				missPercent = 30;

			}else if(rank == 2){
				missPercent = 15;

			}else if(rank == 3){
				missPercent = 5;

			}

			float percent = Random.value;
			percent = percent * 100;

			if (percent < missPercent) {
				//Miss
				PlayerPrefs.DeleteKey(snbTmp);
				cyouhouList.Remove (kuniId.ToString());
				string newCyouhou = "";
				for(int j=0;j<cyouhouList.Count;j++){
					if (j == 0) {
						newCyouhou = cyouhouList[j];
					} else {
						newCyouhou = newCyouhou + "," + cyouhouList[j];
					}
				}
				PlayerPrefs.SetString ("cyouhou",newCyouhou);


				//Reset Chouhou Id
				targetKuni.transform.FindChild(kuniId.ToString()).GetComponent<SendParam>().cyouhouSnbRankId = 0;


				//Message
				KuniInfo kuni = new KuniInfo();
				string kuniName = kuni.getKuniName(kuniId);

				int daimyoId = int.Parse(seiryokuList [kuniId - 1]);
				Daimyo daimyo = new Daimyo ();
				string daimyoName = daimyo.getName (daimyoId); 

				int reduceYukoudo = DownYukouValueWithMyDaimyo (myDaimyo, daimyoId);

				string cyouhouMissText =  kuniName + "に潜伏中の忍が見つかりました。\n" + daimyoName + "との友好度が"+reduceYukoudo+"下がりました。";
				messageList.Add (cyouhouMissText);

			}

		}
		PlayerPrefs.Flush();



		/*Decrease Yukou with Doumei koku*/
		string myDoumei = PlayerPrefs.GetString ("doumei");
		List<string> myDoumeiList = new List<string> ();
		if (myDoumei != null && myDoumei != "") {
			if(myDoumei.Contains(",")){
				myDoumeiList = new List<string> (myDoumei.Split (delimiterChars));
			}else{
				myDoumeiList.Add(myDoumei);
			}
		}
		for (int j=0; j<myDoumeiList.Count; j++) {
			string doumeiDaimyo = myDoumeiList[j];
			string yukouTemp = "gaikou" + doumeiDaimyo;
			int yukouWithDoumei = PlayerPrefs.GetInt (yukouTemp);
			int reduceYukou = UnityEngine.Random.Range(0,3);
			yukouWithDoumei = yukouWithDoumei - reduceYukou;

			PlayerPrefs.SetInt (yukouTemp,yukouWithDoumei);

			/*Doumei Clear Check*/
			if(yukouWithDoumei<30){
				//My Doumei Clear
				myDoumeiList.Remove(doumeiDaimyo);
				string newMyDoumei = "";
				for(int i=0; i<myDoumeiList.Count; i++){
					if(i==0){
						newMyDoumei = myDoumeiList[i];
					}else{
						newMyDoumei = newMyDoumei + "," + myDoumeiList[i];
					}
				}
				PlayerPrefs.SetString ("doumei",newMyDoumei);

				//Opposite Doumei Clear
				string otherTemp = "doumei" + doumeiDaimyo;
				string otherDoumei = PlayerPrefs.GetString (otherTemp);
				List<string> otherDoumeiList = new List<string> ();
				if (otherDoumei != null && otherDoumei != "") {
					if(otherDoumei.Contains(",")){
						otherDoumeiList = new List<string> (otherDoumei.Split (delimiterChars));
					}else{
						otherDoumeiList.Add(otherDoumei);
					}
				}
				otherDoumeiList.Remove(myDaimyo.ToString());
				string newOtherDoumei = "";
				for(int i=0; i<otherDoumeiList.Count; i++){
					if(i==0){
						newOtherDoumei = otherDoumeiList[i];
					}else{
						newOtherDoumei = newOtherDoumei + "," + otherDoumeiList[i];
					}
				}
				PlayerPrefs.SetString (otherTemp,newOtherDoumei);

				//Icon & Flg Change
				KuniInfo kuni = new KuniInfo();
				kuni.deleteDoumeiKuniIcon(int.Parse(doumeiDaimyo));


				//Message
				string dstDaimyoName = daimyo.getName (int.Parse(doumeiDaimyo));
				string doumeiClearText = "友好度悪化により、当家と" + dstDaimyoName + "間の同盟が解消しました。";
				messageList.Add (doumeiClearText);
			}

			PlayerPrefs.Flush();

		}

		/*Decrease Yukou with Doumei koku in other county*/
		List<string> activeDaimyoList = new List<string> ();
		for (int k=0; k<seiryokuList.Count; k++) {
			string daimyoId = seiryokuList[k];

			if(int.Parse(daimyoId) != myDaimyo && !activeDaimyoList.Contains(daimyoId)){
				activeDaimyoList.Add(daimyoId);
			}
		}

		for(int l=0; l<activeDaimyoList.Count; l++){
			string activeDaimyoId = activeDaimyoList[l];
			string temp = "doumei" + activeDaimyoId;
			if(PlayerPrefs.HasKey(temp)){
				string doumeiString = PlayerPrefs.GetString(temp);

				if(doumeiString != null && doumeiString != ""){

					List<string> doumeiTargetList = new List<string> ();
					if(doumeiString.Contains(",")){
						doumeiTargetList = new List<string> (doumeiString.Split (delimiterChars));
					}else{
						doumeiTargetList.Add(doumeiString);
					}

					for(int m=0; m<doumeiTargetList.Count; m++){
						string targetDaimyoId = doumeiTargetList[m];

						string gaikoTemp = "";
						if(int.Parse(activeDaimyoId)<int.Parse(targetDaimyoId)){
							gaikoTemp = activeDaimyoId + "gaikou" + targetDaimyoId;
						}else{
							gaikoTemp = targetDaimyoId + "gaikou" + activeDaimyoId;
						}
						if(PlayerPrefs.HasKey(gaikoTemp)){
							int gaikouValue = PlayerPrefs.GetInt(gaikoTemp);

							if(gaikouValue <30){
								//Doumei Clear
								//src to dst
								doumeiTargetList.Remove(targetDaimyoId);
								string newDoumei1 = "";
								for(int n=0; n<doumeiTargetList.Count; n++){
									if(n==0){
										newDoumei1 = doumeiTargetList[n];
									}else{
										newDoumei1 = newDoumei1 +"," + doumeiTargetList[n];
									}
								}
								PlayerPrefs.SetString(temp,newDoumei1);

								//dst to src
								string tgtTemp =  "doumei" + targetDaimyoId;
								string tgtDoumeiString = PlayerPrefs.GetString(tgtTemp);
								List<string> tgtDoumeiList = new List<string> ();
								if(tgtDoumeiString!=null && tgtDoumeiString != ""){
									if(tgtDoumeiString.Contains(",")){
										tgtDoumeiList = new List<string> (tgtDoumeiString.Split (delimiterChars));
									}else{
										tgtDoumeiList.Add(tgtDoumeiString);
									}
									tgtDoumeiList.Remove(activeDaimyoId);

									string newDoumei2 = "";
									for(int n=0; n<tgtDoumeiList.Count; n++){
										if(n==0){
											newDoumei2 = tgtDoumeiList[n];
										}else{
											newDoumei2 = newDoumei2 +"," + tgtDoumeiList[n];
										}
									}
									PlayerPrefs.SetString(tgtTemp,newDoumei2);
								}

								string srcDaimyoName = daimyo.getName(int.Parse(activeDaimyoId));
								string dstDaimyoName = daimyo.getName(int.Parse(targetDaimyoId));

								string doumeiClearText = "友好度悪化により、"+ srcDaimyoName+"と" + dstDaimyoName + "間の同盟が解消しました。";
								messageList.Add (doumeiClearText);
								PlayerPrefs.Flush();
							}
						}
					}
				}
			}
		}

		//Delete Cyouryaku Data
		string cyoryakuHst = PlayerPrefs.GetString("cyouryaku");
		List<string> cyoryakuHstList = new List<string> ();

		if(cyoryakuHst != null && cyoryakuHst != ""){
			if (cyoryakuHst.Contains (",")) {
				cyoryakuHstList = new List<string> (cyoryakuHst.Split (delimiterChars));
			} else {
				cyoryakuHstList.Add (cyoryakuHst);
			}

			for (int i=0; i<cyoryakuHstList.Count; i++) {
				string tmp = cyoryakuHstList [i];
				PlayerPrefs.DeleteKey (tmp);
			}
			PlayerPrefs.DeleteKey ("cyouryaku");
			PlayerPrefs.Flush ();
		}

		
		/*Message*/
		if (messageList.Count != 0) {
			/*Common Process*/
			//make back
			string pathOfBack = "Prefabs/Common/TouchBack";
			GameObject back = Instantiate(Resources.Load (pathOfBack)) as GameObject;
			back.transform.SetParent(GameObject.Find ("Panel").transform);
			back.transform.localScale = new Vector2 (1,1);
			back.transform.localPosition = new Vector2 (0,0);

