Пример #1
0
 /// <summary>
 /// Register all default/supported handlers.
 /// </summary>
 /// <param name="b">The builder.</param>
 internal static DotaEntityPool.Builder Associate(DotaEntityPool.Builder b)
 {
     b.Associate<Ability>(Ability.TableName, (i, c) => new Ability(i, c));
     b.Associate<GameRules>(GameRules.TableName, (i, c) => new GameRules(i, c));
     b.Associate<Player>(Player.TableName, (i, c) => new Player(i, c));
     b.Associate<PlayerResource>(PlayerResource.TableName, (i, c) => new PlayerResource(i, c));
     return b;
 }
Пример #2
0
 /// <summary>
 ///     Init a new game connect session.
 /// </summary>
 /// <param name="deets"></param>
 /// <param name="toArray"></param>
 /// <param name="poolBuilder">Pool builder</param>
 internal DotaGameSession(DOTAConnectDetails deets, IDotaGameController[] controllers, DotaEntityPool.Builder poolBuilder)
 {
     _details = deets;
     Running = false;
     _gameState = new DotaGameState(deets);
     _gameState.EntityPool = poolBuilder.Build(_gameState);
     _connection = null;
     Controllers = controllers;
 }