Пример #1
0
        //sets the values
        private void setValues()
        {
            this.SelectedLanguage           = AppSettings.GetInstance().getLanguage();
            this.SelectedAirportCode        = Settings.GetInstance().AirportCodeDisplay;
            this.MailsOnLandings            = Settings.GetInstance().MailsOnLandings;
            this.MailsOnBadWeather          = Settings.GetInstance().MailsOnBadWeather;
            this.ShortenCurrency            = Settings.GetInstance().CurrencyShorten;
            this.MailsOnAirlineDestinations = Settings.GetInstance().MailsOnAirlineRoutes;
            this.HourRoundEnabled           = !GameObject.GetInstance().DayRoundEnabled;
            this.SelectedGameMinutes        = Settings.GetInstance().MinutesPerTurn;
            this.GameMinutes = new ObservableCollection <int>()
            {
                15, 30, 60
            };
            this.CurrentGameSpeed = (int)Settings.GetInstance().GameSpeed;

            DoubleCollection cGameSpeeds = new DoubleCollection();

            foreach (GeneralHelpers.GameSpeedValue speed in Enum.GetValues(typeof(GeneralHelpers.GameSpeedValue)))
            {
                cGameSpeeds.Insert(0, (double)speed);
            }

            this.GameSpeeds = cGameSpeeds;
        }
Пример #2
0
        private void setValues()
        {
            SelectedLanguage = AppSettings.GetInstance().GetLanguage();
            SelectedAirportCode = Infrastructure.Settings.GetInstance().AirportCodeDisplay;
            MailsOnLandings = Infrastructure.Settings.GetInstance().MailsOnLandings;
            MailsOnBadWeather = Infrastructure.Settings.GetInstance().MailsOnBadWeather;
            ShortenCurrency = Infrastructure.Settings.GetInstance().CurrencyShorten;
            MailsOnAirlineDestinations = Infrastructure.Settings.GetInstance().MailsOnAirlineRoutes;
            HourRoundEnabled = !GameObject.GetInstance().DayRoundEnabled;
            SelectedGameMinutes = Infrastructure.Settings.GetInstance().MinutesPerTurn;
            GameMinutes = new ObservableCollection<int> { 15, 30, 60 };
            CurrentGameSpeed = (int)Infrastructure.Settings.GetInstance().GameSpeed;

            AutoSave = Infrastructure.Settings.GetInstance().AutoSave;
            ClearStats = Infrastructure.Settings.GetInstance().ClearStats;

            var cGameSpeeds = new DoubleCollection();

            foreach (GeneralHelpers.GameSpeedValue speed in Enum.GetValues(typeof(GeneralHelpers.GameSpeedValue)))
            {
                cGameSpeeds.Insert(0, (double)speed);
            }

            GameSpeeds = cGameSpeeds;
        }
Пример #3
0
        //sets the values
        private void setValues()
        {
            this.SelectedLanguage = AppSettings.GetInstance().getLanguage();
            this.SelectedAirportCode = Settings.GetInstance().AirportCodeDisplay;
            this.MailsOnLandings = Settings.GetInstance().MailsOnLandings;
            this.MailsOnBadWeather = Settings.GetInstance().MailsOnBadWeather;
            this.ShortenCurrency = Settings.GetInstance().CurrencyShorten;
            this.MailsOnAirlineDestinations = Settings.GetInstance().MailsOnAirlineRoutes;
            this.HourRoundEnabled = !GameObject.GetInstance().DayRoundEnabled;
            this.SelectedGameMinutes = Settings.GetInstance().MinutesPerTurn;
            this.GameMinutes = new ObservableCollection<int>() { 15, 30, 60 };
            this.CurrentGameSpeed = (int)Settings.GetInstance().GameSpeed;

            this.AutoSave = Settings.GetInstance().AutoSave;
            this.ClearStats = Settings.GetInstance().ClearStats;

            DoubleCollection cGameSpeeds = new DoubleCollection();

            foreach (GeneralHelpers.GameSpeedValue speed in Enum.GetValues(typeof(GeneralHelpers.GameSpeedValue)))
                cGameSpeeds.Insert(0,(double)speed);

            this.GameSpeeds = cGameSpeeds;
        }