// Use this for initialization
 void Start()
 {
     _waveScript = FindObjectOfType<WaveMainScript>();
     _waveTimer = FindObjectOfType<NextWaveTimerScript>();
     _milliSecondsRemaining = _SecondsToBuild;
     _music = FindObjectOfType<DontDestroyOnLoadMusicScript>();
 }
 void Start()
 {
     _returnSelection = GameObject.Find("SelectionMenu").GetComponent<Animator>();
     _returnOptions = GameObject.Find("OptionsMenu").GetComponent<Animator>();
     _returnCredits = GameObject.Find("CreditsMenu").GetComponent<Animator>();
     _map = GameObject.FindObjectOfType<DontDestroyOnLoadMusicScript>();
     _click = GameObject.Find("Click").GetComponent<AudioSource>();
 }
 // Use this for initialization
 void Start()
 {
     _score = GameObject.Find("BackgroundScore");
     //_menuSelection = GameObject.FindObjectOfType<MenuSelectionScript>();
     _baseScript = GameObject.FindObjectOfType<BaseScript>();
     _map = GameObject.FindObjectOfType<DontDestroyOnLoadMusicScript>();
     _currentLevel = GameObject.Find("CurrentLevelScore");
     _0Stars = GameObject.Find("BigStarsEmpty").GetComponent<Image>();
     _1Star = GameObject.Find("BigStarsFill1").GetComponent<Image>();
     _2Stars = GameObject.Find("BigStarsFill2").GetComponent<Image>();
     _3Stars = GameObject.Find("BigStarsFill3").GetComponent<Image>();
 }
 // Use this for initialization
 void Start()
 {
     _baseScript = GameObject.FindObjectOfType<BaseScript>();
     _resumeButton = GameObject.Find("ResumeButton");
     _quitButton = GameObject.Find("QuitButton");
     _backGround = GameObject.Find("OverlayPause");
     _pauseButton = GameObject.Find("PauseButton");
     _ScoreScreenScript = GameObject.Find("ScoreScreen").GetComponent<ScoreScreenScript>();
     _radialMenu = GameObject.FindObjectOfType<BuildingSpawnScript>().gameObject;
     _check = GameObject.FindObjectOfType<CheckForMusicScript>();
     _hud = GameObject.Find("HUD");
     _tutorialScript = GameObject.FindObjectOfType<TutorialMainScript>();
     if (_check.Check == true)_map = GameObject.FindObjectOfType<DontDestroyOnLoadMusicScript>();
 }
    void Start()
    {
        if (FindObjectOfType<WaveMainScript>().DebugLevel != 0)
        {
            _level = FindObjectOfType<WaveMainScript>().DebugLevel;
        }

        _listWaveStartPositions = new List<Vector3>();
        _listWaveEndPositions = new List<Vector3>();
        _map = GameObject.FindObjectOfType<DontDestroyOnLoadMusicScript>();
        //temporary: for loading level 1 when the game starts(REMOVE WHEN LEVEL SELECTION IS IMPLEMENTED)
        if (_map != null)
        {
            _level = _map.Level;
            StartLevel(_map.Level);
        }
        else
        {
            StartLevel(_level);
        }
    }
    void Start()
    {
        _level1 = GameObject.Find("Level1");
        _level2 = GameObject.Find("Level2");
        _level3 = GameObject.Find("Level3");
        _level4 = GameObject.Find("Level4");
        _level5 = GameObject.Find("Level5");
        _level6 = GameObject.Find("Level6");
        _level7 = GameObject.Find("Level7");
        _level8 = GameObject.Find("Level8");
        _level9 = GameObject.Find("Level9");
        _level10 = GameObject.Find("Level10");

        _map = GameObject.FindObjectOfType<DontDestroyOnLoadMusicScript>();
        _click = GameObject.Find("Click").GetComponent<AudioSource>();
        _loading = FindObjectOfType<MovingLoading2>();
        _saveAndLoad();
    }
 void Awake()
 {
     _music = GameObject.FindObjectOfType<DontDestroyOnLoadMusicScript>();
 }
 void Start()
 {
     _map = GameObject.FindObjectOfType<DontDestroyOnLoadMusicScript>();
     _start = FindObjectOfType<MenuSelectionScript>();
     _countDown = Time.time;
 }