			//make board
			string pathOfBoard = "Prefabs/Event/EventBoard";
			GameObject board = Instantiate(Resources.Load (pathOfBoard)) as GameObject;
			board.transform.SetParent(GameObject.Find ("Panel").transform);
			board.transform.localScale = new Vector2 (1,1);


			string pathOfScroll = "Prefabs/Event/EventScrollView";
			GameObject scroll = Instantiate(Resources.Load (pathOfScroll)) as GameObject;
			scroll.transform.SetParent(board.transform);
			scroll.transform.localScale = new Vector2 (1,1);
			RectTransform scrollTransform = scroll.GetComponent<RectTransform> ();
			scrollTransform.anchoredPosition = new Vector3 (0, -40, 0);

			string pathOfSlot = "Prefabs/Event/EventSlot";
			foreach (string text in messageList) {
				GameObject slot = Instantiate(Resources.Load (pathOfSlot)) as GameObject;
				slot.transform.SetParent(scroll.transform.FindChild("Content").transform);
				slot.transform.FindChild("EventText").GetComponent<Text>().text = text;
				slot.transform.localScale = new Vector2 (1,1);
			}
		}


	}
Пример #5
0
    // Use this for initialization
    public void OnClick()
    {
        Message    msg         = new Message();
        Gaikou     gaikou      = new Gaikou();
        CloseBoard closeScript = GameObject.Find("close").GetComponent <CloseBoard> ();

        daimyoId = closeScript.daimyoId;

        if (hyourouOKflg)
        {
            if (moneyOKflg)
            {
                //Track
                int TrackGaikouNo = PlayerPrefs.GetInt("TrackGaikouNo", 0);
                TrackGaikouNo = TrackGaikouNo + 1;
                PlayerPrefs.SetInt("TrackGaikouNo", TrackGaikouNo);


                if (name == "DoMitsugiBtn")
                {
                    string tempGaikou = "gaikou" + daimyoId;
                    int    nowYukoudo = 0;
                    if (PlayerPrefs.HasKey(tempGaikou))
                    {
                        nowYukoudo = PlayerPrefs.GetInt(tempGaikou);
                    }
                    else
                    {
                        nowYukoudo = 50;
                    }

                    float percent = UnityEngine.Random.value;
                    percent = percent * 100;
                    float tmpYukoudo = (float)nowYukoudo;
                    if (tmpYukoudo < 5)
                    {
                        tmpYukoudo = 5;
                    }

                    if (percent <= tmpYukoudo * 2)
                    {
                        //Success
                        audioSources[3].Play();
                        reduceMoneyHyourou();
                        addUsedBusyo(busyoId);

                        //Doumei
                        bool doumeiFlg = closeScript.doumeiFlg;

                        //Add Yukoudo
                        // AddYukoudo = (Money/200)*chiryaku/500
                        int addYukoudo = (paiedMoney / 200) + (busyoChiryaku / 100);
                        if (addYukoudo <= 0)
                        {
                            addYukoudo = 1;
                        }


                        if (doumeiFlg)
                        {
                            addYukoudo = addYukoudo * 2;
                        }


                        int newYukoudo = nowYukoudo + addYukoudo;
                        if (newYukoudo > 100)
                        {
                            newYukoudo = 100;
                        }
                        PlayerPrefs.SetInt(tempGaikou, newYukoudo);
                        GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString();

                        //Change new yukoudo
                        closeScript.yukoudo = newYukoudo;

                        //Message
                        string OKtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            OKtext = "Gave money " + paiedMoney + " to " + daimyoName + ".\n Friendship increased " + addYukoudo + " point";
                        }
                        else
                        {
                            OKtext = daimyoName + "に金" + paiedMoney + "の貢物をしました。\n友好度が" + addYukoudo + "上がりますぞ。";
                        }
                        msg.makeMessage(OKtext);
                        PlayerPrefs.SetBool("questDailyFlg28", true);

                        PlayerPrefs.Flush();

                        //Extension Mark Handling
                        MainStageController main = new MainStageController();
                        main.questExtension();

                        upYukouOnIcon(daimyoId, newYukoudo);
                    }
                    else
                    {
                        //Fail
                        audioSources[4].Play();
                        paiedMoney = 0;
                        reduceMoneyHyourou();

                        //Message
                        string NGtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            NGtext = daimyoName + " declined our money.\n He doesn't want to build a good relationship with us";
                        }
                        else
                        {
                            NGtext = daimyoName + "に貢物を体よく断られ申した。\n当家と関係を修復する気はないようですな。";
                        }
                        msg.makeMessage(NGtext);
                    }
                    //Back
                    GameObject.Find("return").GetComponent <MenuReturn> ().OnClick();
                }
                else if (name == "DoDoumeiBtn")
                {
                    reduceMoneyHyourou();

                    //Doumei
                    float percent = Random.value;
                    percent = percent * 100;

                    if (percent <= doumeiRatio)
                    {
                        //Doumei Success
                        audioSources [3].Play();

                        //Track
                        int TrackDoumeiNo = PlayerPrefs.GetInt("TrackDoumeiNo", 0);
                        TrackDoumeiNo = TrackDoumeiNo + 1;
                        PlayerPrefs.SetInt("TrackDoumeiNo", TrackDoumeiNo);


                        addUsedBusyo(busyoId);

                        string doumei = PlayerPrefs.GetString("doumei");
                        if (doumei == null || doumei == "")
                        {
                            doumei = daimyoId.ToString();
                        }
                        else
                        {
                            doumei = doumei + "," + daimyoId.ToString();
                        }

                        //Data
                        int    myDaimyo      = PlayerPrefs.GetInt("myDaimyo");
                        string cpuDoumeiTemp = "doumei" + daimyoId.ToString();
                        string cpuDoumei     = PlayerPrefs.GetString(cpuDoumeiTemp);
                        if (cpuDoumei != null & cpuDoumei != "")
                        {
                            cpuDoumei = cpuDoumei + "," + myDaimyo.ToString();
                        }
                        else
                        {
                            cpuDoumei = myDaimyo.ToString();
                        }
                        PlayerPrefs.SetString(cpuDoumeiTemp, cpuDoumei);
                        PlayerPrefs.SetString("doumei", doumei);

                        //Change Target Flg & Kuni Icon Color
                        string        seiryoku       = PlayerPrefs.GetString("seiryoku");
                        char[]        delimiterChars = { ',' };
                        List <string> seiryokuList   = new List <string> ();
                        seiryokuList = new List <string> (seiryoku.Split(delimiterChars));
                        GameObject KuniIconView = GameObject.Find("KuniIconView").gameObject;

                        Color doumeiColor = new Color(100f / 255f, 130f / 255f, 255f / 255f, 255f / 255f);                          //Blue
                        for (int i = 0; i < seiryokuList.Count; i++)
                        {
                            int tempDaimyoId = int.Parse(seiryokuList [i]);

                            if (tempDaimyoId == daimyoId)
                            {
                                int        kuniId   = i + 1;
                                GameObject kuniIcon = KuniIconView.transform.FindChild(kuniId.ToString()).gameObject;
                                kuniIcon.GetComponent <Image> ().color         = doumeiColor;
                                kuniIcon.GetComponent <SendParam> ().doumeiFlg = true;
                            }
                        }

                        PlayerPrefs.SetBool("questSpecialFlg2", true);
                        //Extension Mark Handling
                        MainStageController main = new MainStageController();
                        main.questExtension();

                        //Msg
                        string OKtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            OKtext = "Congratulations.\n" + "We concluded an alliance with" + daimyoName + ".\n" + "we got some of strategic options.";
                        }
                        else
                        {
                            OKtext = "教悦至極にございます。" + daimyoName + "と同盟を結びましたぞ。\n" + "戦略の幅が広がりますな。";
                        }
                        msg.makeMessage(OKtext);

                        //If Gunzei Exist
                        foreach (GameObject obs in  GameObject.FindGameObjectsWithTag("Gunzei"))
                        {
                            int srcDaimyoId = obs.GetComponent <Gunzei>().srcDaimyoId;
                            int dstDaimyoId = obs.GetComponent <Gunzei>().dstDaimyoId;
                            if (srcDaimyoId == daimyoId && dstDaimyoId == myDaimyo)
                            {
                                Gunzei gunzeiScript = new Gunzei();
                                gunzeiScript.deleteGunzei(obs);
                            }
                        }


                        Destroy(GameObject.Find("smallBoard(Clone)"));
                        Destroy(GameObject.Find("TouchBack(Clone)"));
                    }
                    else
                    {
                        //Doumie Failed
                        audioSources [4].Play();

                        int maxReduceValue = 3;
                        int nowYukoudo     = gaikou.getMyGaikou(daimyoId);
                        int newYukoudo     = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue);
                        int reduceYukoudo  = nowYukoudo - newYukoudo;
                        closeScript.yukoudo = newYukoudo;

                        GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString();
                        string NGtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            NGtext = daimyoName + " declined our proposal. \n" + "Friendship decreased " + reduceYukoudo + " point";
                        }
                        else
                        {
                            NGtext = daimyoName + "に体よく断られ申した。\n友好度が" + reduceYukoudo + "下がりますぞ。";
                        }
                        msg.makeMessage(NGtext);

