public void Notify(bool isAlert, string refId, int attempt) { try { this.IsPopupAlert = isAlert; this.SetInitialLocations(true); IsThresholdNotifierClosed = false; //if (!dictPopupAlertAttempts.ContainsKey(refId)) //{ // dictPopupAlertAttempts.Add(refId, attempt); //} //else //{ // dictPopupAlertAttempts[refId] = Convert.ToInt32(dictPopupAlertAttempts[refId] + 1); //} //if (this.DisplayState == DisplayStates.Opened) //{ // this.stayOpenTimer.Stop(); // this.stayOpenTimer.Start(); //} //else //{ this.DisplayState = DisplayStates.Opening; //System.Windows.MessageBox.Show("Inside Notify : this.stayOpenTimer Stopped"); //this.stayOpenTimer.Stop(); //} } catch {} }
private void stayOpenTimer_Elapsed(Object sender, EventArgs args) { // Stop the timer because this should not be an ongoing event. //System.Windows.MessageBox.Show("stayOpenTimer_Elapsed"); //System.Windows.MessageBox.Show("Inside stayOpenTimer_Elapsed : this.stayOpenTimer Stopped"); this.stayOpenTimer.Stop(); //System.Windows.MessageBox.Show("stayOpenTimer_Elapsed"); if (!this.IsMouseOver) { // Only start closing the window if the mouse is not over it. //System.Windows.MessageBox.Show(this.IsPopupAlert.ToString()); if (!this.IsPopupAlert) { this.DisplayState = DisplayStates.Hiding; } else { this.Visibility = Visibility.Hidden; this.Topmost = false; //System.Windows.MessageBox.Show("stayOpenTimer_Elapsed : isThresholdNotifierClosed : " + isThresholdNotifierClosed.ToString()); isThresholdNotifierClosed = true; } } }
public void ShowInfo(DisplayStates state) { activeState = state; if (state == DisplayStates.ActIntro) { UpdateFields_Act(); } else if (state == DisplayStates.ActOutro) { UpdateFields_Act(); } else if (state == DisplayStates.BossIntro) { // hack to make sure that we do not stomp on already existing info slides if (cg.alpha == 0) { UpdateFields_Boss(); StartCoroutine(Spin()); PF_GamePlay.IntroPane(gameObject, .75f); } } else if (state == DisplayStates.PlayerDied) { UpdateFields_Fail(); PF_GamePlay.IntroPane(gameObject, .75f); } }
private void TaskbarNotifier_Loaded(object sender, RoutedEventArgs e) { // Set initial settings based on the current screen working area. SetInitialLocations(false); // Start the window in the Hidden state. DisplayState = DisplayStates.Hidden; // Prepare the timer for how long the window should stay open. stayOpenTimer = new DispatcherTimer(); stayOpenTimer.Interval = TimeSpan.FromMilliseconds(stayOpenMilliseconds); if (stayOpenMilliseconds > 0) { stayOpenTimer.Tick += stayOpenTimer_Elapsed; } // Prepare the animation to change the Top property. animation = new DoubleAnimation(); Storyboard.SetTargetProperty(animation, new PropertyPath(TopProperty)); storyboard = new Storyboard(); storyboard.Children.Add(animation); storyboard.FillBehavior = FillBehavior.Stop; // Create the event handlers for when the animation finishes. arrivedHidden = Storyboard_ArrivedHidden; arrivedOpened = Storyboard_ArrivedOpened; }
private void stayOpenTimer_Elapsed(Object sender, EventArgs args) { // Stop the timer because this should not be an ongoing event. this.stayOpenTimer.Stop(); if (!this.IsMouseOver && !pinState) { // Only start closing the window if the mouse is not over it. this.DisplayState = DisplayStates.Hiding; } }
public void Notify() { if (this.DisplayState == DisplayStates.Opened) { // The window is already open, and should now remain open for another count. this.stayOpenTimer.Stop(); this.stayOpenTimer.Start(); } else { this.DisplayState = DisplayStates.Opening; } }
public LogicManager() { manualMode = false; outputColors = new byte[Config.numberOfLeds * 3]; _scheduler = new Timer { Enabled = false }; _scheduler.Elapsed += TimerElapsed; _state = DisplayStates.Null; assignShooter(); _relay = new DeviceRelay(); _relay.NotifyLogicAboutError += relayErrorEvent; _relay.NotifyLogicAboutMessage += relayMessageEvent; }
