public void HideDocUI() { _canvas.enabled = false; _selected.transform.localScale = new Vector3(1, 1, 1); _selected = null; _showTextAnimation = false; }
void SetDoc(DocUIPosition pos, string txt, DocUIMood mood, float scale) { _selected = docImagesByPosition.FirstOrDefault(i => i.docPosition == pos); _selected.gameObject.SetActive(true); //_selected.text.text = _currentShowinText; _selected.text.text = txt; _selected.transform.localScale *= scale; SetMoodSprite(_selected.image, mood); }