Пример #1
0
 public override void Generate(District district, TileBuilder[,] tiles, Random rand)
 {
     for (int x = 0; x < SizeX; ++x) {
         for (int y = 0; y < SizeY; ++y) {
             if (rand.NextDouble() <= CrateFrequency) {
                 var crateClass = rand.NextDouble() < 2.0 / 3.0
                     ? "small crate"
                     : "large crate";
                 var crate = Entity.Create(district.World, crateClass);
                 crate.Position2D = new Vector2(district.X + X + x + 0.5f, district.Y + Y + y + 0.5f);
                 district.PlaceEntity(crate);
             }
         }
     }
 }