public void Notify( ) { if (Visibility != Visibility.Visible) { Visibility = Visibility.Visible; } if (DisplayState == DisplayStates.Opened) { // The window is already open, and should now remain open for another count. _stayOpenTimer.Stop(); _stayOpenTimer.Start(); } else { DisplayState = DisplayStates.Opening; } }
protected override void OnMouseEnter(System.Windows.Input.MouseEventArgs e) { if (this.DisplayState == DisplayStates.Opened) { // When the user mouses over and the window is already open, it should stay open. // Stop the timer that would have otherwise hidden it. this.stayOpenTimer.Stop(); } else if ((this.DisplayState == DisplayStates.Hidden) || (this.DisplayState == DisplayStates.Hiding)) { // When the user mouses over and the window is hidden or hiding, it should open. this.DisplayState = DisplayStates.Opening; } base.OnMouseEnter(e); }
private void Publisher_StatusChanged(BluetoothLEAdvertisementPublisher sender, BluetoothLEAdvertisementPublisherStatusChangedEventArgs args) { Debug.WriteLine(args.Status); Debug.WriteLine(args.Error); lock (lockObject) { CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => { switch (args.Status) { case BluetoothLEAdvertisementPublisherStatus.Waiting: TransitionToStarting.Begin(); state = DisplayStates.Wait; break; case BluetoothLEAdvertisementPublisherStatus.Started: TransitionToBroad.Begin(); state = DisplayStates.Good; break; case BluetoothLEAdvertisementPublisherStatus.Stopping: TransitionToStarting.Begin(); state = DisplayStates.Wait; break; case BluetoothLEAdvertisementPublisherStatus.Stopped: Stop.Begin(); state = DisplayStates.Done; break; case BluetoothLEAdvertisementPublisherStatus.Created: break; case BluetoothLEAdvertisementPublisherStatus.Aborted: TransitionToError.Begin(); state = DisplayStates.Error; break; } Status.Text = args.Status.ToString(); }).AsTask().Wait(); } }
/// <summary> /// Updates the state. /// </summary> /// <param name="maxWidth">MaxWidth of the label.</param> /// <returns>Returns the desired display state.</returns> private DisplayStates UpdateState(double maxWidth) { if (this.Mode == LabelMode.Full) { DisplayStates stateName = DisplayStates.FullDetails; double medicationNameWidth = GetPanelDesiredWidth(this.medicationName); double medicationDetailsWidth = GetPanelDesiredWidth(this.medicationDetails); double ellipsisWidth = GetPanelDesiredWidth(this.ellipsis); if (medicationNameWidth + medicationDetailsWidth > maxWidth) { if (medicationNameWidth + ellipsisWidth > maxWidth) { if (medicationNameWidth > maxWidth) { stateName = DisplayStates.EllipsisOnly; } else { stateName = DisplayStates.MedicationNameWithEllipsis; } } else { stateName = DisplayStates.MedicationNameWithEllipsis; } } return(stateName); } else { DisplayStates stateName = DisplayStates.PartialMode; double nameWidth = GetPanelDesiredWidth(this.partialModeMedicationName); if (nameWidth > maxWidth) { stateName = DisplayStates.PartialModeEllipsis; } return(stateName); } }
protected virtual void Storyboard_ArrivedOpened(object sender, EventArgs e) { // Setting the display state will result in any needed actions. this.DisplayState = DisplayStates.Opened; }
private void OnDisplayStateChanged() { // The display state has changed. // Unless the stortboard as already been created, nothing can be done yet. if (this.storyboard == null) { return; } // Stop the current animation. this.storyboard.Stop(this); // Since the storyboard is reused for opening and closing, both possible // completed event handlers need to be removed. It is not a problem if // either of them was not previously set. this.storyboard.Completed -= arrivedHidden; this.storyboard.Completed -= arrivedOpened; if (this.displayState != DisplayStates.Hidden) { // Unless the window has just arrived at the hidden state, it must be // moving, and should be