                        downYukouOnIcon(daimyoId, newYukoudo);

                        //Back
                        GameObject.Find("return").GetComponent <MenuReturn> ().OnClick();
                    }

                    PlayerPrefs.Flush();
                }
                else if (name == "DoKyoutouBtn")
                {
                    reduceMoneyHyourou();

                    //Kyoutou Check
                    float percent = Random.value;
                    percent = percent * 100;
                    if (percent <= kyoutouRatio)
                    {
                        audioSources [3].Play();

                        //Success
                        addUsedBusyo(busyoId);

                        string           playerKyoutouList = PlayerPrefs.GetString("playerKyoutouList", "");
                        MainEventHandler kyoutou           = new MainEventHandler();
                        if (playerKyoutouList == null || playerKyoutouList == "")
                        {
                            playerKyoutouList = targetKuniId + "-" + kyoutou.getEngunSts(daimyoId.ToString());
                        }
                        else
                        {
                            playerKyoutouList = playerKyoutouList + ":" + +targetKuniId + "-" + kyoutou.getEngunSts(daimyoId.ToString());
                        }
                        PlayerPrefs.SetString("playerKyoutouList", playerKyoutouList);

                        //Msg
                        string OKtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            OKtext = "Good. " + daimyoName + "will support our party in " + kuniName + " attack";
                        }
                        else
                        {
                            OKtext = daimyoName + "殿が" + kuniName + "攻めに\n加勢してくれますぞ。百人力ですな。";
                        }
                        msg.makeMessage(OKtext);
                    }
                    else
                    {
                        //Fail
                        audioSources [4].Play();

                        //Doumie Failed
                        int maxReduceValue = 3;
                        int nowYukoudo     = gaikou.getMyGaikou(daimyoId);
                        int newYukoudo     = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue);
                        int reduceYukoudo  = nowYukoudo - newYukoudo;
                        GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString();
                        closeScript.yukoudo = newYukoudo;

                        string NGtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            NGtext = daimyoName + " declined our proposal. \n" + "Friendship decreased " + reduceYukoudo + " point";
                        }
                        else
                        {
                            NGtext = daimyoName + "に体よく断られ申した。\n友好度が" + reduceYukoudo + "下がりますぞ。";
                        }
                        msg.makeMessage(NGtext);

                        downYukouOnIcon(daimyoId, newYukoudo);
                    }

                    PlayerPrefs.Flush();

                    //Back
                    GameObject.Find("return").GetComponent <MenuReturn> ().OnClick();
                }
                else if (name == "DoDoukatsuBtn")
                {
                    reduceMoneyHyourou();

                    float percent = Random.value;
                    percent = percent * 100;

                    if (percent <= doukatsuRatio)
                    {
                        //Success
                        audioSources [3].Play();
                        addUsedBusyo(busyoId);

                        int kuniQty  = closeScript.kuniQty;
                        int getMoney = 0;
                        //Money or Item 0:money, 1:item
                        int moneyOrItem = UnityEngine.Random.Range(0, 2);
                        //Kahou or Shizai 0:kahou, 1:shizai
                        int    kahouOrShizai = UnityEngine.Random.Range(0, 2);
                        string kahouName     = "";
                        string shigenName    = "";
                        int    addQty        = 0;
                        int    kahouRank     = 0;                  //kahouRank S,A,B,C=1,2,3,4
                        //shigen Type
                        int shigenType = 0;                        //KB,YR,TP,YM=1,2,3,4

                        if (moneyOrItem == 0)
                        {
                            //money
                            int temGetMoney = UnityEngine.Random.Range(1000, 1501);
                            getMoney = temGetMoney * kuniQty;
                            int nowMoney = PlayerPrefs.GetInt("money");
                            nowMoney = nowMoney + getMoney;
                            if (nowMoney < 0)
                            {
                                nowMoney = int.MaxValue;
                            }
                            PlayerPrefs.SetInt("money", nowMoney);
                            PlayerPrefs.Flush();
                        }
                        else
                        {
                            //item
                            //Kahou or Shizai 0:kahou, 1:shizai
                            kahouOrShizai = UnityEngine.Random.Range(0, 2);
                            if (kahouOrShizai == 0)
                            {
                                //kahou
                                Kahou kahou = new Kahou();
                                ////Bugu, Gusoku, Kabuto, Meiba, Heihousyo, Cyadougu, Chishikisyo(1,2,3,4,5,6)
                                int kahouType = UnityEngine.Random.Range(1, 7);

                                float khPercent = Random.value;
                                khPercent = khPercent * 100;
                                if (5 <= kuniQty)
                                {
                                    if (khPercent <= 1)
                                    {
                                        //S
                                        kahouRank = 1;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                    else if (1 < khPercent && khPercent <= 30)
                                    {
                                        //A
                                        kahouRank = 2;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                    else if (30 < khPercent)
                                    {
                                        //B
                                        kahouRank = 3;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                }
                                else if (3 <= kuniQty && kuniQty < 5)
                                {
                                    if (khPercent <= 0.5f)
                                    {
                                        //S
                                        kahouRank = 1;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                    else if (0.5f < khPercent && khPercent <= 10)
                                    {
                                        //A
                                        kahouRank = 2;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                    else if (10 < khPercent && khPercent <= 40)
                                    {
                                        //B
                                        kahouRank = 3;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                    else if (40 < khPercent)
                                    {
                                        //C
                                        kahouRank = 4;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                }
                                else if (kuniQty < 3)
                                {
                                    //(A,B,C : 5, 35, 60%)
                                    if (khPercent <= 3)
                                    {
                                        //A
                                        kahouRank = 2;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                    else if (3 < khPercent && khPercent <= 31)
                                    {
                                        //B
                                        kahouRank = 3;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                    else if (31 < khPercent)
                                    {
                                        //C
                                        kahouRank = 3;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                }
                            }
                            else
                            {
                                //shizai
                                shigenType = UnityEngine.Random.Range(1, 5);
                                float sgPercent = Random.value;
                                sgPercent = sgPercent * 100;
                                addQty    = UnityEngine.Random.Range(1, 6);
                                Item item       = new Item();
                                int  shigenRank = 0;                               //下、中、上=1,2,3

                                if (5 <= kuniQty)
                                {
                                    //(上,中,下  40,40, 20%)
                                    if (sgPercent <= 40)
                                    {
                                        shigenRank = 3;
                                    }
                                    else if (40 < sgPercent && sgPercent <= 81)
                                    {
                                        shigenRank = 2;
                                    }
                                    else if (81 < sgPercent)
                                    {
                                        shigenRank = 1;
                                    }
                                    shigenName = item.getRandomShigen(shigenType, shigenRank, addQty);
                                }
                                else if (3 <= kuniQty && kuniQty < 5)
                                {
                                    //(上,中,下  20,50,30%)
                                    if (sgPercent <= 20)
                                    {
                                        shigenRank = 3;
                                    }
                                    else if (20 < sgPercent && sgPercent <= 51)
                                    {
                                        shigenRank = 2;
                                    }
                                    else if (51 < sgPercent)
                                    {
                                        shigenRank = 1;
                                    }
                                    shigenName = item.getRandomShigen(shigenType, shigenRank, addQty);
                                }
                                else if (kuniQty < 3)
                                {
                                    //(上,中,下  5,25,70%)
                                    if (sgPercent <= 5)
                                    {
                                        shigenRank = 3;
                                    }
                                    else if (5 < sgPercent && sgPercent <= 26)
                                    {
                                        shigenRank = 2;
                                    }
                                    else if (26 < sgPercent)
                                    {
                                        shigenRank = 1;
                                    }
                                    shigenName = item.getRandomShigen(shigenType, shigenRank, addQty);
                                }
                            }
                        }


                        //Message
                        PlayerPrefs.SetBool("questDailyFlg29", true);
                        //Extension Mark Handling
                        MainStageController main = new MainStageController();
                        main.questExtension();
                        string OKtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            OKtext = "My lord, successed to threat " + daimyoName;
                        }
                        else
                        {
                            OKtext = "御屋形様、恫喝に成功しましたぞ。\n" + daimyoName + "が";
                        }
                        string addText = "";
                        if (moneyOrItem == 0)
                        {
                            if (Application.systemLanguage != SystemLanguage.Japanese)
                            {
                                addText = " gave money " + getMoney + "to us.\n";
                            }
                            else
                            {
                                addText = "金" + getMoney + "を送って参りました。\n";
                            }
                        }
                        else
                        {
                            if (kahouOrShizai == 0)
                            {
                                //kahou
                                if (Application.systemLanguage != SystemLanguage.Japanese)
                                {
                                    addText = " gave treasure " + kahouName + "to us.\n";
                                }
                                else
                                {
                                    addText = "家宝、" + kahouName + "を送って参りました。\n";
                                }
                            }
                            else
                            {
                                //shizai+
                                if (Application.systemLanguage != SystemLanguage.Japanese)
                                {
                                    addText = " gave " + addQty + " " + shigenName + " to us.\n";
                                }
                                else
                                {
                                    addText = shigenName + "を" + addQty + "個送って参りました。\n";
                                }
                            }
                        }

