// Use this for initialization void Awake() { if (instance == null) { instance = this; tilePool = GameObject.FindGameObjectWithTag("EventSystem").GetComponent <TilePool>(); GenerationMap = this.gameObject.AddComponent <GameMap>(); GenerationMap.AttachMapGameObject(); forestGenerator = this.gameObject.GetComponent <ForestGenerator>(); GenerationMap.AttachForestGenerator(forestGenerator); GenerationMap.AttachTiles(); CreatePaths.AttachMap(GenerationMap); CreatePaths.AttachTiles(GetCurrentBiomeTileSet().Road, GetCurrentBiomeTileSet().Shallows, GetCurrentBiomeTileSet().Water); displaySelected = canvas.GetComponent <DisplaySelected>(); } else { instance.tilePool = this.gameObject.GetComponent <TilePool>(); instance.canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent <Canvas>(); Destroy(this); } gamePlayCam = cam1.GetComponent <Camera>(); gamePlayCam.enabled = true; topDownCam = cam2.GetComponent <Camera>(); topDownCam.enabled = false; testingPhaseCanvas.enabled = false; }
private void Start() { displaySelected = canvas.GetComponent <DisplaySelected>(); }