shown. this.BringToTop(); } if (this.displayState == DisplayStates.Opened) { // The window has just arrived at the opened state. // Because the inital settings of this TaskNotifier depend on the screen's working area, // it is best to reset these occasionally in case the screen size has been adjusted. this.SetInitialLocations(true); if (!this.IsMouseOver) { // The mouse is not within the window, so start the countdown to hide it. this.stayOpenTimer.Stop(); this.stayOpenTimer.Start(); } } else if (this.displayState == DisplayStates.Opening) { // The window should start opening. // Make the window visible. this.Visibility = Visibility.Visible; this.BringToTop(); // Because the window may already be partially open, the rate at which // it opens may be a fraction of the normal rate. // This must be calculated. int milliseconds = this.CalculateMillseconds(this.openingMilliseconds, this.openedTop); if (milliseconds < 1) { // This window must already be open. this.DisplayState = DisplayStates.Opened; return; } // Reconfigure the animation. this.animation.To = this.openedTop; this.animation.Duration = new Duration(new TimeSpan(0, 0, 0, 0, milliseconds)); // Set the specific completed event handler. this.storyboard.Completed += arrivedOpened; // Start the animation. this.storyboard.Begin(this, true); } else if (this.displayState == DisplayStates.Hiding) { //// The window should start hiding. //// Because the window may already be partially hidden, the rate at which //// it hides may be a fraction of the normal rate. //// This must be calculated. //int milliseconds = this.CalculateMillseconds(this.hidingMilliseconds, this.hiddenTop); //if (milliseconds < 1) //{ // // This window must already be hidden. // this.DisplayState = DisplayStates.Hidden; // return; //} //// Reconfigure the animation. //this.animation.To = this.hiddenTop; //this.animation.Duration = new Duration(new TimeSpan(0, 0, 0, 0, milliseconds)); //// Set the specific completed event handler. //this.storyboard.Completed += arrivedHidden; //// Start the animation. //this.storyboard.Begin(this, true); } else if (this.displayState == DisplayStates.Hidden) { // Ensure the window is in the hidden position. SetInitialLocations(false); // Hide the window. this.Visibility = Visibility.Hidden; } }
public static void SetInitialDisplayState(DisplayStates displayState, DateTime selectedDate) { _lastDisplayState = displayState; _initialSelectedDate = selectedDate; }
internal void TryUpdateShooter(bool useGDIShooter) { DisplayStates newState = useGDIShooter ? DisplayStates.Win : DisplayStates.Const; if (newState != _state) { _state = newState; assignShooter(); } }
/// <summary> /// Gets the desired width of the label. /// </summary> /// <param name="maxWidth">Max width for the label.</param> /// <returns>Desired width.</returns> public double GetDesiredWidth(double maxWidth) { Size desiredSize = new Size(); maxWidth -= this.Padding.Left + this.Padding.Right + this.BorderThickness.Left + this.BorderThickness.Right; if (this.medicationName == null) { this.ApplyTemplate(); } if (this.full != null) { this.simple.Visibility = Visibility.Collapsed; this.partial.Visibility = Visibility.Collapsed; this.full.Visibility = Visibility.Collapsed; switch (this.Mode) { case LabelMode.Simple: this.simple.Visibility = Visibility.Visible; break; case LabelMode.Partial: this.partial.Visibility = Visibility.Visible; break; case LabelMode.Full: this.full.Visibility = Visibility.Visible; break; } } if (this.Mode == LabelMode.Full) { if (this.medicationName != null) { this.medicationName.Visibility = Visibility.Visible; this.medicationDetails.Visibility = Visibility.Visible; this.ellipsis.Visibility = Visibility.Visible; DisplayStates state = this.UpdateState(maxWidth); switch (state) { case DisplayStates.FullDetails: this.medicationName.Visibility = Visibility.Visible; this.medicationDetails.Visibility = Visibility.Visible; this.ellipsis.Visibility = Visibility.Collapsed; break; case DisplayStates.MedicationNameOnly: this.medicationName.Visibility = Visibility.Visible; this.medicationDetails.Visibility = Visibility.Collapsed; this.ellipsis.Visibility = Visibility.Collapsed; break; case DisplayStates.MedicationNameWithEllipsis: this.medicationName.Visibility = Visibility.Visible; this.medicationDetails.Visibility = Visibility.Collapsed; this.ellipsis.Visibility = Visibility.Visible; break; case DisplayStates.EllipsisOnly: this.medicationName.Visibility = Visibility.Collapsed; this.medicationDetails.Visibility = Visibility.Collapsed; this.ellipsis.Visibility = Visibility.Visible; break; } } } else if (this.Mode == LabelMode.Partial) { if (this.partialModeMedicationName != null) { this.partialModeMedicationName.Visibility = Visibility.Visible; this.partialModeEllipsis.Visibility = Visibility.Visible; DisplayStates state = this.UpdateState(maxWidth); switch (state) { case DisplayStates.PartialMode: this.partialModeMedicationName.Visibility = Visibility.Visible; this.partialModeEllipsis.Visibility = Visibility.Collapsed; break; case DisplayStates.PartialModeEllipsis: this.partialModeMedicationName.Visibility = Visibility.Collapsed; this.partialModeEllipsis.Visibility = Visibility.Visible; break; } } } else { if (this.simpleLabel != null) { this.simpleLabel.ResetDisplayValue(); this.simpleLabel.AutoEllipse(maxWidth); } } desiredSize = this.MeasureOverride(new Size(double.PositiveInfinity, double.PositiveInfinity)); return(desiredSize.Width); }
protected virtual void Storyboard_ArrivedOpened(object sender, EventArgs e) { // Setting the display state will result in any needed actions. this.DisplayState = DisplayStates.Opened; }
public void Notify() { if (this.DisplayState == DisplayStates.Opened) { // The window is already open, and should now remain open for another count. this.stayOpenTimer.Stop (); this.stayOpenTimer.Start (); } else { this.DisplayState = DisplayStates.Opening; } }
/// <summary> /// Force the window to immediately move to the hidden state. /// </summary> public void ForceHidden() { this.DisplayState = DisplayStates.Hidden; }
/// <summary> /// 当显示状态发生改变时 /// </summary> private void OnDisplayStateChanged() { this.stayOpenMilliseconds = taskbarNotifier.OpenTime; this.openingMilliseconds = taskbarNotifier.OpeningTime; this.hidingMilliseconds = taskbarNotifier.HiddingTime; this.isAnimation = taskbarNotifier.IsAnimation; this.position = taskbarNotifier.Position; if (this.storyboard == null) return; this.storyboard.Stop(this); // 停止动画效果 //由于用于打开和关闭,都可能被重用故事板,已完成的事件处理程序需要被删除 this.storyboard.Completed -= arrivedHidden; this.storyboard.Completed -= arrivedOpened; // 处于已经打开状态时 if (this.displayState == DisplayStates.Opened) { this.SetInitialLocations(true); if (!this.IsMouseOver) { // 鼠标不在窗口的范围里面时,窗口显示设定的时间后,隐藏。当鼠标在窗口的范围里面,窗口将一直显示到屏幕上面 this.stayOpenTimer.Stop(); this.stayOpenTimer.Start(); } } else if (this.displayState == DisplayStates.Opening) // 窗口正在打开 { this.Visibility = Visibility.Visible; // 当有部分窗口已经打开,且该速度只是一小部分的正常速度,那得重新计算未打开窗口的速度 int milliseconds = this.CalculateMillseconds(this.openingMilliseconds, this.openedTop); if (milliseconds < 1) { // 窗口必须处于已经打开的状态 this.DisplayState = DisplayStates.Opened; return; } if (isAnimation) { // 重新设置动画效果 this.animation.To = this.openedTop; this.animation.Duration = new Duration(new TimeSpan(0, 0, 0, 0, milliseconds)); } this.storyboard.Completed += arrivedOpened; // 完成后事件处理 this.storyboard.Begin(this, true); // 开始显示动画效果 } else if (this.displayState == DisplayStates.Hiding) // 正在慢慢的隐藏窗口 { if (this.stayOpenMilliseconds <= 0) { this.displayState = DisplayStates.Opened; return; } // 当有部分窗口已经隐藏,且该速度只是一小部分的正常速度,那得重新计算未隐藏窗口的速度 int milliseconds = this.CalculateMillseconds(this.hidingMilliseconds, this.hiddenTop); if (milliseconds < 1) { this.DisplayState = DisplayStates.Hidden;// 已经隐藏 return; } if (isAnimation) { this.animation.To = this.hiddenTop; this.animation.Duration = new Duration(new TimeSpan(0, 0, 0, 0, milliseconds)); } this.storyboard.Completed += arrivedHidden; this.storyboard.Begin(this, true); } else if (this.displayState == DisplayStates.Hidden) { Close(); } }
