Пример #1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.mousePosition.y > Screen.height - 10 && camera.transform.position.y < maxY)
        {
            camera.transform.Translate(0, moveSpeed * Time.deltaTime, 0);
        }
        if (Input.mousePosition.y < 10 && camera.transform.position.y > 0)
        {
            camera.transform.Translate(0, -moveSpeed * Time.deltaTime, 0);
        }

        if (Input.mousePosition.x > Screen.width - 10 && camera.transform.position.x < maxX)
        {
            camera.transform.Translate(moveSpeed * Time.deltaTime, 0, 0);
        }
        if (Input.mousePosition.x < 10 && camera.transform.position.x > 0)
        {
            camera.transform.Translate(-moveSpeed * Time.deltaTime, 0, 0);
        }

        if (Input.GetMouseButtonUp(0))
        {
            Ray ray = camera.ScreenPointToRay(Input.mousePosition);

            RaycastHit hit = new RaycastHit();

            if (Physics.Raycast(ray, out hit))
            {
                dotStatus = hit.transform.GetComponent <DotStatus> ();
                if (hit.collider.tag.Contains("Point") && dotStatus.isStand == false)
                {
                    dotStatus.ChangeStatus();
                    Instantiate(dot, hit.transform.position, Quaternion.identity, hit.transform);
                    Debug.Log("dot");
                    counter++;
                    text.text = counter.ToString();
                }

                if (hit.collider.tag.Contains("Dot") && dotStatus.isAdded == false)
                {
                    dotStatus.isAdded = true;
                    Debug.Log("tyta");
                    controller.AddToArray(hit.transform.gameObject);
                }
            }
        }
    }