Пример #1
0
    public void UseResolution()
    {
        OptionsCi options          = game.options;
        IntRef    resolutionsCount = new IntRef();

        DisplayResolutionCi[] resolutions = game.platform.GetDisplayResolutions(resolutionsCount);

        if (resolutions == null)
        {
            return;
        }

        if (options.Resolution >= resolutionsCount.value)
        {
            options.Resolution = 0;
        }
        DisplayResolutionCi res = resolutions[options.Resolution];

        if (game.platform.GetWindowState() == WindowState.Fullscreen)
        {
            game.platform.ChangeResolution(res.Width, res.Height, res.BitsPerPixel, res.RefreshRate);
            game.platform.SetWindowState(WindowState.Normal);
            game.platform.SetWindowState(WindowState.Fullscreen);
        }
        else
        {
            //d_GlWindow.Width = res.Width;
            //d_GlWindow.Height = res.Height;
        }
    }
Пример #2
0
    string ResolutionString()
    {
        IntRef resolutionsCount = new IntRef();
        DisplayResolutionCi res = game.platform.GetDisplayResolutions(resolutionsCount)[game.options.Resolution];

        return(game.platform.StringFormat4("{0}x{1}, {2}, {3} Hz",
                                           game.platform.IntToString(res.Width),
                                           game.platform.IntToString(res.Height),
                                           game.platform.IntToString(res.BitsPerPixel),
                                           game.platform.IntToString(game.platform.FloatToInt(res.RefreshRate))));
    }
Пример #3
0
 public override DisplayResolutionCi[] GetDisplayResolutions(IntRef retResolutionsCount)
 {
     if (resolutions == null)
     {
         resolutions = new DisplayResolutionCi[1024];
         foreach (var r in DisplayDevice.Default.AvailableResolutions)
         {
             if (r.Width < 800 || r.Height < 600 || r.BitsPerPixel < 16)
             {
                 continue;
             }
             DisplayResolutionCi r2 = new DisplayResolutionCi();
             r2.Width = r.Width;
             r2.Height = r.Height;
             r2.BitsPerPixel = r.BitsPerPixel;
             r2.RefreshRate = r.RefreshRate;
             resolutions[resolutionsCount++] = r2;
         }
     }
     retResolutionsCount.value = resolutionsCount;
     return resolutions;
 }
Пример #4
0
 public override DisplayResolutionCi GetDisplayResolutionDefault()
 {
     DisplayDevice d = DisplayDevice.Default;
     DisplayResolutionCi r = new DisplayResolutionCi();
     r.Width = d.Width;
     r.Height = d.Height;
     r.BitsPerPixel = d.BitsPerPixel;
     r.RefreshRate = d.RefreshRate;
     return r;
 }