/// <summary> /// 窗体加载事件(动画效果弹出窗口) /// </summary> /// <param name="sender"></param> /// <param name="args"></param> public void PopupTaskBar_Loaded() { SetInitialLocations(false); this.DisplayState = DisplayStates.Hidden; // 准备时间器,默认显示多长时间 this.stayOpenTimer = new DispatcherTimer(); this.stayOpenTimer.Interval = TimeSpan.FromMilliseconds(this.stayOpenMilliseconds); this.stayOpenTimer.Tick += new EventHandler(this.stayOpenTimer_Elapsed); // 动画来改变顶部的属性 this.animation = new DoubleAnimation(); Storyboard.SetTargetProperty(this.animation, new PropertyPath(Popup.VerticalOffsetProperty)); this.storyboard = new Storyboard(); this.storyboard.Children.Add(this.animation); this.storyboard.FillBehavior = FillBehavior.Stop; // 当动画完成时,激活事件,显示或者隐藏 this.arrivedHidden = new EventHandler(this.Storyboard_ArrivedHidden); this.arrivedOpened = new EventHandler(this.Storyboard_ArrivedOpened); Notify(); }
/// <summary> /// 当时间线已经到达隐藏,窗口的状态为隐藏 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> protected virtual void Storyboard_ArrivedHidden(object sender, EventArgs e) { this.DisplayState = DisplayStates.Hidden; }
private void stayOpenTimer_Elapsed(Object sender, EventArgs args) { // Stop the timer because this should not be an ongoing event. this.stayOpenTimer.Stop (); if (!this.IsMouseOver) { // Only start closing the window if the mouse is not over it. this.DisplayState = DisplayStates.Hiding; } }
/// <summary> /// Force the window to immediately move to the hidden state. /// </summary> public void ForceHidden() { this.DisplayState = DisplayStates.Hidden; }
/// <summary> /// 当时间线已经到达打开,窗口的状态为已经打开 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> protected virtual void Storyboard_ArrivedOpened(object sender, EventArgs e) { this.DisplayState = DisplayStates.Opened; }
protected override void OnMouseEnter(System.Windows.Input.MouseEventArgs e) { if (this.DisplayState == DisplayStates.Opened) { // When the user mouses over and the window is already open, it should stay open. // Stop the timer that would have otherwise hidden it. this.stayOpenTimer.Stop (); } else if ((this.DisplayState == DisplayStates.Hidden) || (this.DisplayState == DisplayStates.Hiding)) { // When the user mouses over and the window is hidden or hiding, it should open. this.DisplayState = DisplayStates.Opening; } base.OnMouseEnter (e); }
/// <summary> /// 后台线程消失时,触发的事件 /// </summary> /// <param name="sender"></param> /// <param name="args"></param> private void stayOpenTimer_Elapsed(Object sender, EventArgs args) { this.stayOpenTimer.Stop(); // 停止计时器 if (!this.IsMouseOver) { this.DisplayState = DisplayStates.Hiding; // 鼠标不再窗口范围里,隐藏 } }
private void OnDisplayStateChanged() { // The display state has changed. // Unless the stortboard as already been created, nothing can be done yet. if (this.displayState == DisplayStates.Hidden) { // Ensure the window is in the hidden position. SetInitialLocations (false); // Hide the window. this.Visibility = Visibility.Hidden; } else { if (this.storyboard == null) return; // Stop the current animation. this.storyboard.Stop (this); // Since the storyboard is reused for opening and closing, both possible // completed event handlers need to be removed. It is not a problem if // either of them was not previously set. this.storyboard.Completed -= arrivedHidden; this.storyboard.Completed -= arrivedOpened; if (this.displayState != DisplayStates.Hidden) { // Unless the window has just arrived at the hidden state, it must be // moving, and should be shown. this.BringToTop (); } if (this.displayState == DisplayStates.Opened) { // The window has just arrived at the opened state. // Because the inital settings of this TaskNotifier depend on the screen's working area, // it is best to reset these occasionally in case the screen size has been adjusted. this.SetInitialLocations (true); if (!this.IsMouseOver) { // The mouse is not within the window, so start the countdown to hide it. this.stayOpenTimer.Stop (); this.stayOpenTimer.Start (); } } else if (this.displayState == DisplayStates.Opening) { // The window should start opening. // Make the window visible. this.Visibility = Visibility.Visible; this.BringToTop (); // Because the window may already be partially open, the rate at which // it opens may be a fraction of the normal rate. // This must be calculated. int milliseconds = this.CalculateMillseconds (this.openingMilliseconds, this.openedTop); if (milliseconds < 1) { // This window must already be open. this.DisplayState = DisplayStates.Opened; return; } // Reconfigure the animation. this.animation.To = this.openedTop; this.animation.Duration = new Duration (new TimeSpan (0, 0, 0, 0, milliseconds)); // Set the specific completed event handler. this.storyboard.Completed += arrivedOpened; // Start the animation. this.storyboard.Begin (this, true); } else if (this.displayState == DisplayStates.Hiding) { // The window should start hiding. // Because the window may already be partially hidden, the rate at which // it hides may be a fraction of the normal rate. // This must be calculated. int milliseconds = this.CalculateMillseconds (this.hidingMilliseconds, this.hiddenTop); if (milliseconds < 1) { // This window must already be hidden. this.DisplayState = DisplayStates.Hidden; return; } // Reconfigure the animation. this.animation.To = this.hiddenTop; this.animation.Duration = new Duration (new TimeSpan (0, 0, 0, 0, milliseconds)); // Set the specific completed event handler. this.storyboard.Completed += arrivedHidden; // Start the animation. this.storyboard.Begin (this, true); } } }
/// <summary> /// 鼠标进入窗口的区域里触发的事件 /// </summary> /// <param name="e"></param> protected override void OnMouseEnter(System.Windows.Input.MouseEventArgs e) { if (this.DisplayState == DisplayStates.Opened) { // 当窗口已经打开时,停止计时器,或者窗口会隐藏 this.stayOpenTimer.Stop(); } else if ((this.DisplayState == DisplayStates.Hidden) || (this.DisplayState == DisplayStates.Hiding)) { // 当鼠标进入窗口区域,而此时窗口隐藏或者正在被隐藏。应打开窗口 this.DisplayState = DisplayStates.Opening; } base.OnMouseEnter(e); }
private void TaskbarNotifier_Loaded(object sender, RoutedEventArgs e) { // Set initial settings based on the current screen working area. this.SetInitialLocations (false); // Start the window in the Hidden state. this.DisplayState = DisplayStates.Hidden; // Prepare the timer for how long the window should stay open. this.stayOpenTimer = new DispatcherTimer (); this.stayOpenTimer.Interval = TimeSpan.FromMilliseconds (this.stayOpenMilliseconds); this.stayOpenTimer.Tick += new EventHandler (this.stayOpenTimer_Elapsed); // Prepare the animation to change the Top property. this.animation = new DoubleAnimation (); Storyboard.SetTargetProperty (this.animation, new PropertyPath (Window.TopProperty)); this.storyboard = new Storyboard (); this.storyboard.Children.Add (this.animation); this.storyboard.FillBehavior = FillBehavior.Stop; // Create the event handlers for when the animation finishes. this.arrivedHidden = new EventHandler (this.Storyboard_ArrivedHidden); this.arrivedOpened = new EventHandler (this.Storyboard_ArrivedOpened); }
/// <summary> /// 窗口已经打开,并应继续启动计时器重新计算时间来控制窗口的显示状态 /// </summary> public void Notify() { if (this.DisplayState == DisplayStates.Opened) { this.stayOpenTimer.Stop(); this.stayOpenTimer.Start(); } else { this.DisplayState = DisplayStates.Opening; } }