Пример #1
0
        IEnumerator DownloadRemoteDomainList(StringBuilder buf, string remoteDomainUrl)
        {
            // Start downloading the remote file (never cache this file)
            using (UnityWebRequest www = UnityWebRequestAssetBundle.GetAssetBundle(RemoteDomainListUrl))
            {
                // Wait until the asset is fully received
                yield return(www.SendWebRequest());

                // Check if there were any errors
                if ((www.isNetworkError == true) || (www.isHttpError == true))
                {
                    DownloadErrorMessage = www.error;
                }
                else
                {
                    // If asset bundle, convert it into a list
                    try
                    {
                        AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(www);
                        if (bundle != null)
                        {
                            DownloadedDomainList = ConvertToDomainList(DomainList.Get(bundle), domainDecrypter);
                        }
                        else
                        {
                            DownloadErrorMessage = "No domain list found";
                        }
                    }
                    catch (Exception ex)
                    {
                        DownloadErrorMessage = ex.Message;
                    }
                }
            }
        }
Пример #2
0
        private void DrawArchiveContents()
        {
            EditorHelpers.DrawBoldFoldout(contentAnimation, "Archive Contents");

            // Draw the rest of the controls
            using (EditorGUILayout.FadeGroupScope fadeScope = new EditorGUILayout.FadeGroupScope(contentAnimation.faded))
            {
                if (fadeScope.visible == true)
                {
                    // Draw the rest of the controls
                    EditorGUILayout.PropertyField(includeIndexHtml);
                    domainList.DoLayoutList();

                    // Draw the import stuff
                    EditorGUILayout.Space();
                    UnityEngine.Object testAsset = null;
                    testAsset = EditorGUILayout.ObjectField("Import Domain List", testAsset, typeof(UnityEngine.Object), false);
                    if (testAsset != null)
                    {
                        AssetBundle bundle = null;
                        try
                        {
                            // Load the bundle, and convert it to a domain list
                            bundle = AssetBundle.LoadFromFile(AssetDatabase.GetAssetPath(testAsset));
                            DomainList domainList = DomainList.Get(bundle);

                            // Decrypt the domain list
                            HostArchiveSetting setting = ((HostArchiveSetting)target);
                            setting.AcceptedDomains = DomainList.Decrypt(domainList, setting.DomainEncrypter);
                        }
                        finally
                        {
                            if (bundle != null)
                            {
                                // Clean-up
                                bundle.Unload(true);
                            }
                        }
                    }
                }
            }
        }