Пример #1
0
    protected override void Initialize(DoorRecord record, ReferenceData referenceData)
    {
        base.Initialize(record, referenceData);

        doorData = referenceData.DoorExitData;
        loadCell = referenceData.LoadCell;
        lockData = new LockData(referenceData.LockLevel, referenceData.Trap, referenceData.Key);
    }
Пример #2
0
	public ReferenceData(System.IO.BinaryReader reader)
	{
		var index = reader.ReadInt32();

		while (true)
		{
			var type = (SubRecordType)reader.ReadInt32();
			var size = reader.ReadInt32();

			switch (type)
			{
				case SubRecordType.Id:
					target = Record.GetRecord<CreatableRecord>(reader.ReadString(size));
					break;
				case SubRecordType.Scale:
					scale = reader.ReadSingle();
					break;
				case SubRecordType.DoorData:
					doorData = DoorExitData.Create(reader);
					break;
				case SubRecordType.DoorName:
					loadCell = reader.ReadString(size);
					break;
				case SubRecordType.FloatValue:
					lockLevel = reader.ReadInt32();
					break;
				case SubRecordType.KeyName:
					key = Record.GetRecord<MiscItemRecord>(reader.ReadString(size));
					break;
				case SubRecordType.Trapname:
					trap = Record.GetRecord<SpellRecord>(reader.ReadString(size));
					break;
				case SubRecordType.ReferenceBlocked:
					referenceBlocked = reader.ReadByte() != 0;
					break;
				case SubRecordType.OwnerName:
					owner = Record.GetRecord<NpcRecord>(reader.ReadString(size));
					break;
				case SubRecordType.BodyName:
					global = Record.GetRecord<Global>(reader.ReadString(size));
					break;
				case SubRecordType.IntValue:
					health = reader.ReadInt32(); // Health remaining? Also charge for lights
					break;
				case SubRecordType.Name9:
					quantity = reader.ReadInt32(); //0, 1, 5, 10, 25, 100. Definitely value override  or object count
					break;
				case SubRecordType.SoulName:
					soul = Record.GetRecord<CreatureRecord>(reader.ReadString(size));
					break;
				case SubRecordType.Data:
					transformData = new TransformData(reader);
					break;
				case SubRecordType.CreatureName:
					faction = Record.GetRecord<Faction>(reader.ReadString(size));
					break;
				case SubRecordType.Index:
					rank = reader.ReadInt32();
					break;
				case SubRecordType.SoulCharge:
					charge = reader.ReadSingle();
					break;
				default:
					reader.BaseStream.Position -= 8;
					return;
			}
		}
	}
Пример #3
0
    public override void Initialize(System.IO.BinaryReader reader, RecordHeader header)
    {
        while (reader.BaseStream.Position < header.DataEndPos)
        {
            var type = (SubRecordType)reader.ReadInt32();
            var size = reader.ReadInt32();

            switch (type)
            {
            case SubRecordType.Id:
                name = reader.ReadString(size);
                break;

            case SubRecordType.Model:
                model = reader.ReadString(size);
                break;

            case SubRecordType.Name:
                fullName = reader.ReadString(size);
                break;

            case SubRecordType.RaceName:
                race = Record.GetRecord <Race>(reader.ReadString(size));
                break;

            // Npc's have this even if they are part of no faction, so it needs to be checked if empty first
            case SubRecordType.Anam:
                string fac = reader.ReadString(size);
                faction = string.IsNullOrEmpty(fac) ? null : faction = Record.GetRecord <Faction>(fac);
                break;

            case SubRecordType.BodyName:
                head = BodyPartRecord.Get(reader.ReadString(size));
                break;

            case SubRecordType.CreatureName:
                classId = Record.GetRecord <ClassRecord>(reader.ReadString(size));
                break;

            case SubRecordType.KeyName:
                hair = BodyPartRecord.Get(reader.ReadString(size));
                break;

            case SubRecordType.NpcData:
                npcData = new NpcRecordData(reader, size);
                break;

            case SubRecordType.Flag:
                npcFlags = (NpcFlags)reader.ReadInt32();
                break;

            case SubRecordType.InventoryItem:
                items.Add(new InventoryItem(reader));
                break;

            case SubRecordType.NpcSpell:
                spells.Add(Record.GetRecord <SpellRecord>(reader.ReadString(size)));
                break;

            case SubRecordType.AiData:
                aiData = new AiData(reader);
                break;

            case SubRecordType.AiWanderData:
                wanderData = new WanderData(reader);
                break;

            case SubRecordType.AiTravelData:
                travelData = new TravelData(reader);
                break;

            case SubRecordType.AiFollowData:
                followData = new FollowData(reader);
                break;

            case SubRecordType.AiEscortData:
                escortData = new EscortData(reader);
                break;

            case SubRecordType.ContainerData:
                cellEscortFollow = reader.ReadString(size);
                break;

            case SubRecordType.AiActivateData:
                activateData = new ActivateData(reader);
                break;

            case SubRecordType.DoorData:
                destinationData.Add(DoorExitData.Create(reader));
                break;

            case SubRecordType.DoorName:
                destinations.Add(reader.ReadString(size));
                break;

            case SubRecordType.Scale:
                scale = reader.ReadSingle();
                break;

            case SubRecordType.Script:
                script = Script.Get(reader.ReadString(size));
                break;
            }
        }
    }
 public TravelDestination(DoorExitData doorExitData, string cell = null)
 {
     this.doorExitData = doorExitData;
     this.cell         = cell;
 }