Пример #1
0
    /// <summary>
    /// Play the door animation
    /// </summary>
    /// <returns>An IEnumerator</returns>
    public override IEnumerator SetAnimTrigger()
    {
        yield return(new WaitForSeconds(1));

        Anim.SetBool("UnlockDoor", true);
        Collider.enabled = false;

        _letterReveal.SetTrigger("Reveal");

        BossDoor.SetInteger("CompletedRooms", BossDoor.GetInteger("CompletedRooms") + 1);

        DoorAudio.PlayDelayed(0);
        _letterAudio.PlayDelayed(0);

        yield break;
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        da = GetComponent <DoorAudio>();

        left_Open  = -1;
        right_Open = 1;

        foreach (Transform child in transform)
        {
            if (child.name == "Door.001")      // LEFT DOOR
            {
                DoorLeft = child;
            }
            else if (child.name == "Door")
            {
                DoorRight = child;
            }
        }
    }