private void Start() { if (AppStorage.Instance.CurrentCharacter != null) { if (AppStorage.Instance.CurrentCharacter.GetType() == typeof(DnDCharacter)) { DnDCharacter character = AppStorage.Instance.CurrentCharacter as DnDCharacter; SelectedAlignment = character.Alignment; } else { SelectedAlignment = DnDAlignment.TrueNeutral; } } else { SelectedAlignment = DnDAlignment.TrueNeutral; } mPreviousSelected = (int)SelectedAlignment; if (ButtonBox != null) { for (int row = 0; row < mRows; ++row) { for (int column = 0; column < mColumns; ++column) { Button button = ButtonBox.transform.GetChild(row).GetChild(column).GetComponent <Button>(); int notification = row * mRows + column; button.onClick.AddListener(() => OnSelectedButtonChange(notification)); } } OnSelectedButtonChange(mPreviousSelected); } }
public static string ToViewString(DnDAlignment alignment) { switch (alignment) { case DnDAlignment.TrueNeutral: return "True Neutral"; case DnDAlignment.NeutralGood: return "Neutral Good"; case DnDAlignment.NeutralEvil: return "Neutral Evil"; case DnDAlignment.LawfulNeutral: return "Lawful Neutral"; case DnDAlignment.LawfulGood: return "Lawful Good"; case DnDAlignment.LawfulEvil: return "Lawful Evil"; case DnDAlignment.ChaoticNeutral: return "Chaotic Neutral"; case DnDAlignment.ChaoticGood: return "Chaotic Good"; case DnDAlignment.ChaoticEvil: return "Chaotic Evil"; default: return alignment.ToString(); } }
private void Start() { if (AppStorage.Instance.CurrentCharacter != null) { if (AppStorage.Instance.CurrentCharacter.GetType() == typeof(DnDCharacter)) { DnDCharacter character = AppStorage.Instance.CurrentCharacter as DnDCharacter; SelectedAlignment = character.Alignment; } else { SelectedAlignment = DnDAlignment.TrueNeutral; } } else { SelectedAlignment = DnDAlignment.TrueNeutral; } mPreviousSelected = (int)SelectedAlignment; if (ButtonBox != null) { for (int row = 0; row < mRows; ++row) { for (int column = 0; column < mColumns; ++column) { Button button = ButtonBox.transform.GetChild(row).GetChild(column).GetComponent<Button>(); int notification = row * mRows + column; button.onClick.AddListener(() => OnSelectedButtonChange(notification)); } } OnSelectedButtonChange(mPreviousSelected); } }
public DnDDeity(string name, List <string> altNames, DnDAlignment alignment, List <DnDRace> races, List <DnDCharClass> classes, List <DnDClericDomain> domains) { Name = name; AlternativeNames = altNames; Alignment = alignment; WorshippingRaces = races; WorshippingClasses = classes; Domains = domains; }
private void OnSelectedButtonChange(int notification) { if (ImageBox != null) { SelectedAlignment = (DnDAlignment)notification; ImageBox.transform.GetChild(mPreviousSelected / mRows).GetChild(mPreviousSelected % mColumns).GetChild(0).gameObject.SetActive(false); ImageBox.transform.GetChild(notification / mRows).GetChild(notification % mColumns).GetChild(0).gameObject.SetActive(true); mPreviousSelected = notification; } }
public override void Deserialize(JSONObject obj) { mName = obj.GetString(NAME); mGender = (CharacterGender)(int)obj.GetNumber(GENDER); mExperience = (int)obj.GetNumber(EXPERIENCE); mAvatar = obj.GetString(AVATAR); mAlignment = (DnDAlignment)(int)obj.GetNumber(ALIGNMENT); mRace = (DnDRace)(int)obj.GetNumber(RACE); mAge = (int)obj.GetNumber(AGE); if (obj.ContainsKey(DEITY)) { mDeity = new DnDDeity(); mDeity.Deserialize(obj.GetObject(DEITY)); } mSize = (DnDCharacterSize)(int)obj.GetNumber(SIZE); // souls: JSONObject jSouls = obj.GetObject(CLASS_SOULS); var classes = Enum.GetValues(typeof(DnDCharClass)).Cast <DnDCharClass>(); foreach (DnDCharClass charClass in classes) { if (jSouls.ContainsKey(charClass.ToString())) { if (!string.IsNullOrEmpty(jSouls.GetObject(charClass.ToString()).ToString())) { DnDClassSoul newSoul = null; switch (charClass) { case DnDCharClass.Wizard: newSoul = new DnDWizard(this); break; default: break; } if (newSoul != null) { newSoul.Deserialize(jSouls.GetObject(charClass.ToString())); mClasses.Add(newSoul); } } } } // abilities: JSONArray tempArray = obj.GetArray(ABILITIES); foreach (var val in tempArray) { mAbilities[(DnDAbilities)((int)val.Array[0].Number)] = (int)val.Array[1].Number; } }
public DnDDeity(string name, List<string> altNames, DnDAlignment alignment, List<DnDRace> races, List<DnDCharClass> classes, List<DnDClericDomain> domains) { Name = name; AlternativeNames = altNames; Alignment = alignment; WorshippingRaces = races; WorshippingClasses = classes; Domains = domains; }
public override void Deserialize(JSONObject obj) { mName = obj.GetString(NAME); mGender = (CharacterGender)(int)obj.GetNumber(GENDER); mExperience = (int)obj.GetNumber(EXPERIENCE); mAvatar = obj.GetString(AVATAR); mAlignment = (DnDAlignment)(int)obj.GetNumber(ALIGNMENT); mRace = (DnDRace)(int)obj.GetNumber(RACE); mAge = (int)obj.GetNumber(AGE); if (obj.ContainsKey(DEITY)) { mDeity = new DnDDeity(); mDeity.Deserialize(obj.GetObject(DEITY)); } mSize = (DnDCharacterSize)(int)obj.GetNumber(SIZE); // souls: JSONObject jSouls = obj.GetObject(CLASS_SOULS); var classes = Enum.GetValues(typeof(DnDCharClass)).Cast<DnDCharClass>(); foreach (DnDCharClass charClass in classes) { if (jSouls.ContainsKey(charClass.ToString())) { if (!string.IsNullOrEmpty(jSouls.GetObject(charClass.ToString()).ToString())) { DnDClassSoul newSoul = null; switch (charClass) { case DnDCharClass.Wizard: newSoul = new DnDWizard(this); break; default: break; } if (newSoul != null) { newSoul.Deserialize(jSouls.GetObject(charClass.ToString())); mClasses.Add(newSoul); } } } } // abilities: JSONArray tempArray = obj.GetArray(ABILITIES); foreach (var val in tempArray) { mAbilities[(DnDAbilities)((int)val.Array[0].Number)] = (int)val.Array[1].Number; } }