Пример #1
0
 public Curve(Point s, Point e, double elementSize)
     : base(s, e)
 {
     this.divisionMethod = DivisionMethod.ElementSize;
     this.elementCount = -1;
     this.elementSize = elementSize;
 }
Пример #2
0
 public Curve(Point s, Point e, int elementCount)
     : base(s, e)
 {
     this.divisionMethod = DivisionMethod.ElementCount;
     this.elementCount = elementCount;
     this.elementSize = -1.0;
 }
Пример #3
0
        public Texture2DComponent(string textureName
                                  , float xPos              = 0, float yPos  = 0
                                  , float xSize             = 1, float ySize = 1
                                  , DivisionMethod division = DivisionMethod.Fractional
                                  , bool register           = true) : base(register)
        {
            Texture = Core.Renderer.SceneTextures[textureName];

            SourceRectanglePosition = new Vector2(xPos, yPos).ApplyDivisionMethod(division, TextureSize);
            SourceRectangleSize     = new Vector2(xSize, ySize).ApplyDivisionMethod(division, TextureSize);
        }
        public static Vector2 ApplyDivisionMethod(this Vector2 raw, DivisionMethod division, Vector2 apply)
        {
            switch (division)
            {
            case DivisionMethod.Fractional:
                return(apply * raw);

            case DivisionMethod.ByPixel:
                return(raw);

            default:
                return(raw);
            }
        }
        public static float ApplyDivisionMethod(this float raw, DivisionMethod division, float apply)
        {
            switch (division)
            {
            case DivisionMethod.Fractional:
                return(apply * raw);

            case DivisionMethod.ByPixel:
                return(raw);

            default:
                return(raw);
            }
        }