public override void Pressed() { Door01.GetComponent <Object_Door>().DoorSwitch(); if (Door02 != null) { Door02.GetComponent <Object_Door>().DoorSwitch(); } soundsource.PlayOneShot(click); }
public void checkCode(string attempt) { if (code == attempt) { Door01.GetComponent <Object_Door>().DoorSwitch(); if (Door02 != null) { Door02.GetComponent <Object_Door>().DoorSwitch(); } soundsource.PlayOneShot(Accepted); SubtitleEngine.instance.playSub("playStrings", "play_button_code"); } else { SubtitleEngine.instance.playSub("playStrings", "play_button_wrongcode"); soundsource.PlayOneShot(Rejected); } }
public override void Pressed() { Player_Control player = GameController.instance.player.GetComponent <Player_Control>(); if (player.equipment[(int)bodyPart.Hand] != null && ItemController.instance.items[player.equipment[(int)bodyPart.Hand].itemFileName] is Equipable_Key) { if (!WaitForBool || (WaitForBool && GameController.instance.globalBools[ThisValue])) { Equipable_Key key; key = (Equipable_Key)ItemController.instance.items[player.equipment[(int)bodyPart.Hand].itemFileName]; if (key.level >= Clearance) { Door01.GetComponent <Object_Door>().DoorSwitch(); if (Door02 != null) { Door02.GetComponent <Object_Door>().DoorSwitch(); } soundsource.PlayOneShot(Accepted); SubtitleEngine.instance.playSub("playStrings", "play_button_card"); } else { SubtitleEngine.instance.playSub("playStrings", "play_button_lowcard"); soundsource.PlayOneShot(Rejected); } } else { SubtitleEngine.instance.playSub("playStrings", "play_button_failcard"); soundsource.PlayOneShot(Rejected); } } else { SubtitleEngine.instance.playSub("playStrings", "play_button_nocard"); } }
public override void Pressed() { Player_Control player = GameController.instance.player.GetComponent <Player_Control>(); if (!WaitForBool || (WaitForBool && GameController.instance.globalBools[ThisValue])) { if (player.equipment[(int)bodyPart.Hand] != null && ItemController.instance.items[player.equipment[(int)bodyPart.Hand].itemFileName] is Equipable_Hand) { Equipable_Hand hand; hand = (Equipable_Hand)ItemController.instance.items[player.equipment[(int)bodyPart.Hand].itemFileName]; if (hand.handID == handID) { Door01.GetComponent <Object_Door>().DoorSwitch(); if (Door02 != null) { Door02.GetComponent <Object_Door>().DoorSwitch(); } soundsource.PlayOneShot(Accepted); SubtitleEngine.instance.playSub("playStrings", "play_button_dna"); } else { SubtitleEngine.instance.playSub("playStrings", "play_button_wrongdna"); soundsource.PlayOneShot(Rejected); } } else { SubtitleEngine.instance.playSub("playStrings", "play_button_wrongdna"); soundsource.PlayOneShot(Rejected); } } else { SubtitleEngine.instance.playSub("playStrings", "play_button_faildna"); soundsource.PlayOneShot(Rejected); } }