/// <summary> /// 数据包写入器 /// </summary> /// <param name="codeId">消息报的id</param> private PacketWriter(ushort codeId) { buffer = DogBuffer.GetFromPool32K(); // 先预留2位用于存放消息id buffer.Length = ReceiveQueue.PacketLengthSize; Write(codeId); }
/// <summary> /// 设置网络消息码 /// </summary> /// <param name="codeId"></param> public void SetNetCode(ushort codeId) { if (buffer != null) { buffer.Release(); } buffer = DogBuffer.GetFromPool32K(); // 先预留2位用于存放消息id buffer.Length = ReceiveQueue.PacketLengthSize; Write(codeId); }
public void TestSize() { var _4Kbuf = DogBuffer.GetFromPool4K(); Assert.IsNotNull(_4Kbuf); Assert.AreEqual(_4Kbuf.Bytes.Length, 1024 * 4); Assert.AreEqual(_4Kbuf.Length, 0); var _32kbuf = DogBuffer.GetFromPool32K(); Assert.IsNotNull(_32kbuf); Assert.AreEqual(_32kbuf.Bytes.Length, 1024 * 32); Assert.AreEqual(_32kbuf.Length, 0); }
public void TestRelease32K() { var firstFree = Get32KbufferFree(); var buf = DogBuffer.GetFromPool32K(); var 分配后的数量 = Get32KbufferFree(); Assert.AreEqual(firstFree - 1, 分配后的数量); buf.Release(); var 释放缓冲区后的数量 = Get32KbufferFree(); Assert.AreEqual(firstFree, 释放缓冲区后的数量); // 测试重复释放会不会有问题 buf.Release(); 释放缓冲区后的数量 = Get32KbufferFree(); Assert.AreEqual(firstFree, 释放缓冲区后的数量); }
public void BaseTest() { var manager = new PacketHandlersBase(); var pr = new PacketReaderModule(); new RegisterNetMethod(manager).Register(new ILogicModule[] { pr }); Assert.IsNotNull(manager.Handlers[1], "方法没注册到消息管理器里"); manager.Handlers[1].OnReceive(new NetState(), new PacketReader(DogBuffer.GetFromPool32K())); Assert.IsTrue(pr.IsTouchOnReadTest); Assert.IsNotNull(manager.Handlers[2], "包读取方法没注册到消息管理器"); manager.Handlers[2].OnReceive(new NetState(), new PacketReader(DogBuffer.GetFromPool32K())); Assert.IsTrue(pr.IsTouchPackageReader); Assert.IsNotNull(manager.Handlers[3], "简单读取方法没注册到消息管理器"); manager.Handlers[3].OnReceive(new NetState(), new PacketReader(DogBuffer.GetFromPool32K())); Assert.IsTrue(pr.IsTouchSimpleMethod); }
/// <summary> /// 收到Socket数据 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private static void OnSocketRecv(object sender, SocketRecvEventArgs<Session> e) { lock (sessions) { var session = e.Session.Data; DogBuffer buf; if (e.Buffer.Length > 1024*4) { buf = DogBuffer.GetFromPool32K(); } else { buf = DogBuffer.GetFromPool4K(); } Array.Copy(e.Buffer.Bytes, buf.Bytes, e.Buffer.Length); buf.Length = e.Buffer.Length; session.Client.SendPackage(buf); buf.Release(); recvPackageCount++; recvPackageLength += e.Buffer.Length; } }
/// <summary> /// 收到网络消息包 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void OnSocketRecv(object sender, SocketRecvEventArgs <NetState> e) { var netState = e.Session.Data; netState.ReceiveBuffer.Enqueue(e.Buffer.Bytes, 0, e.Buffer.Length); if (netState.ReceiveBuffer.Length > MaxPackageSize) { // 缓冲区过多,一定发送了某种异常情况 Logs.Error("client recv buff is full."); netState.NetSocket.CloseSocket(); return; } while (netState.ReceiveBuffer.Length > 2) // 大于包头长度才具备解析的需求 { var len = netState.ReceiveBuffer.GetPacketLength(); if (len == 0) { Logs.Error("get package len is zero."); netState.NetSocket.CloseSocket(); return; } if (len < 4) { Logs.Error("get package len is min 4."); netState.NetSocket.CloseSocket(); return; } if (len > MaxPackageSize) { Logs.Error("get package len is error. size:{0}", len); netState.NetSocket.CloseSocket(); return; } if (len <= netState.ReceiveBuffer.Length) { DogBuffer readBuffer; if (len < 1024 * 4) { readBuffer = DogBuffer.GetFromPool4K(); } else { readBuffer = DogBuffer.GetFromPool32K(); } var get = netState.ReceiveBuffer.Dequeue(readBuffer.Bytes, 0, len); if (get == len) { readBuffer.Length = len; var packageReader = PacketReader.AcquireContent(readBuffer); var packageId = packageReader.GetPacketID(); //Debug.Write("msgId = " + packageId.ToString()); var packetHandler = PacketHandlersManger.GetHandler(packageId); if (packetHandler != null) { // 加入网络消息处理 if (_useManyTaskThread) { switch (packetHandler.TaskType) { case TaskType.Low: lowTask.AppendTask(netState, packetHandler, packageReader); break; case TaskType.Assist: Logs.Debug("assist task."); assistTask.AppendTask(netState, packetHandler, packageReader); break; default: mainTask.AppendTask(netState, packetHandler, packageReader); break; } } else { mainTask.AppendTask(netState, packetHandler, packageReader); } } else { Logs.Error("unknow packetid. code={0}", packageId); netState.ErrorCount++; if (netState.ErrorCount >= 10) { // 错误达到极大值,则关闭连接 Logs.Error("ip {0} error count max.", netState.GetIP()); netState.NetSocket.CloseSocket(); } } } continue; } break; } }
void NetSocket_SocketRecv(object sender, SocketRecvEventArgs <NetState> e) { var netState = e.Session.Data; netState.ReceiveBuffer.Enqueue(e.Buffer.Bytes, 0, e.Buffer.Length); if (netState.ReceiveBuffer.Length > MaxPackageSize) { // 缓冲区过多,一定发送了某种异常情况 Logs.Error("client recv buff is full."); netState.NetSocket.CloseSocket(); return; } while (netState.ReceiveBuffer.Length > 2) { var len = netState.ReceiveBuffer.GetPacketLength(); if (len == 0) { Logs.Error("get package len is zero."); netState.NetSocket.CloseSocket(); return; } if (len < 4) { Logs.Error("package is min 4."); netState.NetSocket.CloseSocket(); return; } if (len > MaxPackageSize) { Logs.Error("get package len is error. size:{0}", len); netState.NetSocket.CloseSocket(); return; } IsWaitCheckOnline = false; if (len <= netState.ReceiveBuffer.Length) { DogBuffer readBuffer; if (len < 1024 * 4) { readBuffer = DogBuffer.GetFromPool4K(); } else { readBuffer = DogBuffer.GetFromPool32K(); } if (len >= readBuffer.Bytes.Length) { readBuffer.UpdateCapacity(len); } var get = netState.ReceiveBuffer.Dequeue(readBuffer.Bytes, 0, len); if (get == len) { readBuffer.Length = len; var packageReader = PacketReader.AcquireContent(readBuffer); ushort id = packageReader.GetPacketID(); Logs.Debug("msgid= {0}", id); var packetHandler = PacketHandlersManger.GetHandler(id); if (packetHandler != null) { // 加入网络消息处理 TaskManager.AppendTask(netState, packetHandler, packageReader); } else { Logs.Error("unknow packetid. code={0}", id); } } continue; } break; } }
/// <summary> /// 收到网络消息包 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void OnSocketRecv(object sender, SocketRecvEventArgs <NetState> e) { var netState = e.Session.Data; netState.ReceiveBuffer.Enqueue(e.Buffer.Bytes, 0, e.Buffer.Length); var len = netState.ReceiveBuffer.GetPacketLength(); do { if (len <= netState.ReceiveBuffer.Length) { DogBuffer readBuffer; if (len < 1024 * 4) { readBuffer = DogBuffer.GetFromPool4K(); } else { readBuffer = DogBuffer.GetFromPool32K(); } var get = netState.ReceiveBuffer.Dequeue(readBuffer.Bytes, 0, len); if (get == len) { readBuffer.Length = len; var packageReader = new PacketReader(readBuffer); var packageId = packageReader.GetPacketID(); var packetHandler = PacketHandlersManger.GetHandler(packageId); if (packetHandler != null) { // 加入网络消息处理 if (_useManyTaskThread) { switch (packetHandler.TaskType) { case TaskType.Low: lowTask.AppendTask(netState, packetHandler, packageReader); break; case TaskType.Assist: Logs.Debug("assist task."); assistTask.AppendTask(netState, packetHandler, packageReader); break; default: mainTask.AppendTask(netState, packetHandler, packageReader); break; } } else { mainTask.AppendTask(netState, packetHandler, packageReader); } } else { Logs.Error("unknow packetid. code={0}", packageId); } } } // 一次网络消息可能会对应多个消息包,因此这里用循环获得消息包 len = netState.ReceiveBuffer.GetPacketLength(); } while (len > 0); }