private void ConfigureRightMissingDnaPair(DnaPairModel pair) { var(leftColor, rightColor, leftColorIndex, rightColorIndex) = GetRandomColorPair(); pair.MissingColors.Add(rightColorIndex); pair.RightIsMissing = true; foreach (var renderer in pair.ChildRenderers) { if (renderer.gameObject.tag == Constants.Tags.Frame) { renderer.material = FrameMaterial; } else if (renderer.gameObject.tag == Constants.Tags.NodeLeft) { renderer.material = leftColor; } else if (renderer.gameObject.tag == Constants.Tags.BridgeLeft) { renderer.material = leftColor; } else if (renderer.gameObject.tag == Constants.Tags.NodeRight) { renderer.material = rightColor; } else if (renderer.gameObject.tag == Constants.Tags.BridgeRight) { renderer.material = ColorMissing; } } }
private void ConfigureDefaultDnaPair(DnaPairModel pair) { var(leftColor, rightColor, leftColorIndex, rightColorIndex) = GetRandomColorPair(); foreach (var renderer in pair.ChildRenderers) { if (renderer.gameObject.tag == Constants.Tags.Frame) { renderer.material = FrameMaterial; } else if (renderer.gameObject.tag == Constants.Tags.NodeLeft) { renderer.material = leftColor; } else if (renderer.gameObject.tag == Constants.Tags.BridgeLeft) { renderer.material = leftColor; } else if (renderer.gameObject.tag == Constants.Tags.NodeRight) { renderer.material = rightColor; } else if (renderer.gameObject.tag == Constants.Tags.BridgeRight) { renderer.material = rightColor; } } }
private void GenerateObjects(GameObject go, Transform parent, int count) { DnaPairsList = new List <DnaPairModel>(); for (int i = 0; i < count; i++) { var dnaPair = new DnaPairModel(); dnaPair.GameObj = Instantiate(go); dnaPair.InstanceId = dnaPair.GameObj.GetInstanceID(); dnaPair.GameObj.transform.parent = parent; dnaPair.GameObj.transform.localPosition = Vector3.zero; dnaPair.ChildRenderers = dnaPair.GameObj.GetComponentsInChildren <Renderer>().ToList(); DnaPairsList.Add(dnaPair); } }
private void ConfigurePair(DnaPairMode pairMode, DnaPairModel pair) { switch (pairMode) { case DnaPairMode.BothMissing: ConfigureBothMissingDnaPair(pair); break; case DnaPairMode.LeftMissing: ConfigureLeftMissingDnaPair(pair); break; case DnaPairMode.RightMissing: ConfigureRightMissingDnaPair(pair); break; default: ConfigureDefaultDnaPair(pair); break; } }