                        int maxReduceValue = 5;
                        int nowYukoudo     = gaikou.getMyGaikou(daimyoId);
                        int newYukoudo     = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue);
                        int reduceYukoudo  = nowYukoudo - newYukoudo;
                        GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString();
                        closeScript.yukoudo = newYukoudo;
                        string reducceText = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            reducceText = "Friendship decreased " + reduceYukoudo + " point";
                        }
                        else
                        {
                            reducceText = "友好度が" + reduceYukoudo + "下がりますぞ。";
                        }


                        OKtext = OKtext + addText + reducceText;
                        msg.makeMessage(OKtext);

                        downYukouOnIcon(daimyoId, newYukoudo);
                    }
                    else
                    {
                        //Failed
                        audioSources [4].Play();

                        int maxReduceValue = 10;
                        int nowYukoudo     = gaikou.getMyGaikou(daimyoId);
                        int newYukoudo     = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue);
                        int reduceYukoudo  = nowYukoudo - newYukoudo;
                        GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString();
                        closeScript.yukoudo = newYukoudo;

                        //Message
                        string NGtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            NGtext = daimyoName + " declined our proposal. \n" + "Friendship decreased " + reduceYukoudo + " point";
                        }
                        else
                        {
                            NGtext = daimyoName + "に体よく断られ申した。\n友好度が" + reduceYukoudo + "下がりますぞ。";
                        }
                        msg.makeMessage(NGtext);

                        downYukouOnIcon(daimyoId, newYukoudo);
                    }

                    PlayerPrefs.Flush();

                    //Back
                    GameObject.Find("return").GetComponent <MenuReturn> ().OnClick();
                }
                else if (name == "DoSyuppeiBtn")
                {
                    reduceMoneyHyourou();

                    //Syuppei Check
                    float percent = Random.value;
                    percent = percent * 100;
                    if (percent <= kyoutouRatio)
                    {
                        audioSources [3].Play();

                        //Success
                        //Track
                        int TrackSyuppeiNo = PlayerPrefs.GetInt("TrackSyuppeiNo", 0);
                        TrackSyuppeiNo = TrackSyuppeiNo + 1;
                        PlayerPrefs.SetInt("TrackSyuppeiNo", TrackSyuppeiNo);


                        //Success
                        addUsedBusyo(busyoId);

                        //Process
                        string     path   = "Prefabs/Map/Gunzei";
                        GameObject Gunzei = Instantiate(Resources.Load(path)) as GameObject;
                        Gunzei.transform.SetParent(GameObject.Find("Panel").transform);
                        Gunzei.transform.localScale = new Vector2(1, 1);

                        //Location
                        KuniInfo kuni      = new KuniInfo();
                        int      srcX      = kuni.getKuniLocationX(srcKuniId);
                        int      srcY      = kuni.getKuniLocationY(srcKuniId);
                        int      dstX      = kuni.getKuniLocationX(targetKuniId);
                        int      dstY      = kuni.getKuniLocationY(targetKuniId);
                        string   direction = "";
                        Gunzei   gunzei    = new Gunzei();

                        if (srcX < dstX)
                        {
                            Gunzei.transform.localScale = new Vector2(1, 1);
                            direction = "right";
                        }
                        else
                        {
                            Gunzei.transform.localScale = new Vector2(-1, 1);
                            direction = "left";
                            Gunzei.GetComponent <Gunzei> ().leftFlg = true;
                        }

                        int           aveX            = (srcX + dstX) / 2;
                        int           aveY            = (srcY + dstY) / 2;
                        RectTransform GunzeiTransform = Gunzei.GetComponent <RectTransform> ();
                        GunzeiTransform.anchoredPosition = new Vector3(aveX, aveY, 0);

                        string key = srcKuniId.ToString() + "-" + targetKuniId.ToString();
                        Gunzei.GetComponent <Gunzei> ().key           = key;
                        Gunzei.GetComponent <Gunzei> ().srcKuni       = srcKuniId;
                        Gunzei.GetComponent <Gunzei> ().srcDaimyoId   = srcDaimyoId;
                        Gunzei.GetComponent <Gunzei> ().srcDaimyoName = srcDaimyoName;
                        Gunzei.GetComponent <Gunzei> ().dstKuni       = targetKuniId;
                        Gunzei.GetComponent <Gunzei> ().dstDaimyoId   = targetDaimyoId;
                        Gunzei.GetComponent <Gunzei> ().dstDaimyoName = targetDaimyoName;
                        int myHei = gunzei.heiryokuCalc(srcKuniId);

                        //random myHei from -50%-myHeis
                        List <float> randomPercent = new List <float> {
                            0.8f, 0.9f, 1.0f
                        };
                        int   rmd = UnityEngine.Random.Range(0, randomPercent.Count);
                        float per = randomPercent [rmd];
                        myHei = Mathf.CeilToInt(myHei * per);

                        Gunzei.GetComponent <Gunzei> ().myHei = myHei;
                        Gunzei.name = key;

                        //Engun from Doumei
                        Doumei        doumei           = new Doumei();
                        List <string> doumeiDaimyoList = doumei.doumeiExistCheck(targetDaimyoId, srcDaimyoId.ToString());
                        bool          dstEngunFlg      = false;
                        string        dstEngunDaimyoId = "";             //2:3:5
                        string        dstEngunHei      = "";
                        string        dstEngunSts      = "";             //BusyoId-BusyoLv-ButaiQty-ButaiLv:
                        int           totalEngunHei    = 0;

                        string        seiryoku       = PlayerPrefs.GetString("seiryoku");
                        char[]        delimiterChars = { ',' };
                        List <string> seiryokuList   = new List <string>();
                        seiryokuList = new List <string> (seiryoku.Split(delimiterChars));


                        //Trace Check
                        List <string> okDaimyoList = new List <string> ();
                        List <string> checkList    = new List <string> ();
                        okDaimyoList = doumei.traceNeighborDaimyo(targetKuniId, targetDaimyoId, doumeiDaimyoList, seiryokuList, checkList, okDaimyoList);

                        if (okDaimyoList.Count != 0)
                        {
                            //Doumei & Neghbor Daimyo Exist

                            for (int k = 0; k < okDaimyoList.Count; k++)
                            {
                                string engunDaimyo = okDaimyoList[k];
                                int    yukoudo     = gaikou.getExistGaikouValue(int.Parse(engunDaimyo), targetDaimyoId);

                                //engun check
                                MainEventHandler mainEvent = new MainEventHandler();
                                dstEngunFlg = mainEvent.CheckByProbability(yukoudo);

                                if (dstEngunFlg)
                                {
                                    //Engun OK
                                    dstEngunFlg = true;
                                    if (dstEngunDaimyoId != null && dstEngunDaimyoId != "")
                                    {
                                        dstEngunDaimyoId = dstEngunDaimyoId + ":" + engunDaimyo;
                                        string tempEngunSts = engunDaimyo + "-" + mainEvent.getEngunSts(engunDaimyo);
                                        int    tempEngunHei = mainEvent.getEngunHei(tempEngunSts);
                                        dstEngunHei   = dstEngunHei + ":" + tempEngunHei.ToString();
                                        totalEngunHei = totalEngunHei + tempEngunHei;
                                        dstEngunSts   = dstEngunSts + ":" + tempEngunSts;
                                    }
                                    else
                                    {
                                        dstEngunDaimyoId = engunDaimyo;
                                        string tempEngunSts = engunDaimyo + "-" + mainEvent.getEngunSts(engunDaimyo);
                                        int    tempEngunHei = mainEvent.getEngunHei(tempEngunSts);
                                        dstEngunHei   = tempEngunHei.ToString();
                                        totalEngunHei = tempEngunHei;
                                        dstEngunSts   = tempEngunSts;
                                    }
                                }
                            }
                            Gunzei.GetComponent <Gunzei> ().dstEngunFlg      = dstEngunFlg;
                            Gunzei.GetComponent <Gunzei> ().dstEngunDaimyoId = dstEngunDaimyoId;
                            Gunzei.GetComponent <Gunzei> ().dstEngunHei      = dstEngunHei;
                            Gunzei.GetComponent <Gunzei> ().dstEngunSts      = dstEngunSts;
                        }

                        //Set Value
                        //CreateTime,srcDaimyoId,dstDaimyoId,srcDaimyoName,dstDaimyoName, srcHei,locationX,locationY,left or right, engunFlg, engunDaimyoId(A:B:C), dstEngunHei(1000:2000:3000), dstEngunSts
                        string keyValue   = "";
                        string createTime = System.DateTime.Now.ToString();
                        keyValue = createTime + "," + srcDaimyoId + "," + targetDaimyoId + "," + srcDaimyoName + "," + targetDaimyoName + "," + myHei + "," + aveX + "," + aveY + "," + direction + "," + dstEngunFlg + "," + dstEngunDaimyoId + "," + dstEngunHei + "," + dstEngunSts;
                        PlayerPrefs.SetString(key, keyValue);
                        string keyHistory = PlayerPrefs.GetString("keyHistory");
                        if (keyHistory == null || keyHistory == "")
                        {
                            keyHistory = key;
                        }
                        else
                        {
                            keyHistory = keyHistory + "," + key;
                        }
                        PlayerPrefs.SetString("keyHistory", keyHistory);


