Пример #1
0
 protected override void Awake()
 {
     base.Awake();
     gameManager    = FindObjectOfType <DockLevelGameManager>();
     objectCollider = GetComponent <BoxCollider2D>();
     gazeableObject = GetComponent <GazeableObject>();
 }
Пример #2
0
        public void setup()
        {
            PlayerPrefs.SetInt("currentLevel", 0);
            GameObject gameObject = new GameObject();
            GameObject IPipe      = new GameObject();

            IPipe.AddComponent <IPipe>();
            IPipe.tag = "StraightPipe";
            GameObject LPipe = new GameObject();

            LPipe.AddComponent <IPipe>();
            LPipe.tag = "LPipe";
            gameObject.AddComponent <Dock>();
            gameObject.AddComponent <ButtonManager>();
            gameManager = gameObject.AddComponent <DockLevelGameManager>();
        }
Пример #3
0
 protected override void Awake()
 {
     base.Awake();
     gameManager = FindObjectOfType <DockLevelGameManager>();
 }