public void AddFollower(DiversionMinion dm) { if (!followers.Contains(dm)) { followers.Add(dm); } }
public void TellAboutNewFollower(DiversionMinion dm) { if (!followers.Contains(dm)) { followers.Add(dm); } }
public void AddFollower(DiversionMinion dm) { if(!followers.Contains(dm)) followers.Add(dm); }
public void SpawnBatch() { if (!spawnsDone[0]) { //spawn first set for (int i = 0; i < 4; i++) { GameObject enemyspawn = GameObject.Instantiate(Resources.Load("Prefabs/MainCanvas/Enemy")) as GameObject; Destroy(enemyspawn.GetComponent <Enemy>()); DiversionMinion minion = enemyspawn.AddComponent <DiversionMinion>() as DiversionMinion; enemyspawn.transform.SetParent(Dial.spawnLayer, false); minion.numberOfFollowers = numberOfFollowers; minion.leader = this; minion.SetSrcFileName("diversionminion"); minion.SetTrackID(trackID); minion.SetTrackLane(trackLane); minion.groupAddedToBonus = groupAddedToBonus; if (i == 0) { minion.OverrideMoverLane(9f); } else if (i == 1) { minion.OverrideMoverLane(3f); } else if (i == 2) { minion.OverrideMoverLane(-3f); } else if (i == 3) { minion.OverrideMoverLane(-9f); } followers.Add(minion); foreach (DiversionMinion dm in followers) { dm.AddFollower(minion); minion.AddFollower(dm); } minion.SetPositionBasedOnAngle(); minion.StartMoving(); } spawnsDone[0] = true; delay = batch2; } else if (!spawnsDone[1]) { //spawn second set for (int i = 0; i < 3; i++) { GameObject enemyspawn = GameObject.Instantiate(Resources.Load("Prefabs/MainCanvas/Enemy")) as GameObject; Destroy(enemyspawn.GetComponent <Enemy>()); DiversionMinion minion = enemyspawn.AddComponent <DiversionMinion>() as DiversionMinion; enemyspawn.transform.SetParent(Dial.spawnLayer, false); minion.numberOfFollowers = numberOfFollowers; minion.leader = this; minion.SetSrcFileName("diversionminion"); minion.SetTrackID(trackID); minion.SetTrackLane(trackLane); minion.groupAddedToBonus = groupAddedToBonus; if (i == 0) { minion.OverrideMoverLane(7.5f); } else if (i == 1) { minion.OverrideMoverLane(0f); } else if (i == 2) { minion.OverrideMoverLane(-7.5f); } followers.Add(minion); foreach (DiversionMinion dm in followers) { dm.AddFollower(minion); minion.AddFollower(dm); } minion.SetPositionBasedOnAngle(); minion.StartMoving(); } spawnsDone[1] = true; delay = batch3; } else if (!spawnsDone[2]) { //spawn third set Debug.Log("spawning third wave"); for (int i = 0; i < 2; i++) { GameObject enemyspawn = GameObject.Instantiate(Resources.Load("Prefabs/MainCanvas/Enemy")) as GameObject; Destroy(enemyspawn.GetComponent <Enemy>()); DiversionMinion minion = enemyspawn.AddComponent <DiversionMinion>() as DiversionMinion; enemyspawn.transform.SetParent(Dial.spawnLayer, false); minion.numberOfFollowers = numberOfFollowers; minion.leader = this; minion.SetSrcFileName("diversionminion"); minion.SetTrackID(trackID); minion.SetTrackLane(trackLane); minion.groupAddedToBonus = groupAddedToBonus; if (i == 0) { minion.OverrideMoverLane(-5f); } else if (i == 1) { minion.OverrideMoverLane(5f); } followers.Add(minion); foreach (DiversionMinion dm in followers) { dm.AddFollower(minion); minion.AddFollower(dm); } minion.SetPositionBasedOnAngle(); minion.StartMoving(); } spawnsDone[2] = true; delay = batch4; } else if (!spawnsDone[3]) { //spawn fourth set Debug.Log("spawning fourth wave"); GameObject enemyspawn = GameObject.Instantiate(Resources.Load("Prefabs/MainCanvas/Enemy")) as GameObject; Destroy(enemyspawn.GetComponent <Enemy>()); DiversionMinion minion = enemyspawn.AddComponent <DiversionMinion>() as DiversionMinion; enemyspawn.transform.SetParent(Dial.spawnLayer, false); minion.numberOfFollowers = numberOfFollowers; minion.leader = this; minion.SetSrcFileName("diversionminion"); minion.SetTrackID(trackID); minion.SetTrackLane(trackLane); minion.OverrideMoverLane(0f); minion.groupAddedToBonus = groupAddedToBonus; followers.Add(minion); foreach (DiversionMinion dm in followers) { dm.AddFollower(minion); minion.AddFollower(dm); } minion.SetPositionBasedOnAngle(); minion.StartMoving(); spawnsDone[3] = true; doneSpawning = true; } else { Debug.Log("we're trying to spawn even though we're done"); } }
public void TellAboutNewFollower(DiversionMinion dm) { if(!followers.Contains(dm)) followers.Add(dm); }