                        //Msg
                        string OKtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            OKtext = "Lord " + daimyoName + " is sending " + myHei + " soldiers to " + kuniName;
                        }
                        else
                        {
                            OKtext = daimyoName + "殿が" + kuniName + "攻めのため、\n" + myHei + "人の兵を起こしましたぞ。";
                        }

                        string AddText = "";
                        if (totalEngunHei != 0)
                        {
                            if (Application.systemLanguage != SystemLanguage.Japanese)
                            {
                                AddText = targetDaimyoName + " has a support army " + totalEngunHei + " soldiers";
                            }
                            else
                            {
                                AddText = targetDaimyoName + "に" + totalEngunHei + "の援軍がいるようです。";
                            }

                            OKtext = OKtext + "\n" + AddText;
                        }
                        msg.makeMessage(OKtext);
                    }
                    else
                    {
                        //Fail
                        audioSources [4].Play();

                        int maxReduceValue = 3;
                        int nowYukoudo     = gaikou.getMyGaikou(daimyoId);
                        int newYukoudo     = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue);
                        int reduceYukoudo  = nowYukoudo - newYukoudo;
                        GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString();
                        closeScript.yukoudo = newYukoudo;

                        string NGtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            NGtext = daimyoName + " declined our proposal. \n" + "Friendship decreased " + reduceYukoudo + " point";
                        }
                        else
                        {
                            NGtext = daimyoName + "に体よく断られ申した。\n友好度が" + reduceYukoudo + "下がりますぞ。";
                        }
                        msg.makeMessage(NGtext);

                        downYukouOnIcon(daimyoId, newYukoudo);
                    }

                    PlayerPrefs.Flush();

                    //Back
                    GameObject.Find("return").GetComponent <MenuReturn> ().OnClick();
                }
            }
            else
            {
                //Message
                audioSources [4].Play();

                string NGtext = msg.getMessage(6);
                msg.makeMessage(NGtext);
            }
        }
        else
        {
            //Message
            audioSources [4].Play();

            //string NGtext = msg.getMessage(7);
            //msg.makeMessage (NGtext);
            msg.hyourouMovieMessage();
        }
    }
Пример #6
0
    public void OnClick()
    {
        audioSources = GameObject.Find("SEController").GetComponents <AudioSource> ();
        audioSources [5].Play();

        //Hyourou
        int hyourou    = PlayerPrefs.GetInt("hyourou");
        int newHyourou = hyourou - 10;

        PlayerPrefs.SetInt("hyourou", newHyourou);
        GameObject.Find("HyourouCurrentValue").GetComponent <Text> ().text = newHyourou.ToString();

        //Track
        int TrackToubatsuNo = PlayerPrefs.GetInt("TrackToubatsuNo", 0);

        TrackToubatsuNo = TrackToubatsuNo + 1;
        PlayerPrefs.SetInt("TrackToubatsuNo", TrackToubatsuNo);

        MainStageController script = GameObject.Find("GameController").GetComponent <MainStageController> ();

        myKuniQty             = script.myKuniQty;
        myDaimyo              = script.myDaimyo;
        myKuniQtyIsBiggestFlg = GameObject.Find("bakuhuReturn").GetComponent <BakuhuMenuReturn> ().myKuniQtyIsBiggestFlg;
        List <string> messageList = new List <string> ();

        //reduce yukoudo
        Gaikou   gaikou   = new Gaikou();
        DoGaikou doGaikou = new DoGaikou();
        int      myGaikouValueWithTarget = gaikou.getMyGaikou(targetDaimyoId);
        int      newYukoudoWithTarget    = gaikou.downMyGaikou(targetDaimyoId, myGaikouValueWithTarget, 50);
        int      reducedValueWithTarget  = myGaikouValueWithTarget - newYukoudoWithTarget;
        string   firstKassenText         = "";

        if (Application.systemLanguage != SystemLanguage.Japanese)
        {
            firstKassenText = "Declared " + targetDaimyoName + " attack order. \n Friendship reduced " + reducedValueWithTarget + " point.";
        }
        else
        {
            firstKassenText = targetDaimyoName + "討伐を宣言しました。\n当家との友好度が" + reducedValueWithTarget + "下がります。";
        }
        doGaikou.downYukouOnIcon(targetDaimyoId, newYukoudoWithTarget);
        messageList.Add(firstKassenText);

        //doumei check
        Doumei   doumei         = new Doumei();
        KuniInfo kuni           = new KuniInfo();
        bool     doumeiExistFlg = doumei.myDoumeiExistCheck(targetDaimyoId);

        if (doumeiExistFlg)
        {
            doumei.deleteDoumei(myDaimyo.ToString(), targetDaimyoId.ToString());

            //Change Map & Yukoudo
            kuni.deleteDoumeiKuniIcon(targetDaimyoId);
        }
        PlayerPrefs.Flush();


        //Listup Target kuni Id
        string        seiryoku     = PlayerPrefs.GetString("seiryoku");
        List <string> seiryokuList = new List <string> ();

        char[] delimiterChars = { ',' };
        seiryokuList = new List <string> (seiryoku.Split(delimiterChars));
        List <int> targetKuniList = new List <int> ();

        for (int i = 0; i < seiryokuList.Count; i++)
        {
            if (int.Parse(seiryokuList [i]) == targetDaimyoId)
            {
                int kuniId = i + 1;
                targetKuniList.Add(kuniId);
            }
        }

        //Listup Available Open kuni
        List <string>           srcDstKuniList = new List <string> ();
        Entity_kuni_mapping_mst kuniMapMst     = Resources.Load("Data/kuni_mapping_mst") as Entity_kuni_mapping_mst;

        for (int j = 0; j < targetKuniList.Count; j++)
        {
            int tmpTargetKuniId = targetKuniList [j];

            for (int i = 0; i < kuniMapMst.param.Count; i++)
            {
                int temClearedKuniId = kuniMapMst.param[i].Souce;
                if (temClearedKuniId == tmpTargetKuniId)
                {
                    int openKuniId = kuniMapMst.param [i].Open;

                    if (int.Parse(seiryokuList [openKuniId - 1]) != targetDaimyoId &&
                        int.Parse(seiryokuList [openKuniId - 1]) != myDaimyo)
                    {
                        srcDstKuniList.Add(openKuniId.ToString() + "-" + tmpTargetKuniId.ToString());
                    }
                }
            }
        }

        //Shuffule
        for (int i = 0; i < srcDstKuniList.Count; i++)
        {
            string temp        = srcDstKuniList[i];
            int    randomIndex = Random.Range(i, srcDstKuniList.Count);
            srcDstKuniList[i]           = srcDstKuniList[randomIndex];
            srcDstKuniList[randomIndex] = temp;
        }

        /*Condition of succesful*/
        //1. number of own kuni is more thab twice as number as target ... 20%
        //2. number of own kuni is the largest ... 30%
        //3. relathionship btwn my party and src kuni is 100% ... 20%
        //4. relathionship btwn the other countiries each other is 0% ... 20%
        //5. attacker keep kuni number more than country receiving attack ... 10%

        //1.
        if (myKuniQty > 2 * kuniQty)
        {
            baseRatio = 20;
        }

        //2.
        if (myKuniQtyIsBiggestFlg)
        {
            baseRatio = baseRatio + 30;
        }

        //Make Gunzei
        char[]           delimiterChars2    = { '-' };
        GameObject       BakuhuKuniIconView = GameObject.Find("BakuhuKuniIconView").gameObject;
        string           path              = "Prefabs/Map/Gunzei";
        string           visualizePath     = "Prefabs/Bakuhu/ToubatsuSrcBusyo";
        GameObject       panel             = GameObject.Find("Panel").gameObject;
        Gunzei           gunzei            = new Gunzei();
        Daimyo           daimyo            = new Daimyo();
        MainEventHandler mEvent            = new MainEventHandler();
        List <int>       doneSrcDaimyoList = new List <int> ();

        for (int k = 0; k < srcDstKuniList.Count; k++)
        {
            float indvRatio = 0;

            string        key        = srcDstKuniList[k];
            List <string> srcDstList = new List <string> ();
            srcDstList = new List <string> (key.Split(delimiterChars2));

            //3
            int srcKuniId = int.Parse(srcDstList[0]);
            int srcDaimyo = int.Parse(seiryokuList[srcKuniId - 1]);

            if (!doneSrcDaimyoList.Contains(srcDaimyo))
            {
                doneSrcDaimyoList.Add(srcDaimyo);
                bool ExistFlg = false;
                foreach (GameObject obs in  GameObject.FindGameObjectsWithTag("Gunzei"))
                {
                    int gunzeiSrcDaimyoId = obs.GetComponent <Gunzei>().srcDaimyoId;

                    if (srcDaimyo == gunzeiSrcDaimyoId)
                    {
                        ExistFlg = true;
                    }
                }

                if (!ExistFlg)
                {
                    int myGaikouValue = gaikou.getMyGaikou(srcDaimyo);
                    indvRatio = baseRatio + (float)myGaikouValue / 5;

