public void ActivateSwitch() { active = true; storedValue.RuntimeValue = active; thisDoor.Open(); mySprite.sprite = activeSprite; }
private void OpenDoor() { if (playerInteract.Interact()) { interacted = true; if (doorSwitch.isLocked() == false) { if (doorSwitch.isClosed()) { doorSwitch.Open(); } else if (doorSwitch.isOpen()) { doorSwitch.Close(); } } } }