private async Task <bool> VenomousBite() { if (!ShinraEx.Settings.BardUseDots || Target.HasAura(VenomDebuff, true, 4000) || !await MySpells.VenomousBite.Cast()) { return(false); } DotManager.Add(Target); return(true); }
public async Task <bool> Windbite() { if (!Shadow.Settings.BardUseDots || Target.HasAura(WindDebuff, true, 4000) || !await Spellbook.Windbite.Cast()) { return(false); } DotManager.Add(Target); return(true); }
private async Task <bool> IronJaws() { if (!Target.HasAura(VenomDebuff, true) || !Target.HasAura(WindDebuff, true) || Target.HasAura(VenomDebuff, true, 5000) && Target.HasAura(WindDebuff, true, 5000) || !await MySpells.IronJaws.Cast()) { return(false); } DotManager.Add(Target); return(true); }
private async Task <bool> DotSnapshot() { if (!ShinraEx.Settings.BardDotSnapshot || !Core.Player.CurrentTarget.HasAura(VenomDebuff, true) || !Core.Player.CurrentTarget.HasAura(WindDebuff, true) || DotManager.Recent(Target)) { return(false); } var crit = DotManager.Difference(Target, true); var damage = crit + DotManager.Difference(Target); // Prioritise 30% crit buff if (crit >= 30 || crit >= 0 && damage >= 0 && (DotManager.CritExpiring || DotManager.DamageExpiring)) { if (await MySpells.IronJaws.Cast()) { DotManager.Add(Target); return(true); } } if (DotManager.Check(Target, true) >= 30) { return(false); } // Refresh during damage buffs if (damage >= 20 || damage >= 10 && Target.AuraExpiring(WindDebuff, true, 10000) || damage >= 0 && DotManager.BuffExpiring) { if (await MySpells.IronJaws.Cast()) { DotManager.Add(Target); return(true); } } return(false); }