                    //4.
                    int dstKuniId        = int.Parse(srcDstList [1]);
                    int dstDaimyo        = int.Parse(seiryokuList [dstKuniId - 1]);
                    int otherGaikouValue = gaikou.getOtherGaikouValue(srcDaimyo, dstDaimyo);
                    indvRatio = indvRatio + (float)((100 - otherGaikouValue) / 5);

                    //5.
                    int   srcKuniQty = BakuhuKuniIconView.transform.FindChild(srcDstList [0]).GetComponent <SendParam> ().kuniQty;
                    float addRatio   = 0;
                    if (srcKuniQty >= kuniQty)
                    {
                        addRatio  = 10;
                        indvRatio = indvRatio + addRatio;
                    }

                    //Success Check
                    float percent = UnityEngine.Random.value;
                    percent = percent * 100;
                    if (percent <= indvRatio)
                    {
                        //OK
                        toubatsuFlg = true;
                        GameObject Gunzei = Instantiate(Resources.Load(path)) as GameObject;
                        Gunzei.transform.SetParent(panel.transform);
                        Gunzei.transform.localScale = new Vector2(1, 1);

                        GameObject minGunzei = Instantiate(Resources.Load(visualizePath)) as GameObject;
                        minGunzei.transform.SetParent(BakuhuKuniIconView.transform);
                        int    daimyoBusyoId = daimyo.getDaimyoBusyoId(srcDaimyo);
                        string daimyoPath    = "Prefabs/Player/Sprite/unit" + daimyoBusyoId.ToString();
                        minGunzei.GetComponent <SpriteRenderer> ().sprite =
                            Resources.Load(daimyoPath, typeof(Sprite)) as Sprite;

                        //Location
                        int    srcX      = kuni.getKuniLocationX(srcKuniId);
                        int    srcY      = kuni.getKuniLocationY(srcKuniId);
                        int    dstX      = kuni.getKuniLocationX(dstKuniId);
                        int    dstY      = kuni.getKuniLocationY(dstKuniId);
                        string direction = "";

                        if (srcX < dstX)
                        {
                            Gunzei.transform.localScale    = new Vector2(1, 1);
                            minGunzei.transform.localScale = new Vector2(60, 72);
                            direction = "right";
                        }
                        else
                        {
                            Gunzei.transform.localScale    = new Vector2(-1, 1);
                            minGunzei.transform.localScale = new Vector2(-60, 72);
                            direction = "left";
                            Gunzei.GetComponent <Gunzei> ().leftFlg = true;
                        }

                        int           aveX            = (srcX + dstX) / 2;
                        int           aveY            = (srcY + dstY) / 2;
                        RectTransform GunzeiTransform = Gunzei.GetComponent <RectTransform> ();
                        GunzeiTransform.anchoredPosition = new Vector3(aveX, aveY, 0);

                        RectTransform minGunzeiTransform = minGunzei.GetComponent <RectTransform> ();
                        float         minAveX            = (float)aveX * 0.8f;
                        float         minAveY            = (float)aveY * 0.65f;
                        minGunzeiTransform.anchoredPosition = new Vector3((int)minAveX, (int)minAveY, 0);


                        Gunzei.GetComponent <Gunzei> ().key         = key;
                        Gunzei.GetComponent <Gunzei> ().srcKuni     = srcKuniId;
                        Gunzei.GetComponent <Gunzei> ().srcDaimyoId = srcDaimyo;
                        string srcDaimyoName = daimyo.getName(srcDaimyo);
                        Gunzei.GetComponent <Gunzei> ().srcDaimyoName = srcDaimyoName;
                        Gunzei.GetComponent <Gunzei> ().dstKuni       = dstKuniId;
                        Gunzei.GetComponent <Gunzei> ().dstDaimyoId   = dstDaimyo;
                        string dstDaimyoName = daimyo.getName(dstDaimyo);
                        Gunzei.GetComponent <Gunzei> ().dstDaimyoName = dstDaimyoName;
                        int myHei = gunzei.heiryokuCalc(srcKuniId);

                        //random myHei from -50%-myHei
                        List <float> randomPercent = new List <float> {
                            0.8f, 0.9f, 1.0f
                        };
                        int   rmd = UnityEngine.Random.Range(0, randomPercent.Count);
                        float per = randomPercent [rmd];
                        myHei = Mathf.CeilToInt(myHei * per);

                        Gunzei.GetComponent <Gunzei> ().myHei = myHei;
                        Gunzei.name = key;

                        //Engun from Doumei
                        List <string> doumeiDaimyoList = new List <string> ();
                        bool          dstEngunFlg      = false;
                        string        dstEngunDaimyoId = "";             //2:3:5
                        string        dstEngunHei      = "";
                        string        dstEngunSts      = "";             //BusyoId-BusyoLv-ButaiQty-ButaiLv:
                        int           totalEngunHei    = 0;

                        //Doumei Check
                        doumeiDaimyoList = doumei.doumeiExistCheck(dstDaimyo, srcDaimyo.ToString());
                        string doumeiCheck = "doumei" + srcDaimyo;
                        if (PlayerPrefs.HasKey(doumeiCheck))
                        {
                            string        cDoumei     = PlayerPrefs.GetString(doumeiCheck);
                            List <string> cDoumeiList = new List <string>();
                            if (cDoumei.Contains(","))
                            {
                                cDoumeiList = new List <string> (cDoumei.Split(delimiterChars));
                            }
                            else
                            {
                                cDoumeiList.Add(cDoumei);
                            }

                            //If Doumei Daimyo -> Delete
                            if (cDoumeiList.Contains(dstDaimyo.ToString()))
                            {
                                doumei.deleteDoumei(srcDaimyo.ToString(), dstDaimyo.ToString());
                            }
                        }

                        if (doumeiDaimyoList.Count != 0)
                        {
                            //Doumei Exist

                            //Trace Check
                            List <string> okDaimyoList = new List <string> ();
                            List <string> checkList    = new List <string> ();
                            okDaimyoList = doumei.traceNeighborDaimyo(dstKuniId, dstDaimyo, doumeiDaimyoList, seiryokuList, checkList, okDaimyoList);

                            if (okDaimyoList.Count != 0)
                            {
                                //Doumei & Neghbor Daimyo Exist

                                for (int h = 0; h < okDaimyoList.Count; h++)
                                {
                                    string engunDaimyo = okDaimyoList[h];
                                    int    yukoudo     = gaikou.getExistGaikouValue(int.Parse(engunDaimyo), dstDaimyo);

                                    //engun check

                                    dstEngunFlg = mEvent.CheckByProbability(yukoudo);
                                    if (dstEngunFlg)
                                    {
                                        //Engun OK
                                        dstEngunFlg = true;
                                        if (dstEngunDaimyoId != null && dstEngunDaimyoId != "")
                                        {
                                            dstEngunDaimyoId = dstEngunDaimyoId + ":" + engunDaimyo;
                                            string tempEngunSts = engunDaimyo + "-" + mEvent.getEngunSts(engunDaimyo);
                                            int    tempEngunHei = mEvent.getEngunHei(tempEngunSts);
                                            dstEngunHei   = dstEngunHei + ":" + tempEngunHei.ToString();
                                            totalEngunHei = totalEngunHei + tempEngunHei;
                                            dstEngunSts   = dstEngunSts + ":" + tempEngunSts;
                                        }
                                        else
                                        {
                                            dstEngunDaimyoId = engunDaimyo;
                                            string tempEngunSts = engunDaimyo + "-" + mEvent.getEngunSts(engunDaimyo);
                                            int    tempEngunHei = mEvent.getEngunHei(tempEngunSts);
                                            dstEngunHei   = tempEngunHei.ToString();
                                            totalEngunHei = tempEngunHei;
                                            dstEngunSts   = tempEngunSts;
                                        }
                                    }
                                }
                                Gunzei.GetComponent <Gunzei> ().dstEngunFlg      = dstEngunFlg;
                                Gunzei.GetComponent <Gunzei> ().dstEngunDaimyoId = dstEngunDaimyoId;
                                Gunzei.GetComponent <Gunzei> ().dstEngunHei      = dstEngunHei;
                                Gunzei.GetComponent <Gunzei> ().dstEngunSts      = dstEngunSts;
                            }
                        }

