public void CreateDistanceMarker() { GameObject go = Instantiate(distanceMarkerPrefab); go.transform.SetParent(transform, false); DistanceMarkerController distanceMarkerController = go.GetComponent <DistanceMarkerController>(); MarkersStorer.Instance.DistanceMarkerController = distanceMarkerController; }
protected override void Enter() { _nextState = null; _openCloseCircleController = OpenCloseCircleStorer.Instance.OpenCloseCircleController; DistanceMarkerController distanceMarkerController = MarkersStorer.Instance.DistanceMarkerController; CorrectAnswersMarkerController correctAnswersMarkerController = MarkersStorer.Instance.CorrectAnswersMarkerController; bool distanceRecord = distanceMarkerController.GetDistance() > Data.DistanceRecord; if (distanceRecord) { Data.DistanceRecord = distanceMarkerController.GetDistance(); } bool correctAnswersRecord = correctAnswersMarkerController.GetNCorrectAnswers() > Data.NCorrectAnswersRecord; if (correctAnswersRecord) { Data.NCorrectAnswersRecord = correctAnswersMarkerController.GetNCorrectAnswers(); } _gameOverMenuController = UIFactory.Instance.CreateGameOverMenu( correctAnswersMarkerController.GetNCorrectAnswers(), correctAnswersRecord, Data.NCorrectAnswersRecord, distanceMarkerController.GetDistance(), distanceRecord, Data.DistanceRecord ); distanceMarkerController.SetInactive(); correctAnswersMarkerController.SetInactive(); _gameOverMenuController.On(GameOverMenuEvent.TRY_AGAIN_BUTTON_CLICK, OnTryAgainButtonClick); _gameOverMenuController.On(GameOverMenuEvent.MAIN_MENU_BUTTON_CLICK, OnMainMenuButtonClick); }