public override bool OnPressed(DivaAction action) { this.Samples.Play(); if (Judged || inputCount > 2) { return(false); } if (action == validAction || action == doubleAction) { inputCount++; } if (inputCount == 2) { pressed = true; validPress = true; } // inputs.Add(action); // inputCount++; // if(inputCount == 2) // { // pressed = true; // validPress = inputs.Contains(validAction) && inputs.Contains(doubleAction); // } return(true); }
public DrawableDivaHitObject(DivaHitObject hitObject) : base(hitObject) { Size = new Vector2(80); Origin = Anchor.Centre; Position = hitObject.Position; Scale = new Vector2(0.7f); AddRangeInternal(new Sprite[] { approachHand = new Sprite() { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Rotation = 180f, Depth = 1, }, approachPiece = new ApproachPiece() { Depth = 0, RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, Position = hitObject.ApproachPieceOriginPosition, StartPos = hitObject.ApproachPieceOriginPosition, }, }); validAction = hitObject.ValidAction; }
//placeholder private DivaAction ValidAction() { var ac = DivaAction.Circle; switch (prevAction) { case DivaAction.Circle: if (this.TargetButtons < 2) { break; } ac = DivaAction.Cross; break; case DivaAction.Cross: if (this.TargetButtons < 3) { break; } ac = DivaAction.Square; break; case DivaAction.Square: if (this.TargetButtons < 4) { break; } ac = DivaAction.Triangle; break; } prevAction = ac; return(ac); }
public override bool OnPressed(DivaAction action) { this.Samples.Play(); if (Judged || inputCount > 1) { return(false); } inputs.Add(action); inputCount++; if (inputCount == 2) { pressed = true; validPress = (inputs[0] == validAction && inputs[1] == validAction); } return(true); }
public override void OnReleased(DivaAction action) { // inputs.Remove(action); // inputCount--; }
public DrawableDivaDoubleHitObject(DivaHitObject hitObject) : base(hitObject) { doubleAction = (hitObject as DoublePressButton).DoubleAction; }
private static DivaAction DoubleAction(DivaAction ac) => ac switch {