                        //Set Value
                        //CreateTime,srcDaimyoId,dstDaimyoId,srcDaimyoName,dstDaimyoName, srcHei,locationX,locationY,left or right, engunFlg, engunDaimyoId(A:B:C), dstEngunHei(1000:2000:3000), dstEngunSts
                        string keyValue   = "";
                        string createTime = System.DateTime.Now.ToString();
                        keyValue = createTime + "," + srcDaimyo + "," + dstDaimyo + "," + srcDaimyoName + "," + dstDaimyoName + "," + myHei + "," + aveX + "," + aveY + "," + direction + "," + dstEngunFlg + "," + dstEngunDaimyoId + "," + dstEngunHei + "," + dstEngunSts;
                        PlayerPrefs.SetString(key, keyValue);
                        string keyHistory = PlayerPrefs.GetString("keyHistory");
                        if (keyHistory == null || keyHistory == "")
                        {
                            keyHistory = key;
                        }
                        else
                        {
                            keyHistory = keyHistory + "," + key;
                        }
                        PlayerPrefs.SetString("keyHistory", keyHistory);
                        PlayerPrefs.SetInt("bakuhuTobatsuDaimyoId", dstDaimyo);
                        PlayerPrefs.Flush();

                        string kassenText = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            if (!dstEngunFlg)
                            {
                                kassenText = srcDaimyoName + " is attacking " + dstDaimyoName + " with " + myHei + " soldiers.";
                            }
                            else
                            {
                                kassenText = srcDaimyoName + " is attacking " + dstDaimyoName + " with " + myHei + " soldiers.\n Defender's allianced country sent " + totalEngunHei + " soldiers.";
                            }
                        }
                        else
                        {
                            if (!dstEngunFlg)
                            {
                                kassenText = srcDaimyoName + "が" + dstDaimyoName + "討伐の兵" + myHei + "人を起こしました。";
                            }
                            else
                            {
                                kassenText = srcDaimyoName + "が" + dstDaimyoName + "討伐の兵" + myHei + "人を起こしました。\n防衛側の同盟国が援軍" + totalEngunHei + "人を派兵しました。";
                            }
                        }
                        messageList.Add(kassenText);
                    }
                    else
                    {
                        //NG
                        string kassenText    = "";
                        string srcDaimyoName = daimyo.getName(srcDaimyo);
                        int    newYukoudo    = gaikou.downMyGaikou(srcDaimyo, myGaikouValue, 15);
                        int    reducedValue  = myGaikouValue - newYukoudo;
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            kassenText = srcDaimyoName + " rejected our attack order. Friendship reduced " + reducedValue + " point.";
                        }
                        else
                        {
                            kassenText = srcDaimyoName + "が討伐令を黙殺しました。当家との友好度が" + reducedValue + "下がります。";
                        }
                        doGaikou.downYukouOnIcon(srcDaimyo, newYukoudo);
                        messageList.Add(kassenText);
                    }
                }
            }
        }


        //Disabled
        foreach (Transform obj in BakuhuKuniIconView.transform)
        {
            if (obj.GetComponent <Button> ())
            {
                obj.GetComponent <Button> ().enabled = false;
            }
        }

        GameObject toubatsuSelect = GameObject.Find("ToubatsuSelect").gameObject;

        toubatsuSelect.transform.FindChild("ToubatsuBtn").gameObject.SetActive(false);
        if (toubatsuFlg)
        {
            audioSources [3].Play();
            if (Application.systemLanguage != SystemLanguage.Japanese)
            {
                toubatsuSelect.transform.FindChild("Exp").GetComponent <Text> ().text = "Declared " + targetDaimyoName + " attack order. Other family responded to it.";
            }
            else
            {
                toubatsuSelect.transform.FindChild("Exp").GetComponent <Text>().text = targetDaimyoName + "の討伐令を出しました。諸大名が呼応したようです。";
            }
        }
        else
        {
            audioSources [4].Play();
            if (srcDstKuniList.Count == 0)
            {
                if (Application.systemLanguage != SystemLanguage.Japanese)
                {
                    toubatsuSelect.transform.FindChild("Exp").GetComponent <Text> ().text = "There is no family who can respond to " + targetDaimyoName + " attack order.";
                }
                else
                {
                    toubatsuSelect.transform.FindChild("Exp").GetComponent <Text>().text = "現在" + targetDaimyoName + "の討伐に呼応可能な大名はおりません。";
                }
            }
            else
            {
                if (Application.systemLanguage != SystemLanguage.Japanese)
                {
                    toubatsuSelect.transform.FindChild("Exp").GetComponent <Text> ().text = "No family responded to our attack order because of fear for " + targetDaimyoName + ".";
                }
                else
                {
                    toubatsuSelect.transform.FindChild("Exp").GetComponent <Text>().text = targetDaimyoName + "を恐れてか、討伐令にどの大名も呼応しませんでした。";
                }
            }
        }

        Message msg = new Message();

        msg.makeSlotMessage(messageList);
    }
Пример #7
0
    public void OnClick()
    {
        Daimyo daimyo = new Daimyo();

        audioSources = GameObject.Find("SEController").GetComponents <AudioSource> ();

        if (name == "YesButton")
        {
            //Hyourou
            int hyourou    = PlayerPrefs.GetInt("hyourou");
            int newHyourou = hyourou - 30;
            PlayerPrefs.SetInt("hyourou", newHyourou);
            GameObject.Find("HyourouCurrentValue").GetComponent <Text> ().text = newHyourou.ToString();

            //Soubuji Flg
            PlayerPrefs.SetBool("soubujireiFlg", true);

            //Listup
            string        seiryoku       = PlayerPrefs.GetString("seiryoku");
            List <string> seiryokuList   = new List <string> ();
            char[]        delimiterChars = { ',' };
            seiryokuList = new List <string> (seiryoku.Split(delimiterChars));

            MainStageController script = GameObject.Find("GameController").GetComponent <MainStageController> ();
            int myKuniQty = script.myKuniQty;
            int myDaimyo  = script.myDaimyo;

            List <int> daimyoIdList      = new List <int> ();
            List <int> mainKuniIdList    = new List <int> ();
            List <int> kuniQtyByDaimyoId = new List <int> ()
            {
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0
            };
            for (int i = 0; i < seiryokuList.Count; i++)
            {
                int daimyoId = int.Parse(seiryokuList [i]);
                if (daimyoId != myDaimyo)
                {
                    int kuniId = i + 1;

                    if (!daimyoIdList.Contains(daimyoId))
                    {
                        daimyoIdList.Add(daimyoId);
                        mainKuniIdList.Add(kuniId);
                    }
                    kuniQtyByDaimyoId [daimyoId - 1] = kuniQtyByDaimyoId [daimyoId - 1] + 1;
                }
            }


            //Do Soubujirei
            List <string> newSeiryokuList = new List <string> (seiryokuList);
            string        clearedKuni     = PlayerPrefs.GetString("clearedKuni");
            KuniInfo      kuni            = new KuniInfo();
            GameObject    kuniIconView    = GameObject.Find("KuniIconView").gameObject;
            GameObject    panel           = GameObject.Find("Panel").gameObject;
            GameObject    kuniMap         = GameObject.Find("KuniMap").gameObject;
            Doumei        doumei          = new Doumei();
            bool          allClearedFlg   = true;

            for (int k = 0; k < daimyoIdList.Count; k++)
            {
                int    daimyoId   = daimyoIdList [k];
                string daimyoName = daimyo.getName(daimyoId);
                int    kuniQty    = 0;
                kuniQty = kuniQtyByDaimyoId [daimyoId - 1];

                float ratio = 0;
                ratio = (100 - ((float)kuniQty / (float)myKuniQty * 500));

                if (ratio < 0)
                {
                    ratio = 0;
                }
                if (testMode)
                {
                    ratio = 100;
                }


                //Debug.Log (daimyoName+":"+kuniQty +"/"+myKuniQty+"="+ratio);
                float percent = UnityEngine.Random.value;
                percent = percent * 100;
                if (percent <= ratio)
                {
                    //OK
                    for (int j = 0; j < seiryokuList.Count; j++)
                    {
                        if (seiryokuList [j] == daimyoId.ToString())
                        {
                            int kuniId = j + 1;

                            //1.update seiryoku
                            newSeiryokuList [kuniId - 1] = myDaimyo.ToString();

                            //2.update cleaered kuni & kuni1,2,3
                            clearedKuni = clearedKuni + "," + kuniId.ToString();
                            string tmp = "kuni" + kuniId.ToString();
                            PlayerPrefs.SetString(tmp, "1,2,3,4,5,6,7,8,9,10");

                            //3.update openkuni
                            kuni.registerOpenKuni(kuniId);

                            //4.cyouhou delete
                            //Cyouhou Delete
                            string cyouhouTmp = "cyouhou" + kuniId;
                            if (PlayerPrefs.HasKey(cyouhouTmp))
                            {
                                PlayerPrefs.DeleteKey(cyouhouTmp);
                                string        cyouhou     = PlayerPrefs.GetString("cyouhou");
                                List <string> cyouhouList = new List <string> ();
                                if (cyouhou != null && cyouhou != "")
                                {
                                    if (cyouhou.Contains(","))
                                    {
                                        cyouhouList = new List <string> (cyouhou.Split(delimiterChars));
                                    }
                                    else
                                    {
                                        cyouhouList.Add(cyouhou);
                                    }
                                }
                                cyouhouList.Remove(kuniId.ToString());
                                string newCyouhou = "";
                                for (int a = 0; a < cyouhouList.Count; a++)
                                {
                                    if (a == 0)
                                    {
                                        newCyouhou = cyouhouList [a];
                                    }
                                    else
                                    {
                                        newCyouhou = newCyouhou + "," + cyouhouList [a];
                                    }
                                }
                                PlayerPrefs.SetString("cyouhou", newCyouhou);
                            }

