protected virtual string GetDocumentText() { if (!IsVirtual) { //If we are edited, grab the text from the document. If we aren't edited, read it from the file if (IsEdited) { //Get the open text editor and grab it's text TextEditor editor = GetEditor <TextEditor>(); return(editor.GetEditorText()); } else { if (Source == DocumentSource.File) { return(File.ReadAllText(Path)); } else { return(DotaData.ReadAllText(Path)); } } } else //If we are a virtual text document, that means a subclass is handling this bit. { return(""); } }
private void UnloadProject() { string closingPath = Properties.Settings.Default.LoadedAddonDirectory; Console.WriteLine("Unloading project: " + closingPath); Properties.Settings.Default.LoadedAddonDirectory = ""; Properties.Settings.Default.Save(); CloseFormsAndEditors(); DotaData.UnloadUnits(); ShowStartPage(); this.Text = "Worldsmith"; Console.WriteLine("Successfully unloaded project: " + closingPath); }
protected override string GetDocumentText() { //If we are edited, grab the text from the document. If we aren't edited, read it from the file if (IsEdited) { //Get the open text editor and grab it's text TextEditor editor = GetEditor <TextEditor>(); return(editor.GetEditorText()); } else { if (Source == DocumentSource.File) { return(File.ReadAllText(Path)); } else { return(DotaData.ReadAllText(Path)); } } }
private void deleteToolStripMenuItem_Click(object sender, EventArgs e) { TreeNode node = SelectedNode(); if (node == null) { return; } DotaDataObject ddo = node.Tag as DotaDataObject; if (ddo == null) { return; //It's a folder, we cant delete this. } if (ddo.ObjectInfo.ObjectClass == DotaDataObject.DataObjectInfo.ObjectDataClass.Default) { return; //Can't delete default objects } if (MessageBox.Show("Are you sure? This cannot be undone", "Delete Object", MessageBoxButtons.YesNo) == System.Windows.Forms.DialogResult.Yes) { //Get the document for this and close the editors Document doc = DocumentRegistry.GetDocumentFor(ddo); if (doc != null) { doc.CloseAllEditors(false); } IList list = DotaData.FindListThatHasObject(ddo); list.Remove(ddo); //remove this node from the tree view node.Parent.Nodes.Remove(node); //And it's gone! } }
static void Application_ApplicationExit(object sender, EventArgs e) { DotaData.Shutdown(); }
public Main() { InitializeComponent(); Database = new LegionDatabase(); Database = Database.Load() ?? Database; Database.Setup(); DotaDatabase = new DotaData(); DotaDatabase.Load(); // Localization Tab LocalizationTab = new SpreadsheetDataDisplayTab <LocalizedLanguage, LocalizationDataTable>(); LocalizationTab.DataTreeView = spreadsheetDisplayLocalization.treeData; LocalizationTab.SourcesTreeView = spreadsheetDisplayLocalization.treeDataSources; LocalizationTab.AddSourceButton = spreadsheetDisplayLocalization.buttonAddSpreadsheet; LocalizationTab.UpdateButton = spreadsheetDisplayLocalization.buttonUpdateSpreadsheets; LocalizationTab.RebuildButton = spreadsheetDisplayLocalization.buttonRebuildTrees; LocalizationTab.SpreadsheetIDTextBox = spreadsheetDisplayLocalization.textSpreadsheetId; LocalizationTab.TabIDTextBox = spreadsheetDisplayLocalization.textTabId; LocalizationTab.DataView = spreadsheetDisplayLocalization.dataGridInfo; LocalizationTab.AddSourceFunc = Database.AddNewLocalizationSheet; LocalizationTab.RemoveSourceFunc = Database.RemoveLocalizationSheet; LocalizationTab.GetDataFunc = Database.GetLocalizationLanguages; LocalizationTab.GetSourcesFunc = Database.GetLocalizationSheets; LocalizationTab.OnPreRebuildFunc = Database.RebuildLanguageCache; LocalizationTab.Setup(Database); LocalizationTab.Rebuild(); // Units Tab UnitsTab = new SpreadsheetDataDisplayTab <LegionUnit, UnitDataTable>(); UnitsTab.DataTreeView = spreadsheetDisplayUnits.treeData; UnitsTab.SourcesTreeView = spreadsheetDisplayUnits.treeDataSources; UnitsTab.AddSourceButton = spreadsheetDisplayUnits.buttonAddSpreadsheet; UnitsTab.UpdateButton = spreadsheetDisplayUnits.buttonUpdateSpreadsheets; UnitsTab.RebuildButton = spreadsheetDisplayUnits.buttonRebuildTrees; UnitsTab.SpreadsheetIDTextBox = spreadsheetDisplayUnits.textSpreadsheetId; UnitsTab.TabIDTextBox = spreadsheetDisplayUnits.textTabId; UnitsTab.DataView = spreadsheetDisplayUnits.dataGridInfo; UnitsTab.AddSourceFunc = Database.AddNewUnitSheet; UnitsTab.RemoveSourceFunc = Database.RemoveUnitSheet; UnitsTab.GetDataFunc = Database.GetUnits; UnitsTab.GetSourcesFunc = Database.GetUnitSheets; UnitsTab.OnPreRebuildFunc = Database.RebuildUnitCache; UnitsTab.Setup(Database); UnitsTab.Rebuild(); // Heroes Tab HeroesTab = new SpreadsheetDataDisplayTab <LegionHero, HeroDataTable>(); HeroesTab.DataTreeView = spreadsheetDisplayHeroes.treeData; HeroesTab.SourcesTreeView = spreadsheetDisplayHeroes.treeDataSources; HeroesTab.AddSourceButton = spreadsheetDisplayHeroes.buttonAddSpreadsheet; HeroesTab.UpdateButton = spreadsheetDisplayHeroes.buttonUpdateSpreadsheets; HeroesTab.RebuildButton = spreadsheetDisplayHeroes.buttonRebuildTrees; HeroesTab.SpreadsheetIDTextBox = spreadsheetDisplayHeroes.textSpreadsheetId; HeroesTab.TabIDTextBox = spreadsheetDisplayHeroes.textTabId; HeroesTab.DataView = spreadsheetDisplayHeroes.dataGridInfo; HeroesTab.AddSourceFunc = Database.AddNewHeroSheet; HeroesTab.RemoveSourceFunc = Database.RemoveHeroSheet; HeroesTab.GetDataFunc = Database.GetHeroes; HeroesTab.GetSourcesFunc = Database.GetHeroSheets; HeroesTab.OnPreRebuildFunc = Database.RebuildHeroCache; HeroesTab.Setup(Database); HeroesTab.Rebuild(); // Abilities Tab AbilitiesTab = new SpreadsheetDataDisplayTab <LegionAbility, AbilityDataTable>(); AbilitiesTab.DataTreeView = spreadsheetDisplayAbilities.treeData; AbilitiesTab.SourcesTreeView = spreadsheetDisplayAbilities.treeDataSources; AbilitiesTab.AddSourceButton = spreadsheetDisplayAbilities.buttonAddSpreadsheet; AbilitiesTab.UpdateButton = spreadsheetDisplayAbilities.buttonUpdateSpreadsheets; AbilitiesTab.RebuildButton = spreadsheetDisplayAbilities.buttonRebuildTrees; AbilitiesTab.SpreadsheetIDTextBox = spreadsheetDisplayAbilities.textSpreadsheetId; AbilitiesTab.TabIDTextBox = spreadsheetDisplayAbilities.textTabId; AbilitiesTab.DataView = spreadsheetDisplayAbilities.dataGridInfo; AbilitiesTab.AddSourceFunc = Database.AddNewAbilitySheet; AbilitiesTab.RemoveSourceFunc = Database.RemoveAbilitySheet; AbilitiesTab.GetDataFunc = Database.GetAbilities; AbilitiesTab.GetSourcesFunc = Database.GetAbilitySheets; AbilitiesTab.OnPreRebuildFunc = Database.RebuildAbilityCache; AbilitiesTab.Setup(Database); AbilitiesTab.Rebuild(); }