                            //5. naisei
                            string naiseiTmp = "naisei" + kuniId;
                            if (!PlayerPrefs.HasKey(naiseiTmp))
                            {
                                PlayerPrefs.SetString(naiseiTmp, "1,0:0,0:0,0:0,0:0,0:0,0:0,0:0,0:0,0:0,0:0,0:0,0:0,0:0,0:0,0:0,0:0,0:0,0:0,0:0,0:0,0:0,0:0");
                            }

                            //Icon Change
                            IconMapValueUpdate(kuniId, myDaimyo, kuniIconView, kuniMap, myKuniQty);
                        }
                    }
                    //Gunzei Check
                    foreach (GameObject GunzeiObj in  GameObject.FindGameObjectsWithTag("Gunzei"))
                    {
                        int gunzeiSrcDaimyoId = GunzeiObj.GetComponent <Gunzei> ().srcDaimyoId;
                        if (daimyoId == gunzeiSrcDaimyoId)
                        {
                            deleteGunzei(GunzeiObj);
                        }
                    }

                    //Message
                    int msgKuniId = mainKuniIdList [k];
                    okNgMessage(true, msgKuniId, kuniIconView, panel, daimyoName);
                }
                else
                {
                    //NG

                    allClearedFlg = false;

                    //Yukoudo 0
                    string tempGaikou = "gaikou" + daimyoId;
                    PlayerPrefs.SetInt(tempGaikou, 0);

                    //doumei clear
                    bool doumeiFlg = doumei.myDoumeiExistCheck(daimyoId);
                    if (doumeiFlg)
                    {
                        doumei.deleteDoumeiMyDaimyo(myDaimyo.ToString(), daimyoId.ToString());
                    }

                    //Icon color & value
                    kuni.deleteDoumeiKuniIcon(daimyoId);

                    //Message
                    int msgKuniId = mainKuniIdList [k];
                    okNgMessage(false, msgKuniId, kuniIconView, panel, daimyoName);
                }
            }

            string newSeiryoku = "";
            for (int l = 0; l < newSeiryokuList.Count; l++)
            {
                if (l == 0)
                {
                    newSeiryoku = newSeiryokuList [l];
                }
                else
                {
                    newSeiryoku = newSeiryoku + "," + newSeiryokuList [l];
                }
            }
            PlayerPrefs.SetString("seiryoku", newSeiryoku);
            PlayerPrefs.SetString("clearedKuni", clearedKuni);
            PlayerPrefs.Flush();


            //Update OpenKuniIcon
            kuni.updateOpenKuni(myDaimyo, newSeiryoku);

            //Close
            board.transform.FindChild("close").GetComponent <CloseBoard> ().onClick();
            soubujiFlgOn(kuniIconView);

            if (allClearedFlg)
            {
                GameObject.Find("GameController").GetComponent <MainStageController> ().gameClearFlg = true;
                PlayerPrefs.SetBool("gameClearFlg", true);
                PlayerPrefs.Flush();
            }
        }
        else
        {
            audioSources [1].Play();
        }

        Destroy(back.gameObject);
        Destroy(confirm.gameObject);
    }
Пример #8
0
    public void OnClick()
    {
        AudioSource[] audioSources = GameObject.Find("SEController").GetComponents <AudioSource> ();

        if (name == "YesButton")
        {
            audioSources [0].Play();

            GameObject kuniView = GameObject.Find("KuniIconView");
            SendParam  param    = kuniView.transform.FindChild(kuniId.ToString()).GetComponent <SendParam>();

            //adjust
            int busyoQty       = param.busyoQty;
            int jinkeiBusyoQty = PlayerPrefs.GetInt("jinkeiBusyoQty");
            if (busyoQty < jinkeiBusyoQty)
            {
                busyoQty = jinkeiBusyoQty;
            }

            int busyoLv = param.busyoLv;

            //adjsut
            int butaiQty       = param.butaiQty;
            int jinkeiAveChQty = PlayerPrefs.GetInt("jinkeiAveChQty");
            if (butaiQty < jinkeiAveChQty)
            {
                butaiQty = jinkeiAveChQty;
            }
            int butaiLv = param.butaiLv;

            //Dummy
            PlayerPrefs.SetInt("activeStageId", 0);
            PlayerPrefs.SetInt("activeStageMoney", busyoQty * busyoLv * 100);
            PlayerPrefs.SetInt("activeStageExp", busyoQty * busyoLv * 10);
            PlayerPrefs.SetString("activeItemType", "");
            PlayerPrefs.SetInt("activeItemId", 0);
            PlayerPrefs.SetFloat("activeItemRatio", 0);
            PlayerPrefs.SetInt("activeItemQty", 0);
            PlayerPrefs.SetString("activeItemGrp", "no");

            //Actual
            KuniInfo kuni       = new KuniInfo();
            string   kassenName = "";
            if (Application.systemLanguage != SystemLanguage.Japanese)
            {
                kassenName = " Final Battle with " + daimyoName;
            }
            else
            {
                kassenName = daimyoName + "決戦";
            }
            PlayerPrefs.SetString("activeStageName", kassenName);

            PlayerPrefs.SetInt("activeDaimyoId", daimyoId);
            PlayerPrefs.SetInt("activeBusyoQty", busyoQty);
            PlayerPrefs.SetInt("activeBusyoLv", busyoLv);
            PlayerPrefs.SetInt("activeButaiQty", butaiQty);
            PlayerPrefs.SetInt("activeButaiLv", butaiLv);


            //Flag
            PlayerPrefs.DeleteKey("isAttackedFlg");
            PlayerPrefs.SetBool("isKessenFlg", true);
            PlayerPrefs.SetInt("kessenHyourou", needHyourouNo);

            //Player Doumei Flg
            PlayerPrefs.DeleteKey("playerEngunList");

            //Enemy Doumei Handling
            PlayerPrefs.DeleteKey("enemyEngunList");
            string        doumeiTemp        = "doumei" + daimyoId;
            string        enemyDoumeiString = PlayerPrefs.GetString(doumeiTemp);
            char[]        delimiterChars    = { ',' };
            List <string> doumeiList        = new List <string>();
            if (enemyDoumeiString != null && enemyDoumeiString != "")
            {
                if (enemyDoumeiString.Contains(","))
                {
                    doumeiList = new List <string> (enemyDoumeiString.Split(delimiterChars));
                }
                else
                {
                    doumeiList.Add(enemyDoumeiString);
                }
            }
            string        seiryoku     = PlayerPrefs.GetString("seiryoku");
            List <string> seiryokuList = new List <string> ();
            seiryokuList = new List <string> (seiryoku.Split(delimiterChars));

            Doumei        doumei           = new Doumei();
            Gaikou        gaikou           = new Gaikou();
            List <string> okDaimyoList     = new List <string> ();
            List <string> checkedList      = new List <string> ();
            string        dstEngunDaimyoId = "";
            string        dstEngunSts      = ""; //BusyoId-BusyoLv-ButaiQty-ButaiLv:

            okDaimyoList = doumei.traceNeighborDaimyo(kuniId, daimyoId, doumeiList, seiryokuList, checkedList, okDaimyoList);
            if (okDaimyoList.Count != 0)
            {
                for (int k = 0; k < okDaimyoList.Count; k++)
                {
                    string engunDaimyo = okDaimyoList [k];
                    int    yukoudo     = gaikou.getExistGaikouValue(int.Parse(engunDaimyo), daimyoId);

                    //engun check
                    MainEventHandler main        = new MainEventHandler();
                    bool             dstEngunFlg = main.CheckByProbability(yukoudo);
                    if (dstEngunFlg)
                    {
                        //Engun OK
                        dstEngunFlg = true;
                        if (dstEngunDaimyoId != null && dstEngunDaimyoId != "")
                        {
                            dstEngunDaimyoId = dstEngunDaimyoId + ":" + engunDaimyo;
                            string tempEngunSts = main.getEngunSts(engunDaimyo);
                            dstEngunSts = dstEngunSts + ":" + engunDaimyo + "-" + tempEngunSts;
                        }
                        else
                        {
                            dstEngunDaimyoId = engunDaimyo;
                            string tempEngunSts = main.getEngunSts(engunDaimyo);
                            dstEngunSts = engunDaimyo + "-" + tempEngunSts;
                        }
                    }
                }
                PlayerPrefs.SetString("enemyEngunList", dstEngunSts);
            }

            //Delete "Start Kassen Flg"
            PlayerPrefs.DeleteKey("activeLink");
            PlayerPrefs.SetInt("activePowerType", 3);

            PlayerPrefs.Flush();
            Application.LoadLevel("preKassen");
        }
        else
        {
            audioSources [1].Play();
            Destroy(confirm.gameObject);
            Destroy(back.gameObject);
        }
    }